24.5.1 Giftbag Artifacts

HOW DO GIFTBAGS WORK?
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There are three types of giftbags; Normal, Celebratory, and Gold.

For every 25 credits purchased your character will receive one normal giftbag. In addition, your character will also receive one giftbag for every 10 credits purchased for your first 100 credits purchased. That means you will get 14 giftbags for your first 100 credit purchase. After the first 100 credits, you will only earn one giftbag for ever 25 credits purchased.

Normal giftbags come with an arrangment of prizes ranging in value from 10 to 50 credits. This includes some bound and unbound credit possibilities.

You may now combine 5 normal giftbags into a celebratory giftbag OR one gold giftbag. 

When you open a celebratory giftbag, up to 10 other people in the room will also get a giftbag. Please remember, celebratory giftbags use the same prize table as the normal giftbags.

Gold giftbags only award the person opening the giftbag, but have a wider range of prizes with a value ranging from 100 to 1000 credits.


COMMANDS
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PROMO EXCHANGE GIFTBAG <celebratory|gold> 
Use this command to combine five normal giftbags into a celebratory or gold giftbag.

OPEN GIFTBAG
Open the giftbag and get your prize!


Normal Giftbag Prize List
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10 to 50 Credits (Bound and Unbound)
a spirit beacon
a doomworm 
a mentor's scroll
a reciprocating translocator
a plague rat
a ragged coin purse
a signed contract
a crystal cylinder
a bag of wiggling maggots
a cracked bottle
a rusty syringe
a green capsule


Gold Giftbag Prize List
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100 to 1000 Credits (Bound and Unbound)
a blood pendant
a Golden Lyre of Shallah
a Truesilver Ring
a Scholar's Sash
Pixies' Boots
a pair of Ogre's Gauntlets
a pair of Orphanim Angel wings
a Diadem of the Quickening
a clay flowerpot
a fire pendant
a liturgical symbol
a silver flintlock 
a glittering ring of vitality
a silver ring of meditation
Gloves of Harvesting
a set of silver bracelets
a gem of cloaking
a hunter's belt
a ring of flying
a worn scratchpad
a divination crystal
a fish charm
a miniature coliseum
a historical document
a glass cutting tool
an accountant's book
a beast master's whip

ITEM DETAILS
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These are the unique artifacts that can only come from giftbags:

A worn scratchpad 
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The scratchpad is used to ink tattoos on when out of combat situation. They can then be quickly applied at a later point with a very short balance cost to yourself, or someone else.
- INK <tattoo> ON <scratchpad>
- APPLY <tattoo> TO <bodypart|any> OF <player/me>
- WIPE OFF <type/ALL> TATTOOS FROM SCRATCHPAD (bear in mind you will not be getting the inks back)
    
Divination Crystal
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This item will allow you to locate rooms you have not received credit for exploring yet. Use the command DIVINE LOCATION to locate a random room in the world that you have not located. If you are unable to find the room, you can use the command DIVINE CLEAR to reset the process and randomly begin looking for a new location.

Fishing Charm
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If you have a fishing charm in your inventory you will get double the number of fish in a room.

Historical Document
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This item allows you to resubmit your background to be changed.with the command COMPOSE BACKGROUND. Once complete, your new history will be submitted for review by the administration. If approved by the admin, it will replace your old one which will be removed from the game. This is a one use item.

a glass cutting tool
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This single-use item will expand your glass box artifact by 25 slots with the command EXPAND <glassbox>.

Accountant's Book
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This book allows a character to use banking commands from anywhere. Normal fees apply.

Personal Account Commands:
- WITHDRAW <amt> FROM <city>
- DEPOSIT <amt> IN <city>

Org Account Commands:
- WITHDRAW <amt> FROM <city> <from org> [AS <position>] <reason>
- DEPOSIT <amt> IN <city> <for org> <reason>

Beast Master's whip
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If you have this whip in your inventory, all pets and mounts will act as though they are at 50% training, if their skills are lower. In addition, all of your training sessions are twice as effective.

a miniature coliseum
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If you place the coliseum on the ground you can watch and bet on events from anywhere. This item will not reset to your inventory if you are online and it must be beckoned. If you are offline, it will reset to you normally.
    
a spirit beacon
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This beacon will pull you to it on death, instead of going to the death portal. Just drop the spirit beacon on the ground and you will return here. You are the only one that can see or manipulate your spirit beacon. On death, the beacon will be returned to your inventory. Will work for 10 deaths. It will not work across the underworld and prime material plane. A beacon in the underworld will help you if you die in the underworld.
 
