Imperian Game News

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Announce News Post #981

Affinity

Written by: Dranor, God of Imagination
Date: Monday, April 30th, 2007
Addressed to: Everyone


The full affinity system will go into effect on Monday, May 7th, at
approximately 23:59 GMT.

All reported bugs have been fixed and a few tweaks have been made:

- Moderately increased the effects of all items/defences that affect
affinity.
- The break points at which affinity effects apply have been shifted
slightly.
- The timer that calculates affinity has been sped up.
- Being animated (undead) will now affect affinity.
- If you are killed by another player while animated, you will not
lose experience.
- Elemancy chargeshields will now affect affinity.
- Alchemy necklaces of comprehension will now affect anti-magick
affinity.
- Runes on weapons/armour should no longer affect demonic affinity.
- The number of etchings on a weapon will now affect affinity (rather than
just one etching having an effect).

Penned by my hand on the 10th of Letum, in the year 520 AD.


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