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Announce News Post #1140

Toxins Classlead Changes

Written by: Dranor, God of Imagination
Date: Tuesday, June 17th, 2008
Addressed to: Everyone


Toxins
----------

- Sulfonal's functionality has changed. Check the AB file.

- The Envenom ability has been added to Toxins.

- Calotropis is now cured by epidermal salve.

- The venom elixir will no longer protect you if you are
afflicted by sulfonal.

- The damage of trioxin and dioxin against mobiles have been
increased.

- Dioxin and trioxin will now use the correct number of venoms
when being prepared.

- Metrazol will now no longer intelligently choose an
unafflicted limb to paralyse. It will now randomly choose
a limb (that may already be paralysed). If you are targetting
a specific limb, there is an increased chance that the limb
you are targetting will be paralysed, but there is still a
random chance that another, random limb will be targetted.

- You should now be able to boil toxins properly in a
campground.

- Predators can now boil flasks to produce thin toxins for
sale.

- You can no longer puncture mobs if you are not wielding a
dagger or a dirk.

Penned by my hand on the 5th of Letum, in the year 553 AD.


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