a doomworm
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You can RELEASE DOOMWORM to instantly kill yourself. The worm will burrow into your brain and then explode. It will give no credit to your attackers as well as stunning and damaging everyone in the room. Can be used while prone, but not under any other normal hindering conditions. 5 uses.
 
a mentor's scroll
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You can READ SCROLL TO <player> whose level is lower than yours and, if they ACCEPT, they will gain your unmodified base health and mana for 24 hours. Their other stats will be unchanged. Will work 5 times.
 
a reciprocating translocator
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You may attune this translocator to a mutual ally. Afterwards, when you activate it, you will swap places with that person as long as they are on the same plane. Bypasses monolith sigils. May have undesired effects on you when you activate it (dizziness, damage, confusion). You will have to re-attune it before every use. 5 uses. Commands are: ATTUNE TRANSLOCATOR TO <player> and TRANSLOCATE TO <player>.
 
a plague rat
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When you ACTIVATE <rat> in a room, it will cause an initial fear effect to all loyal mobs and players in the room. It will also cause fear affliction to any who enter the room and prevent summoned allies from entering the room through following. Lasts 60 mins before fading away. Does not work on guards or bosses.

a ragged coin purse
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When inside a city, you may BRIBE GUARD. For 30 minutes, guards of that city will do about 75% less damage to you. Unfortunately, you will be unable to damage those guards. Has 3 uses.
 
a signed contract
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You may PRESENT CONTRACT up to 25 times. All sentient mobiles who are shown the treaty in the room will cease being aggressive toward you and stop attacking you for a while. If you hit the mob or any of its allies, all bets are off. Does not work on city guards or boss mobs.
 
a crystal cylinder
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When in the same room as an ally, you may SIPHON [TO|FROM] <player>. This will cause 5% of their health to siphon from them to you or visa versa. It will stop if either of you leaves the room of the other player when it ticks again. It will not be affected by movement if one player is following the other. When trying to siphon FROM another player, they must have allied you. It will transfer 5000 health before breaking.
 
a bag of wiggling maggots
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When FLING MAGGOTS AT GROUND, you will strike everyone in the room, including yourself, paralyzing everyone. Does not require balance to use, but takes short equilibrium when used. There are enough maggots for 10 uses. Great party gag! Who doesn't like a face full of maggots?
 
a cracked bottle
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When you SPILL BOTTLE, every room in your area will become flooded. Can be used five times.
 
a rusty syringe
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INJECT SYRINGE and you take 25% more damage but also deal 25% more damage. Five uses. Lasts for 5 minutes.

a faded green capsule
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EAT CAPSULE will temporarily set all your skills to Transcendent for 24 hours. Nice for trying out a new profession.

Horns:
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There are 10 different kinds of horns you can get through giftbags. To find out what they are, you must purchase giftbags, or trade amongst your fellow players.

To trade a horn to someone you will need to HORN TRADE <horn#> TO <person>. Scamming people out of their horns in any way will -NOT- be tolerated.

To use the horn that you have gained you can BLOW HORN. This will periodically start summoning monsters for roughly 30 minutes. Some are rarer than others.

Be sure to keep an eye out for them! EACH HORN CAN ONLY BE USED ONCE,

Soulstones:
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These special stones will give you a special, temporary buff. When you activate the buff, the soulstone is destroyed.

CRUSH <soulstone> to activate the buff.

Like many promotions items, soulstones can be traded, bought, and sold on the promotions market. Read HELP PROMOTIONS and HELP PROMOTIONS MARKET for more details!

 Types of soulstones:

  an inscribed chunk of hematite
   - Gives +1 to your Strength stat.
   - Lasts for 8 hours of logged-in time.

  an inscribed quartz prism
   - Gives +1 to your Intelligence stat.
   - Lasts for 8 hours of logged-in time.

  an inscribed malachite needle
   - Gives +1 to your Dexterity stat.
   - Lasts for 8 hours of logged-in time.

  an inscribed bloodstone pebble
   - Gives +1 to your Constitution stat.
   - Lasts for 8 hours of logged-in time.

  an inscribed opal pebble
   - Gives you 10% damage resistance.
   - Lasts for 8 hours of logged-in time.

  a polished chunk of onyx
   - Gives you 5 free, instant trips out of Dis.
   - Lasts forever until you use them all up.
   - Go to the wooden landing in Dis and RESURRECT IN <ferry destination>
   - For example, RESURRECT IN KINSARMAR will instantly bring you to life near Kinsarmar.