Game Help

Imperian has hundreds of help files to help you learn more about the game and how to play.

9.4.7 The Diabolist Profession

Armour: Ringmail. Leather limb armor.

Main Stat: Intelligence.

Balance Type: Balance.

Nightfall - Night is the time when cold and evil creep back into world. Practitioners of Nightfall summon and control a variety of different wraiths. Wraiths can be commanded to physically attack your foes or challenge them with various afflictions. Wraiths may be used to increase the potency of the Ritualism skillset. 

Ritualism - Ritualism is a skill based around tracing powerful symbols with demon-born daeggers. Ritualistic symbols may be used to assault your foes and help your allies. Symbols may be inverted, generally creates an opposite effect to be used in a range of beneficial ways. They may also be intensified to create a more powerful effect.

Malignosis - With immersion into the demonic plane comes power... at a price. With the study of Malignosis a diabolist can create or summon demons to their side. Particularly the serpentine ouroboros, which can, with extended study of the skill, tear the very soul asunder from its mortal coil. This is almost solely a PvP skillset, though some survivability and utility comes from it as well.

Combat Focus: Afflictions and mana pressure. With affictions being created with your demonic daegger, and afflictions from your wraiths, the goal is to afflict the target heavily, allowing for the use of infirmities, each of which increases the threshold on their mana based instakill, (AB MALIGNOSIS CATHARSIS), by a further 10%. 

Artifacts made for this profession:

Daeggers: (These will increase the damage done by ritualism skills.) 
   A bloodstone daegger:  300 credits  (10% more damage)
   A scourgebone daegger: 700 credits  (15% more damage)
   A Sukhder daegger:     1500 credits (20% more damage)