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Announce News Post #518

Hunter Classlead Changes

Written by: Lord Avasyu, the Creator
Date: Wednesday, March 23rd, 2005
Addressed to: Everyone


- Hunters can now create an affinity with 10 different environment
types. This allows them to summon different entites based on this
affinity. All the new entites will work the same as existing ents.
Once you choose an affinity, you cannot change it for 5 in game
years.
- The skill Evolution has been added, it deals with affinity.
- Thornspray can now be used in a room the player has an affinity with.
In other words, not just jungle and forest rooms.
- Entities can be summoned from anywhere, but will take twice the
balance, unless you are in an environment you have an affinity to.
- Call Animals, will take half the balance in a room you have an
affinity with.
- You can summon animals you have already summoned, which will just
call it to the room you are in. This allows you to call individual
entities, at a lower balance cost.
- TRAPS ALL will show you where all the traps you have placed are.
located around the world. (Sabs also)
- Gorillas can now MAUL. This will be a blunt attack, rather then the
cutting attack of the other bonds. (Arbs also)
- You can now forage in the water with the otter morph. (Arbs also)
- Fixed a bug with axe grab not setting off traps when the distance was
more then one room.
- Fixed the bug with axes showing the wrong directions.
- You will now get a message when an axe is parried
- You will no longer be stunned or toxined when you parry an axe.
- Whetstones and chargers should work on an axe now.



Penned by my hand on the 13th of Aequitas, in the year 458 AD.


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