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Announce News Post #1734

Org announces and more changes

Written by: Garryn
Date: Friday, February 18th, 2011
Addressed to: Everyone


Cities, councils, guilds, and townes can now specify announcements that will be displayed to all members of the organization when they log in.

For cities and councils, the syntax is CITY/COUNCIL ANNOUNCE <text>. The power needs to be invested into positions that should have it - nobody has it by default.

For guilds, GUILD ANNOUNCE <text>, available to the guildmaster and also as an assignable position power.

For townes, TOWNE ANNOUNCE <text>, available to the governor.

Specifying the word clear (CITY ANNOUNCE CLEAR, etc) removes an existing announcement.

You can also use the new command ANNOUNCEMENTS to view the announcements at any time.


I have also implemented the following player-requested changes:

- Mobiles that can hire assassination contracts when killed will now say something to that effect when they do so

- ORDER SHUNNED will display the list in a more readable form now

- The city guard list is now grouped by rooms

- Guild, city and council favours and disfavours are now added to the player logs for the organization

- Guards manning siege weapons are now marked with (S) on the guard list

- HELP GUILDS has been revised, it now lists the city/council and circle for each guild, instead of the guildmaster and patron

- CITYPOWERS and COUNCILPOWERS will give a more descriptive message if you try to use the wrong one

- Characters can no longer vote in elections before reaching the age of 20

- STAND TOTEM now uses the wielded totem if you have more than one in your inventory

- Added an order power to title people - it is not assigned to any ranks by default, each God will add it if desired

- Guild masters can now marry people (enter MARRY without parameters for syntax)

- Getting a tattoo from a player now completes the Tattoo task


Garryn


Penned by my hand on the 1st of Letum, in the year 631 AD.


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