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Announce News Post #668

Experience Changes

Written by: Dranor, God of Imagination
Date: Monday, October 31st, 2005
Addressed to: Everyone


Some changes to how experience is gained:

- When killing mobiles while you are in a ring, there will be a bonus
added to the total experience of the mob dependent on the number of
people in your ring.
- When you are killing mobiles that are in a group, loyal to a common
element (such as the ogres in Erorag that are loyal to Chur), there
will be a bonus added to the experience of those mobs.
- Mobiles with special attacks (things like giving afflictions, doing
extra damage, etc) are now worth more experience.

This last change will be of particular interest to Diavlous. The essence
cost of possessing a mobile has always been dependent on the experience
value of that mobile. If the experience value was greater than the
essence of the Necromancer, the mob was unpossessable. Since most of the
more powerful mobs in Imperian have special attacks, they will now be
worth more experience (in some cases, worth far more experience) than
they used to. This means that some powerful mobs will now be
unpossessable. This goes along with what the intent of this ability
always was: to provide the Diavlous with a link to their demonic
history, not to be a huge aid in combat.

Penned by my hand on the 14th of Solis, in the year 476 AD.


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