Imperian Game News

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Announce News Post #3952

Recent Bugfixes and Updates

Written by: Eoghan
Date: Tuesday, January 21st, 2020
Addressed to: Everyone


Hello, Imperian!

It's been a couple of weeks since we did a roll-up post of changes. Here's a brief list of some of the small code changes made recently, initially announced via changelogs.

ARENA
- Fixed an annoying bug that caused characters old enough to have earned RolePoints to not get a hero in Arena Hero matches and instead enter as themselves.

CREDITS
- Classlead 764 -- You will now get daily credits for harvesting 25 solo shards. There is no timer for the counter, and the counter persists through logout/login

SECTS
- Classlead 662 - Removed channels on wayfaring relic, pillar ritual, shard seek, bonecasting ride home, runelore ride home, shapeshifting track, tarot hermit, and terratheria windtrack
- Classleads 628,661,915 -- Reflection ritual is now level 4 and has level 4 faith costs

GENERAL
- Cleaned up several thousand mobs left over from the snow storms mini-event
- Probing a sketch will now show the number of attacks remaining and the inks used.
- Liquid rift contents are now cleared on character deletion
- Classlead 807 -- New shard tree "summoning" allowing research to get shard summon people in the same area (higher levels ignore normal portal blockers)
- Classlead 798 -- LOSE ALL will lose everyone following you that are in your ring. (Can't use to lose sneaky followers, sorry)
- Made significant invisible changes to back-end permission code. This allows me to give particular gods (or, potentially, mortals) ability to use specific commands, rather than having them tied to a rank. This is being mentioned because it means that the recent delay on me working on customizations should be ending.

SKILLS
- Classlead 750 had already been implemented but not marked as complete. It is now marked complete.
- Classlead 716 implemented - NECROMANCY - LEPROSY changed to a 40-second room effect that reduces limb armour by 5% for everyone in the room and heals the user's health by a small amount every 10 seconds while active
- Noctu Mirage now impairs the Seer's Eye
- QOL: TRAILBLAZING - CONCEAL and TRAILBLAZING - SECURE now both accept either "wielded" or "weapons" so that people don't fumble the wrong word when trying to put their defs up
- After a lot of review, we've determined that the limb damage caused by certain Maiming abilities is not intended. As such, we've removed the limb damage caused by the following skills: SLASH, SMASH, BATTER, SLAM, BASH, CRUSH.
- Classlead 877 and 878 - Scattershot and randomshot balance costs reduced, CONFIG SHOWSHOTDETAILS added to show blunderbuss accuracy modifiers
- Classlead 767 -- Envelop changed from no-shield to increase catharsis threshold to 95%
- Classlead 757 -- Previously implemented. Sensitivity in ritualism increases glowing wraith charges
- Classlead 843 -- People caught in Danaeus's storm cannot move by most means
- Classlead 814 -- ORDER <mount> DASH ... eq cost has been reduced; DASH with an artifact will work while mounted
- Classlead 804 -- Dazzle afflictions Dizziness => Confusion or both with Penance
- Classlead 791 -- INVOKE COMBUSTION <mob> DUPLICATE now works
- Classlead 712 -- Lower level engineers may use the SALVAGE command to find powder, shot, and a few other things within their local environment. See AB file for details.
- Classlead 748 -- Add spectre and wraith to the options for spatium skills
- Classleads 727, 729, 893, and 895 -- Adjustments to ballistics balance timing, mushroom shot bleed, incendite cooldown and damage
- Classlead 862-865 -- Oak, Elk, Owl, Dove twice the time, twice the cost
- Classlead 911 - Hunter Snare (and others) now work across classes
- Classlead 758 - Make artifact whips count as bonus afflictions in scourge
- Classlead 848 -- Increase cooldown on teeth from 4 to 7

That's all that's worth mentioning for now. More to come soon!

Penned by my hand on the 2nd of Tenebrae, in the year 213 AM.


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