May Bonuses

The sale and bonus events are now loaded and live. Card trading will come soon and please expect some minor tweaks in the cards as we watch for exploits. Please BUG and issues with them.

CREDIT BONUSES

For the month of May, every 25 credits purchased will reward you with a gladiator ticket and random hex card of 12 new types. All purchases will get at least one ticket and one card. This does not include the new “twins” hex card, which may be earned with login days, or randomly at the 100 credit point. A full list of new cards is below and in HELP DECKS.

Players will earn an additional card at the 100 credit point. This card will be randomly generated from all old and new card types.

Once these cards are in and balanced, we will add a way for characters to trade cards between themselves.

LOGIN DAYS

Once again, play for an hour on 21 different days over the next month and you will receive a free twins hex card.

GLADIATOR TICKETS

In addition to earning them will all purchases, gladiator tickets and vouchers may be picked up in two other places. First, there is a goblin assassin has your name and is looking for you. Killing him will net you a ticket. In addition, random drops have been turned on, so grinding away will result in some tickets and vouchers for use at the arena as well. See HELP GLADIATORS.

New Cards

  • Candle
    • Character Target: Any mob killed by this character has a chance to return to life in a weakened form. (60 seconds)
    • Mob Target: Any mob touched by this card will repeatedly return to life in a strengthened form. (60 seconds)
  • Pocket Watch
    • Character Target: All mobs in the room with this character will suffer a slower balance recovery of 1 second. 60-second duration. Stacks with Glacier.
    • Mob Target: The mob’s balance recovery will increase by twice as much for the next 15 seconds.
  • Glacier
    • Character Target: Any mob striking this character will slow their balance recovery by 1 second. Stacks with Pocket Watch.
    • Mob Target: The character striking this mob will suffer slower balance recovery.
  • Fog
    • Character Target: Any mob that hits this character will be unable to move from room to room for 60 seconds.
    • Mob Target: This mob will no longer wander or track until it resets or is killed.
  • Shield
    • Character Target: The next mob attacking this character will have its blow deflected.
    • Mob Target: The next attack which targets this mob will have its blow deflected.
  • Fairy
    • Character Target: A fairy will appear and increase health regeneration by one level for the next 60 seconds.
    • Mob Target: A fairy will appear completely heal this mob.
  • Reaper
    • Character Target: Any mob hit by this character will panic and flee the room in a random direction.
    • Mob Target: The mob hit by this card will panic and flee one room in a random direction.
  • Wisp
    • Character Target: Any mob hitting this character will take a small bit of electrical damage feedback. (60 seconds)
    • Mob Target: Any character or mob hitting this mob will take a small bit of electrical damage feedback. (60 minutes)
  • Swamp
    • Character Target: The character will take periodic damage every few seconds, but any mob hitting him will be afflicted likewise, and begin taking periodic damage. 60-second duration.
    • Mob Target: The mob will begin taking periodic damage from which it can eventually die. Any mob or character hitting this character will also be afflicted.
  • Chaos
    • Character Target: All mobs in a room with this character will become berserk.
    • Mob Target: All mobs in the room with this mob will go berserk.
  • Cheetah
    • Character Target: Any mobs hitting this character will recover balance twice as fast, but do half the damage.
    • Mob Target: This mob will balance twice as fast, but do half the damage.
  • Fool
    • Character Target: Any mob that hits this character, will forget they are fighting.
    • Mob Target: This mob will become forget they are fighting.
  • Twins
    • Character Target: Any mob hitting this character will split into two, identical creatures, slightly weaker. (30 seconds)
    • Mob Target: The mob will split into two identical creatures of equal strength.

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