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Announce News Post #2421

Automapping

Written by: Garryn
Date: Wednesday, August 14th, 2013
Addressed to: Everyone


As a followup to the earlier automatic mapping additions, these have been added:

Building city, council, and towne shops now automatically maps them, and also ensures that the shop can be placed on the map. If there is something at the location already, even if there is no exit from your current room, it will not be possible to add the shop there.

New house, guildhall, and temple rooms are now automatically mapped. This will only work if the room you are attaching the new room to is already mapped - make sure to fix your MAPCHECK issues! As with shops, you will no longer be able to build overlapping rooms.

It is still possible to create looping or otherwise unmappable exits, but this too will soon change.

Some of you have guildhalls that cannot be automatically mapped - these additions won't prevent you from adding new rooms, and we'll be looking into each such case individually to ensure that all guildhalls are eventually mapped out properly.


Garryn



Penned by my hand on the 2nd of Solis, in the year 25 AM.


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