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Announce News Post #1728

Bugs (That didn't earn my love)

Written by: Avain
Date: Tuesday, February 8th, 2011
Addressed to: Everyone


These are fixes of things that weren't working as they should have been and thus were zapped brutally and painfully

Soul1048 should now properly be claimed by the Mirror of Living Flesh

Sinnika in Transk now states that she needs 4 apples which she actually requires, rather than 3.

The nightstalker on Ki'lathu now fits its description of being a beast of a beast and should only appear on the island at appropriate times.

The barrels of rum in in Brekknit pass can now be collected properly.

You can now properly hammer and break the orb associated with Madrene's quest.

Dhark, in the kobold village should now be properly resetting, he got a little too attached to the Shaman for a while.

As it turns out there was a whole mess of quests hidden up in Demon's pass and those have been tuned up to not get caught hidden behind the scenes.

The Heart of Eternal Winter quest should now be able to be completed once again!

The Stavenn Torture devices should now be working properly again.

Argain no longer properly reflects upon asking him about his wares when he has none.

A message should no longer be seen when a phased spectre enters or exits their Guild hall.

Byran should be more responsive when giving out his watchtower quest.

Stavenn's gates now have a message in the room right outside when they are finished opening/closing.

The Paran Dragon quests SHOULD be working again. I can't say I isolated the actual problem that caused it to stop working, but if people notice this break down again please try and outline as specifically as possible just where in the quest it stopped.

When sipping mint tea, the respective messages displayed to others should now appear at the proper elevation.

The Sylayan Rite quest in Mylani should now be working properly again, and a small clarification was added for those of the hunter profession.

Sachem's treasure quest should now be properly working once again, and a small adjustment has been made to the strength of the grimshould protecting the treasure.

The ore pertaining to the Old Towne quest should no longer reset in rooms where you can not interact with it.

Morlind now more clearly reflects that the well has already been poisoned when giving him superfluous items for that poison.

The Dwarves who enlist help for placating the bandits harassing the coachmen services will no longer enlist help if someone has recently killed the bandits and aided them.

As for the following quests. I investigated them based on filed bug reports, bug after investigation I couldn't find an immediately apparent bug. If someone who has noticed this bug is willing to inquire directly to me in order to help reproduce the bug I may be able to isolate the problem experienced.

The Seasonal quests for Lord Janus.

The Body portion of the Ssyra Ssylsin.

The blocks in N'aryanvella no longer reset right after initial entry, but allow the person through permitting the person has advanced in the quest properly.

The Kasieta elementals quests are working, and what's more, working as originally intended. The stones may be a touch harder to find, but they're out there.

The Statue of Mortal limitation in the Underworld.

And 38 typo submissions in items, quests, room descriptions, mobile descriptions, etc.

There's been a bit of mapping work in the Sienna Cathedral, the Gyanis Snowfield, and the Reate Forest is the next on the chopping block for a map rework.

Penned by my hand on the 1st of Vita, in the year 630 AD.


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