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Announce News Post #1701

Bug Zapping

Written by: Avain
Date: Tuesday, December 14th, 2010
Addressed to: Everyone


Quick and simple run down of a multitude of bug fixes relating to quests and a few individual guilds. As of this writing there is a very small number of bug reports. If you know of a quest that specifically isn't working as it should, now would be a great time to BUG it.
Quick guidelines of what would help me when I'm going through these!
WHEN: When you find a quest isn't working, and you're moderately sure you understand how the quest is intended to work.
All to often when going through bug reports, I'll spend a lot of time examining the entire quest, complete it multiple times through, isolate the specific area a person is saying isn't working, and then with further inspection I come to one conclusion. The person didn't know the quest and it's working just fine.
This is not meant as a deterrent from filing bugs if you're not absolutely 100% positive how a quest is intended to work, just understand BUG reports more often than not not going to warrant a response and these are not a way for you to get help on a particularly challenging quest.
WHAT TO INCLUDE:
ROOM: The room that the bug is actually located in is often times irrelevant, when you report a bug it is recorded what room you reported it from. That said, do try to report the bug from within the room the problem is occurring.
ITEMS: The items that appear to be broken are a great start, please include the name and item number if you can find it out. It saves us from having to dig around in the quest itself to locate the specific item that is apparently broken.
MOBILES: Same as above. Please include the name and mobile number.
STAGE of the quest: If there are several stages to this quest, give as much detail leading up to where you encountered the problem.
DETAILS: So long as your details are coherent and objective, the more details as to what happened so that we may replicate the bug and ensure that it's fixed, the better.

That said, the list of what was recently fixes is as follows:



There was an issue involving the binding and releasing of the elementals in the Kasieta, people should be able to bind and release them to their heart's content now.

The Avasyu Cult quest was not properly resetting and Darfinn now has an appropriate knowledge of when his research should commence again.

There was a problem with Dez sometimes freeing himself after being successfully capture, and he should no longer be breaking free of his net.

There was also a problem with Bashir paying out multiple times for capturing Dez, he should now only award his bounty once.

Frohen in the Taekyon novice quest should no longer tell novices to ask his mobile number to promote them.

The ice involved in cooling the roast in Kadar should no longer prematurely reset mid-quest.

The Kohdon Hermit's trials have been reworked slightly for the test of wit, and the repairs of the shrine should now be properly possible.

Jalin should no longer tell its city officials that the gate is open when it's closed or closed when its open.

The Taekyon should now be able to beat their dummy to their heart's content with appropriate damage being listed to those who have MOBDAMAGE on.

The mongoose quest in the Shaahri Ruins is now resetting properly and tamers can now find it under proper circumstances again.

The Malignist's novice quest should now be working properly and they can torture those priests with the firm knowledge that they can succeed.

The door that Delreth claimed to protect in the protectorate camp in front of Vhessiu now actually exists.

Gruarg in Lorka'ig now properly pays for all villagers instead of just claiming that he does.

There was a problem with certain mobs prematurely resetting during the quest for women to attain citizenship in Agirni, this should no longer occur.

The stem in N'aryanvella is now properly coordinated with the chest in which it is found.

A feather in Transk was acting though it were the mockingbird that the feather belonged to and causing some redundancies there have been cleared up.

The Justicar sacrifice in the Diavlous novice quest was running away earlier and causing some hiccups for the novices, he should now stay and fight to the death or allow the novice to speak to Sagremor again to have him return.

Morlind in Lorka'ig was having trouble displaying the list of items he was looking for to poison the well, he should now be willing to help people willing to help him more thoroughly.

The Statue of Mortal Limitations in the Underworld will no longer randomly not respond to someone giving the right answer to its riddles.

Rafe, Chur and Balan dolls should now all work regardless of whether you're on the ground, in the trees or in the sky.


Penned by my hand on the 8th of Artificium, in the year 625 AD.


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