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Announce News Post #3481

Oct-Nov2016 classleads, part 1

Written by: Garryn
Date: Friday, October 28th, 2016
Addressed to: Everyone


[445] Wall (Ritualism) now takes effect 5 times (up from 3); this is tentative, may make more changes depending on how it plays out

[449] Sun (Ritualism) cooldown is now per-target

[451] Alertness (Perception) messages now include the direction from you, rather than room name.

[464] Persisting two Warchants no longer incurs a balance penalty

[467] Healing and Revitalization rites (Devotion) now have a 100% chance to work on each tick (up from 50%), and the ticks have been slowed down

[473] Pierce (Wyrmriding) now delivers weapon effects (but no damage) when used against a target without any relevant defences, to match its behaviour when it does strip something

[480] Inserting shards into Engineering items (desublimator, incinerator, disruptor, mirager) no longer consumes balance

[481] Disorient (Noctu) taint gain changed to 15 (up from 10)

[489] Removed the charge requirement on Regenerate (Crystalbinding), and slightly reduced its effectiveness

[491] Bloodscourge (Knifeplay) balance cost reduced

[493] Spider Negate (Beastmastery) duration is now 25 seconds (up from 15 seconds)

[501] Poisonmind is no longer considered a mental affliction - this has several implications, may make more changes here

[515] Rage (Chivalry/Britality/Rampage) now requires and uses balance



Penned by my hand on the 23rd of Ultio, in the year 118 AM.


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