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Announce News Post #425

Saboteur Skill Changes

Written by: Dranor, God of Imagination
Date: Sunday, December 19th, 2004
Addressed to: Everyone


Sabotage
------------
- You can now envenom darts traps with:
ENVENOM <#> DARTS <dir> WITH <toxin>
instead of having to envenom each dart one at a time.
- New ability: Wormsnipe
- Added ability: Disarm
- Reading lips will now work even if a strong wind happens to carry
the voice away.
- Many more actions can be done while a person is splicing, including
most forms of communication, reading help files, and reading news.
- Fixed a bug that would continue splicing even if one of the splicers
is moved.
- You may now SIGN TO <person>.
- Signing will now work in rooms that have a silence vibe, and signs
will no longer be affected by a strong wind.
- You will no longer be able to follow someone (with pacing) if you are
on the ground.
- Fixed a bug that would deliver the toxins from doublestab, even if the
doublestab had missed.
- Fixed a bug that prevented await from working if the target was
following someone else.

Hypnosis
------------
- The syntax descriptions for Hypnosis have been moved to an ability
file, while HELP HYPNOSIS simply gives a basic description of the skill.
- Illusions that duplicate the exact text of the 'snap' emote will now
trigger hypnosis. This allows a hypnotist to make it appear as if someone
else is snapping at the target.
- You should no longer be able to hypnotise yourself.
- Hypnosis attempts will be broken if the target flies.

Penned by my hand on the 11th of Ferinus, in the year 451 AD.


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