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24.32 Deck of Daegal Vonner

Daegal Vonner was once a talented scribe, devoted to the arts of book and paper crafting. Many of his contemporaries considered him to be the finest iconographers of the age. Daegal delved into his studies of the divine, as he worked his craft and many felt he was gifted with the ability to direct flows of Diachaim through his pens and ink, directly onto the pages he wrote. It is rumored that his art is found on the pages of the Tomes of Albashir. 

Late in life, Daegal undertook the creation of a set of magnificent cards, to showcase his talents at what most consider to be the pinnacle of his career. Each individual card was painstakingly crafted and endowed with the powers of the divine through the potent powers of Diachaim. Many suggest that he could not have possibly been manipulating the Diachaim himself, but that the Gods worked their mysteries through him. Whatever the case, the power of the cards is now legendary and are also known as the Deck of Divine Hexes.

Commands:
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SHUFFLE DECK
The cards must be shuffled before they may be used. Once you shuffle a deck it will take 10 minutes before it may be used.

DRAW CARD
Drawing from a deck will randomly select a single card to be used. You may NOT use another card in the deck until the current one has been used or you decide to SHUFFLE DECK. There is a short cool-down after you draw a card before it may be used. 

RUB CARD ON <player|mob|ME>
Once drawn, the cards must be activated by rubbing them on the intended target. Depending on the nature of the target, the results will vary.

PROBE DECK 
This will allow you to see how many cards you have and how many remain in your shuffled deck.

PROMO TRADE <card> CARD TO <player>
Characters may trade cards between each other. There are a few restrictions in place to keep decks from becoming too overpowered. A deck cannot consist of more than 15% of one type of card. Decks are reviewed for consistency when trading a card, receive a card, or trade in a card for credits. It is not possible to sell cards on the promo market.

Card Effects:
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Lion
- Character Target: A lion will appear by the character, and start attacking any other mobs in the room (that are not loyal to characters. Player will earn the XP.
- Mob Target: A lion will appear by the mob and will protect it from any players attacking it.
- In both cases, the lion will leave after 60 seconds.

Flame
- Character Target: When killed by a mob, the killing mob will be auto-killed in retaliation. XP is gained.
- Mob Target: When killed, the mob will not leave a corpse or gold, but will instantly explode and randomly kill other mobs in the room.
- Defense expires in one hour if unused.

Saint
- Character Target: Mobs do 20% less damage for 60 seconds.
- Mob Target: Mob returns to life when killed, ready for round 2. Characters will earn XP for killing it both times. Works on pets and guards as well. Expires in 60 minutes.

Eternity
- Character Target: When killed by a player, an eternal will appear for vengeance. (Full death, not on starburst)
- Mob Target: When this mob is killed by a player, an eternal will appear for vengeance.
- Expires after 60 minutes.

Seven Suns
- Character Target: On death, the corpse explodes, damaging all characters and mobs in the room. Expires after 60 minutes.
- Mob Target: The mob will explode 5 seconds later, killing itself while damaging characters and mobs in the room.

Queen
- Character Target: You will get double XP for the mobs you kill. Stacks with everything (60-second duration)
- Mob Target: This mob will drop double gold and is worth triple XP by anyone that kills it.
- NOTE: Queen will not fire if Saint is also activated on the target mob.
- NOTE: Queen does not stack with the Emboldening Balm.

Stone
- Character: Upon killing a player you instantly teleport to the room you played this card in at 25% health.
- Mob: When killed by a mob, you instantly teleport to the room you played this card in at 25% health.
- Expires after 60 minutes.

Beast
- Character Target: A massive tentacle explodes from the corpse and wraps up the killer. Reduces celerity to 1 room per second for 60 seconds.
- Mob Target: A massive tentacle explodes from the corpse and wraps up the killer. Reduces celerity to 1 room per second for 60 seconds.

Law
- Character Target: Near instant balance/eq regain when killing a player
- Mob Target: Near instant balance/eq regain when killing a mob. 30-second duration after the first instance.

Spider
- Character Target: Berserk spiders will crawl out of the corpse on death, attacking players in the room.
- Mob Target: Berserk spiders will crawl out of the corpse on death, attacking players in the room.

Candle
- Character Target: Any mob killed by this character has a chance to return to life in a weakened form. (60 seconds)
- Mob Target: Any mob touched by this card will repeatedly return to life in a strengthened form. (60 seconds)

Pocket Watch
- Character Target: All mobs in the room with this character will suffer a slower balance recovery of 1 second. 60-second duration. Stacks with Glacier.
- Mob Target: The mob's balance recovery will increase by twice as much for the next 15 seconds. 

Glacier
- Character Target: Any mob striking this character will slow their balance recovery by 1 second. Stacks with Pocket Watch.
- Mob Target: The character striking this mob will suffer slower balance recovery.

Fog
- Character Target: Any mob that hits this character will be unable to move from room to room for 60 seconds. 
- Mob Target: This mob will no longer wander or track until it resets or is killed.

Shield
- Character Target: The next mob attacking this character will have its blow deflected.
- Mob Target: The next attack which targets this mob will have its blow deflected.

Fairy
- Character Target: A fairy will appear and increase health regeneration by one level for the next 60 seconds. 
- Mob Target: A fairy will appear completely heal this mob.

Reaper
- Character Target: Any mob hit by this character will panic and flee the room in a random direction.
- Mob Target: The mob hit by this card will panic and flee one room in a random direction.

Wisp
- Character Target: Any mob hitting this character will take a small bit of electrical damage feedback. (60 seconds)
- Mob Target: Any character or mob hitting this mob will take a small bit of electrical damage feedback. (60 minutes)

Swamp
- Character Target: The character will take periodic damage every few seconds, but any mob hitting him will be afflicted likewise, and begin taking periodic damage. 60-second duration.
- Mob Target: The mob will begin taking periodic damage from which it can eventually die. Any mob or character hitting this character will also be afflicted.

Chaos
- Character Target: All mobs in a room with this character will become berserk.
- Mob Target: All mobs in the room with this mob will go berserk.

Cheetah
- Character Target: Any mobs hitting this character will recover balance twice as fast, but do half the damage.
- Mob Target: This mob will balance twice as fast, but do half the damage.

Fool
- Character Target: Any mob that hits this character, will forget they are fighting.
- Mob Target: This mob will forget they are fighting.

Twins
- Character Target: Any mob hitting this character will split into two, identical creatures, slightly weaker. (30 seconds)
- Mob Target: The mob will split into two identical creatures of equal strength.