Imperian Game News

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Announce News Post #1709

Bug fixes and other adjustments

Written by: Garryn
Date: Tuesday, December 28th, 2010
Addressed to: Everyone


I have implemented a batch of fixes and other adjustments, specifically:

General
-------

- Forced movement and being put to sleep should now interrupt all channeled actions; this could have undesired side effects, please notify me if you notice any

- Being resurrected while focusing on Aryana will now correctly interrupt the process

- Probing a container will show the items inside using the colorization that INFO INV/HERE use

- If you use MXP, only the item names will now be links in the INFO INV/HERE output; this restores the colorization of item numbers

- Fixed various typos


Antidotes
---------

- Learning messages have been corrected


Artifacts
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- Owners of an aqueous ring will no longer flood the ground when pointing unrelated items


Aspects
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- Attempts to control a monolith will now correctly be interrupted if you are hindered

- The Resurrect power should now accept names - RESURRECT <name> with the corpse on the ground


Bowmanship
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- Unwielding a bow now causes you to stop standing ready

- Hit messages for LONGSHOT and WORM SNIPE (Sabotage) should no longer be mangled

- INSPECT QUIVER should work properly on all types of quivers now

- SWITCH <arrow type> no longer errorneously insists that the quiver must be worn


Chivalry/Brutality
------------------

- You can no longer DISEMBOWEL if you aren't wielding a suitable weapon any more. This applies to Bladedance and Warding as well

- If a RAZESLASH performs a double-raze, its speed is no longer affected by weapon speed


Devotion
--------

Safe commands (communication and such) should no longer interrupt consecration attempts


Elemancy
--------

- The SANDLING message now correctly includes a line break

- RING is no longer considered an aggressive ability

- SIMULTANEITY will no longer fire surges if you do not have balance or equilibrium to use it


Engineering
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- The MUSICBOX can now be operated while phased

- Fixed some more problems with siege weapons shooting through gates


Groves
------

- GROVE LISTEN and GROVE WATCH will cease their reporting if you switch professions


Hunting
-------

- Attempts to build a campfire will no longer use up endurance if one already exists in the room

- Traps will no longer fire if their owner is graced


Knifeplay
---------

- SWIFTKICK will no longer bypass reflections

- Beckoning artifacts should no longer cause soaking artifact sitaras to stop working properly - BECKON ARTIFACTS will not call them, only beckoning by number will, and doing so will cancel the process


Malignosis
----------

- The defense line for DEMON ARMOUR now uses the correct spelling


Necromancy
----------

- EVOKE BONE can no longer be used on unsuitable items


Noctu
-----

- TENTACLES are now listed on the defense list


Perception
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- ALERTNESS is no longer removed when switching professions


Taming
------

- Tamed monstrous fell beasts will no longer alight on the wrists of their owners


Tarot
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- IND ALL <card> will no longer include errorneous extra messages


Tattoos
-------

- BOAR tattoo regeneration will no longer tick in an anti-health circle

- MOON tattoo regeneration will no longer tick in an anti-mana circle


Thespia
-------

- Waymarks will be correctly wiped when you forget the Bard profession


Toxins
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- The CIRISOSIS deathsight should now display the correct victim name

- Preserving toxins into a flask will now give a correct message


Warding
-------

- ROUSE SOUL will not drain endurance if you already have it active

- Second attack of THRUST will no longer go through if the first one is blocked by Taekate Guarding


Garryn

Penned by my hand on the 8th of Aequitas, in the year 626 AD.


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