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10.4.9 THE MINISTRY OF DEVELOPMENT

The Ministry of Development is responsible for the growth of the city. They manage the builders, the funds and the needed resources. 

Development Commands: Some of these commands are only available to the ministry, while others are needed for builders. 

DEVELOP FUNDS
  - Shows you how much gold the Ministry of Development has, as well as how many of each commodity can be bought (based on availability, the current internal purchase price, and the Ministry of Development's current gold stores). You never need to actually purchase the commodities, it is an automatic process and is done for you when you approve a proposal.

CITY PLACE PLOT <direction>
  - This command will place a new housing plot for the city in the direction indicated. Creating a plot will cost 250,000 gold. A city can only have 20 plots.

CITY DEMOLISH PLOT <direction>
  - This will demolish a plot in the indicated direction.

CITY PLACE SHOP <direction> [STOCKROOM <dir>]
  - This command will place a new shop for the city in the direction indicated. Creating a shop will cost 250,000 gold. The default direction for the stockroom is down. A city can only have 8 shops.

CITY DEMOLISH SHOP <direction>
  - This will demolish a shop and its stockroom in the indicated direction.                                                              

CITY PLACE BARRACKS
  - This will place a barracks in your location. Creating a barracks will cost 250,000 gold. 5 guards can guard a barracks, but they are safe from harm in the barracks and will only come out when they are called for.

CITY DEMOLISH BARRACKS
  - This will demolish a barracks in your location.

CITY ENHANCEMENT BUILD <enhancement>
   - This will build a room enhancement into your current location, such as a preservation room.

CITY ENHANCEMENT CHOICES
   - This lists all the enhancements that your city or council can build.

CITY ENHANCEMENT LIST
   - This lists all of the enhancements that have been built in your city.

CITY REPAIR <monument> <comm # comm #>
  - This will cost the city 50,000 gold, 10% generator energy, and 25 comms or your choice (iron, stone, or wood). This action will not work if all of the rooms affected by the corruption of the defacement have been cleaned. Commodities are entered with the comm type followed by the amount: wood 10 stone 10 iron 5 for example.

CITY CLEAN ROOM  <comms>
  - This command is used to clear the influence from a defaced monument. Each room will cost the city 5,000 gold, 2 comms of your choice. Commodities are entered with the comm type followed by the amount: wood 1 stone 1 for example.