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Announce News Post #1074

Groves

Written by: Dranor, God of Imagination
Date: Monday, January 14th, 2008
Addressed to: Everyone


- Beehives, golems, and plinths will be moved when you port your grove.

- If your grove already has a hive on it, and it is not loyal to you,
executing GROVE HIVE will co-opt that hive for your own use.

- Your plinth (if you own one) will be placed automatically in a new
grove when you imprint.

- You can now PUNCTURE someone with a sharpened quarterstaff.

- Golems will no longer hammer shields.

- Removed the matching environment requirement for joined groves.

- Grove Screen should now only protect the owner of the grove.

- Naturewatch should no longer show titles.

- Grove summon should now only work if your target is in the same
area as you.

- You can now summon a golem in a ported grove.

- Grove calling will now summon your golem.

- Reduced the amount of energy it requires to summon a new golem.

- Removed references to "Arboreals" in skill and learning messages.

- Grove entangle should no longer affect you if you are burrowed
underground.

- Grove weather should no longer affect you if you are blackwinded
or phased.

- Grove returning while hostaged should now cause an automatic
execution.

- Flail should now work properly if you have multiple quarterstaves
in your inventory.

- Grove look should now work properly across environment affinities,
rather than just comparing across environment.

- Tapping your hive will now require that you have the relevant
ability in Groves.

- Grove barrier has been changed to be a quarterstaff-based ability.

Penned by my hand on the 19th of Artificium, in the year 540 AD.


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