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Announce News Post #1865

Shop Caches, Tradeskills, Guards and Cooking

Written by: Vashir
Date: Friday, October 14th, 2011
Addressed to: Everyone


- I just loaded in a Cache system (think player rifts) for Shops. As an easier method in maintaining your shops, the cache system will be used to store all your commodities that you would have been placing on your crafter shelves. Shop Owners will no longer need to split their commodities onto various shelves and check each shelf to keep track of what's needed.

- The limit on the cache is currently set at 1000. If your shop was one of the few that had more than the cache capacity, you should have recieved a message with a list of your excess.

Syntax:
------------
SHOP CACHE
SHOP INCACHE [ALL|<QTY>] <commodity>
SHOP OUTCACHE [<QTY>] <commodity>

- I've added another expansion to the tradeskill database. We're slowly moving onto a paperless sytem if things keep going well.

- If you have security permissions in your towne/city/council, you should now be able to see what a guard is carrying.

- Thanks to Noe's creativity, the Cooking skill now has unique learning messages.

Vashir

Penned by my hand on the 3rd of Letum, in the year 650 AD.


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