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Announce News Post #3772

Movement Alterations

Written by: Jeremy
Date: Friday, April 20th, 2018
Addressed to: Everyone


I've made a few changes to movement today based on feedback from several of you.

1. The base MSP for everyone is now 3 and I have reduced max endurance as it will be used much less. Dexterity has nothing to do with MSP anymore.

2. When pathfinding the compass will increase MPS by 1 when pathfinding.

3. Fitness Celerity and the Armband can increase MPS by 1 each.

4. Any movement over the base rate of 3, will drain your endurance. Normal movement has no drain.

5. Fitness Celerity and the Armband are only used when using the command START SPRINTING. This command does not take balance or eq and can be issued at any time, even in the middle of walking somewhere.

6. It can be turned off with STOP SPRINTING.

In testing, I could sprint from Celidon to Khandava with an MPS of 6 (compass, celerity, armband) and just barely run out of endurance.

Just using the compass when pathfinding will not drain endurance to the point of stopping a sprint.

If you are moving around manually or via pathfinding, while sprinting, and run out of endurance you will simply drop the sprinting defense and return to a base 3 MPS (4 if pathfinding). You will automatically start building back up endurance and there should be no interruption of movement. You may then turn it back on when you choose.

In summary, everyone will now move at a minimum of 3 MPS, instead of 1 - 5. Those of you with artis and skills can opt to sprint when you want to get to an area faster or if you want to bash out an area extra fast. You will just have to manage it a little bit.

Please give me feedback on how this feels for you. I will be around on and off today, but I will be tweaking movement and classleads throughout the day and over the weekend.

Penned by my hand on the 22nd of Ultio, in the year 161 AM.


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