Game Help

Imperian has hundreds of help files to help you learn more about the game and how to play.

2.1 Movement

To move around in Imperian, you will first want to type LOOK or QL in order to see what the exits from the room you are in are. You'll find the exits at the end of the description, and to see what is beyond an exit, you may type GLANCE <direction> or just GL <direction>. To move in that direction, you simply type the direction, as seen below:

N or NORTH
NE or NORTHEAST
E or EAST
SE or SOUTHEAST
S or SOUTH
SW or SOUTHWEST
W or WEST
NW or NORTHWEST
U or UP
D or DOWN
IN
OUT

BASE MOVEMENT
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The base movement rate in the game for all players is 2 rooms per second. Base movement can only be increased with the pathfinder compass. The compass will increase your base movement to 3 when path-finding. Moving at your base movement rate does not affect your endurance at all. (See below)

MOVES PER SECOND
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Your character may benefit from defences that increase your movement speed or afflictions that will reduce it. Moving faster than your base movement (see above) will slowly drain your endurance (see below). 

NOTE: If you wish to move faster than your base movement you must be sprinting. START SPRINTING and STOP SPRINTING will toggle this on and off.

Defences
   Fitness Celerity   : +1 MPS
   Armband of Celerity: +1 MPS
   Crisp Apple        : +1 MPS

Effects that reduce MPS to 1:
   Ethereal Chain
   Ethereal Shackles
   Green Shells
   Beast Card
   Red Apple
   Spatium Flying (If you cannot fly via other means)
   Windstorm Rooms
   
Other Modifications
   Rigidity   : -2 MPS
   Calfshot   : -1 MPS per effect level.
   
Health Modifications
   50% Health: 1/2 Total MPS
   25% Health: 1 MPS   

ENDURANCE
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Constitution determines how many moves how many moves you can take over your base movement before you will need to slow down. We will call this Endurance (E). Endurance regenerates by 1 points every second. If you do not move rooms for five seconds, this regeneration rate will triple. Continue reading for a full list of modifiers which may affect your endurance.

Note: You may use *E or %E to see your current endurance in your prompt.

Endurance is determined Constitution.
   9   : 14
   10  : 17
   11  : 21
   12  : 25
   13  : 29
   14  : 33
   15  : 37
   16  : 41
   17  : 45
   18  : 49

Abilities that modify endurance:
   Mount with Gallop: +10
   Devotion Celerity: +5
   Shadowbinding Fleetness: +5
   Enslavery Nin'kharsag: +5
   Beans: +5 per level5
   
Example: Imagine your character is sprinting with an MPS of 4 and an Endurance of 29. You can move 4 rooms per second until you have expended your endurance at which point you will return to your base movement rate of 2. 
   
Endurance Costs
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Each time your character moves from room to room, it will incur an endurance cost. This is determined by the type of terrain and movement.
   Normal Rooms: 3 endurance
   Swimming or Burrowing: 4
   Roads, Paths, Urban, and Village: 2 endurance
   Flying: 2 endurance in normal rooms
   Landstriding: 2 endurance in your affinity environment

See Also: HELP DOORS, HELP ENDURANCE, HELP PATHFINDING