Imperian Game News

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Announce News Post #860

Skill Changes

Written by: Lord Avasyu, the Creator
Date: Friday, August 11th, 2006
Addressed to: Everyone


Within the next couple of weeks we are going to be implementing a large
change to Imperian, which will affect every player in the game. This is
something we have been planning for over a year, in several different
forms, and have settled on the following solution.

In Imperian we have a couple of fundamental flaws to the game design, in
regards to the magick, antimagick, demonic conflict setup. This is
mainly due to the fact that we split off from Achaea, and we could only
work so fast to make changes to the game. This month we will feel the
time has come is instigate a rather large change.

The skill of Concoctions has been controlled by two guilds which can be
considered magickal in nature. Some will argue that point, but let's put
that aside for now. After very careful consideration, we are going to be
making Concoctions a general skillset and award a new skillset to
Hunters and Arboreals. This will allow all sides to have equal access to
the herbs and cures needed to survive in the game. It will also help to
make Imperian even more unique to the other IRE games.

Here are a few major points that will take effect when we load these
changes:
- Anyone trained in the Concoction skills will retain their current
level in that skill.
- Arboreals and Hunters will have the option to forget Concoctions,
and receive 100% of their lessons back.
- Only the Hunter and Arboreal guilds will have the sip bonus.
- Some herbs will only be available to the Arboreals and Hunters.
- Hunters will receive the Trailblazing skillset.
- Arboreals will receive a new skillset called Naturalism.
- Wardens and Hunters will be able to decide to specialize in toxins
or concoctions in the trailblazing skillset.

Penned by my hand on the 15th of Tenebrae, in the year 499 AD.


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