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Announce News Post #482

Wardancers

Written by: Lord Avasyu, the Creator
Date: Wednesday, February 16th, 2005
Addressed to: Everyone


As I worked on the wardancer skillsets I ran across several little bugs
which had to be fixed, but may slightly upset a couple of wardancers.
However, the other benefits you get should greatly outweigh some of the
issues you may have.

The main bug was that all bladedance attack skills (flick, slash, and
strike) did the same amount of damage to mobs. I have had to change
this, flick will now do less damage as it should, and strike will do
more damage then it has in the past to mobs. Before you get too upset,
please note that blade strike has been sped up considerably. In the past
it was about twice as slow as slash, and now is is only about 25%
slower. In addition, damage and speed for shield skills have been
'greatly' altered.

Additional changes.

- Sped up feint balance

- Blade strike damage has been increased by 20% and balance greatly
reduced.

- Kipkick, will default to a kipup, if your target is not in the room
with you.

- Cartwheeling into someones shield will no longer stop your movement,
or knock you prone. You will continue your movement.

- Relax will now cure metrazol afflictions.

- Decreased the balance needed for doubletime and bloodthirst by 50%.

- Riposte will now deliver a toxin

- Reprise will now deliver a toxin.

- Greatly decreased balance on several shield skills, in an effort to
bring them inline with sword speed, making a sword/shield combo more
of an option. Lighter shields such as the buckler should be faster then
heavy shields, like the tower.

- Shield thrust, bash and batter now have differing balance times and
damage. Thrust being faster and lower in damage, while batter is slower,
but higher damaging.

- Added 2 more shield slashing type skills of varying damage and speed.
This means there are 3 shield skills that can deliver toxins.

- Fixed a bug that had shield skills delivering a toxin, when they
should not be.

- Added the skill of 'Mirage' to wardance.

- Added the skill of 'Sandburrow' to wardance.

- Added five new dances. One in bladedance, one in shielddance and the
rest are in wardance. I will leave it to the wardancers to 'demonstrate'
them to you.

- Changed eviscerate to work as a wardance.

For the next couple of days I will be monitoring the changes closely
(especially to damage and speed) and tweaking anything I do not like.
Please BUG any problems.

Penned by my hand on the 13th of Tenebrae, in the year 456 AD.


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