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Announce News Post #748

Bug Fixes!

Written by: Lord Avasyu, the Creator
Date: Monday, February 13th, 2006
Addressed to: Everyone


Once again, from our super, bug killing, mortal coders!

Crystalism
==========
- An energize vibe will be cleared of energy when a mage absorbs it.
- Movement will trigger all alarm vibes, if there are more in one room.

Alchemy
=======
- Boots crafted with the new trade skill can be enchanted with water
walking

Wardance
========
- Frontflip, that was always complaining about balance, now works
again.
- Cartwheel will no longer be stopped by its own balance, and will not
attempt to go through city gates.

Shielddance
===========
- Shield crash messages will no longer give random world items.

Bowmanship
==========
- Can no longer get more arrows than a quiver has, from it.
- Quivers now have a limit of 250 arrows per arrow type, to prevent it
from resetting back to 0.
- Aiming at an invalid target will no longer return the arrow
unenvenomed to the quiver.

Kaido
=====
- All delayed attacks, such as shatter, give Kai properly.
- Health-leech no longer triggers Deliverance.

Telepathy
=========
- Can no longer Mind Link while graced.

Smithing
========
- Repairing and smithing jousting lances will now keep the fires in the
forge going.
- Can no longer smelt while mounted.

Engineering
===========
- People can enjoy being blasted around rooms by bombs and blackpowder
once again.

Penned by my hand on the 4th of Ultio, in the year 484 AD.


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