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23.3 Organizational Bounties

Organizational bounties are a built-in way for cities, councils, and guilds to "mark" organization enemies for death. This encourages PK, provides a mechanism for org advancement, and helps keep the rules a little simpler.

  - Guildmasters
  - Guild secretaries
  - The city leaders
  - The city council members
  - Anyone with security privileges

  - Sect leaders
Bounties last for 18 months from the time of filing. Only one bounty against each person per organization is allowed. The reason for creating a bounty, which is strictly required, is visible to all organization members, the target of the bounty, and the administration. It is in your best interest to keep bounty reasons factual, respectful, and detailed. If an org member kills a bountied enemy, the bounty is considered "fulfilled" and the killer receives a reward. Anyone who is capable of filing a bounty may also rescind it. 
Someone filing a bounty may offer from their own supplies gold, unbound credits, or that day's organizational favour. Rewards are taken from the filer at the time of bounty creation and held in escrow. If the bounty is fulfilled, the spoils go to the killer. If the bounty expires or is rescinded, the reward returns to the filer. Any favours are lost in the case of a canceled or expired bounty.
CITY BOUNTY RESCIND <person> <reason>

The optional CIRCLE argument allows anyone in the same circle as the bounty organization to view and claim the bounty.
The optional OPEN argument will allow anyone in the game to fulfill the bounty. Org enemies can never complete a bounty.

(Note: In the case of councils, guilds or sects, simply replace "city" with the appropriate organization type.)

Organizational bounties are NEVER to be used for personal vendettas. Bounties must be filed within 3 Aetherian months of the offense. The only acceptable reasons for creating a bounty are actions that directly harm the organization forming the bounty. Defenders from the citystate that is being raided can NOT be bountied. Defenders from any other citystate, opting to help defend, can be bountied. No bounties regarding the harvesting of shards, either from shardfalls or singly, will be supported. The filer of the bounty is ultimately the person responsible in the case of an abusive bounty.

If you participate in the optional bounty system, you are willingly putting yourself into a PK situation. If you accept a bounty and then attack or kill another character in a bounty, you are opting into the system and that character can attempt to get revenge on you within the normal PK rules.

IMPORTANT: Do not ask IC or OOC friends to quickly kill you to fulfill a bounty. This goes explicitly against the spirit of bounties. If you are found to violate this guideline you may find you character punished with XP loss, which is much worse than a single death with no XP loss.