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Announce News Post #580

Bug Fixes (continued)

Written by: Dranor, God of Imagination
Date: Friday, July 1st, 2005
Addressed to: Everyone


Necromancy
--------------
- Belch should now only affect your target in Manhunt games.
- Soulspears should no longer go through closed gates.

Predation
-------------
- Fixed a bug that would allow people to follow you while your wolf is
carrying you to a distant location.
- Wearing a Demonic Sigil or an Angelic Medallion should no longer
reveal your identity if you are masked.

Runelore
------------
- Uruz should now be working properly.
- Nauthiz should now be working properly.

Sabotage
------------
- You can now use dstab if you have one working arm.
- Being drawn out of phase by performing an aggressive action will
cause you to be affected by totems, now.
- A darts trap should keep flinging darts against your shield.

Smithing
------------
- Etching Blizzard and Firestorm should now put the proper effects
on the armour.
- Weaponprobing artifact armours should show the presence of the
various smithing effects now.

Survival
------------
- Shaking the trees should now bring your target down from them
instead of putting you up into them.

Tarot
---------
- Death tarot will fail if your target is not at the same elevation
as you.

Thespia
-----------
- Feignwalk will now show up in DEF.
- You can turn feignwalk off now, even if you're not currently
mimicking someone.

Voice
---------
- Kawis was out of order in AB VOICE. It has been fixed now.

Warding
-----------
- DIVE AT <target> should work properly now.

General
-----------
- Inguilding someone into your guild as a novice should work properly
now.
- Trophycases should be working properly now.
- Non-citizens can use CITY HOUSE INFO to see information about the
house that they own.

Penned by my hand on the 14th of Aequitas, in the year 466 AD.


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