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Announce News Post #1947

Guild Mergers

Written by: Vashir
Date: Tuesday, March 6th, 2012
Addressed to: Everyone


This is an exciting time for Imperian. Today we are putting in a mechanic to shake up the organization world, namely guilds. I am proud to announce Guild Mergers are now live.

This system allows two guilds to merge in an almost seamless mechanical manner. No more do small guilds have to linger with no one or only one person on with no hope of changing that. If you can find another guild to merge with and create larger, better organization then that option is now in your hands. The changes in support of this system (both to the normal world as well as the introduction for new players) that have been made are outlined below.

An added benefit to guild mergers is that guilds are now able to support multiple professions. This will grant all the benefits that a profession will have in terms of learning, switching professions and ability for the guild to purchase profession-specific rooms.

At this point, there is no option to buy a profession. If you want your guild to have a second profession then find another guild to merge with. Guilds are artificially limited to three guild professions at this moment.

The Ranger and Amazon profession will be automatically given out to the appropriate gender and will count as the same in the majority of checks. Wardens and Ansheri will still have restricted genders. If you merge, this restriction will be automatically disabled.

To make the merger as seamless as possible and to maintain your work in your guilds there are a number of automated features when merging guilds:
- Players will maintain their existing guild rank.
- Players will be granted access to multiple professions through their merged guild.
- A Free Room account will be added to your guildhall and points added to it which will allow you to waive the cost of purchasing guild addons. If the old guildhall had a profession room, you should be able to make one without paying for it.
- Projects will change loyalty to the merged guild.
- Bank accounts will automatically accumulate to the merged guild's accounts.
- Loyal Clans will change loyalty to the merged guild.
- Existing GHELP files will be moved to the merged guild.

- News articles will not be merged.

Guildmasters will be able to customise their proposal when merging guilds together using GUILD MERGER. Guild Members can see what their guild is currently proposing with GUILD MERGER SHOW, and if you want to see what another guild is doing you can also do GUILD MERGER SHOW <guild>.

Guildmasters are able to propose the NAME, NOVICE CHANNEL and HELP FILE. It will be subject to the Garden's approval before allowing an actual merger request to go ahead.

If a proposal has been approved and the other party is online, the Guild Master will then be able to do GUILD MERGE WITH <guild>. Once the Second Guild Master accepts the proposal, a referendum is automatically created and will last roughly a week. You will need to have 50% + 1 of the votes in both guild referendums for the merger to succeed - tied votes are considered a failure. As both referendums end and both guilds are in favour of the merger, then all players will be shifted to the initial guild that proposed the merger. As stated, you will maintain guild rank and skills. You will need to be an active player in order to vote in the referendum.

Leadership will not automatically transfer to the new guild and will be subject to the Guildmaster that initially proposed the merger.

There is a change to the introduction which will be outlined in the following post.

If you have a question, message me and I do my best to offer you assistance. I know a number of Guildmasters have been in contact with their Patron, please let me know if you are planning on merging so that I can keep an eye out.

- Vashir

Penned by My hand on the 9th of Naturalis, in the year 661 AD.


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