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Announce News Post #2052

May classlead changes part 6

Written by: Garryn
Date: Wednesday, May 23rd, 2012
Addressed to: Everyone


Another set of classlead changes has been loaded, with only one more left to go!

- Dexterity values on the Dexterous and Fast statpacks have been swapped - Dexterous now has 16, while Fast has 14

- Astralwarp Senses (Noctu) no longer causes blackout. It now gives an effect that masks the effects of the next Tarot card thrown at the target. The secondary throw by the Devil tarot is not masked. If unused, the effect wears off after two seconds.

- EMBED ALL can now be used to embed all Crystalism vibes at once, with equilibrium cost based on how many vibes got embedded. The following are excluded: Grounding, Retardation, Reverberation, Focus, Sonicportal, Cataclysm.

- Implanting totems is now restricted to areas with magick and demonic affinity

- Fortification (Elemancy) now blocks Oxycodone entirely, instead of providing a percentage chance

- Binding (Elemancy) no longer protects channels - it now removes the willpower drain from open channels

- Fixed a problem that was causing players to become immune to ground runes after being hit by one

- Affixing hazeward stones (Shadowbinding) now removes a monolith sigil from the room if there's one, or weakens a consecration. The hazeward stone is destroyed in the process.

- Pinchblock (Taekate) has been reworked, see the abhelp for details

- You can now use REPAIR <weapon> WITH WHETSTONE to field-repair weapons

- Wormholes with one or both ends in an anti-magick area now collapse after 6 hours

- Elemental resistances for armour are now counted as regular resistances, not armour - this affects purified armour and the elemental etchings. The protection granted by purified armour is higher than that provided by etchings.

- Purified armour now protects against lightning damage in addition to magickal one

- You can now use Doubleslash with two-handed bladed weapons. These are restricted in that they cannot be targetted against limbs.

- Undeath (Necromancy) has been reworked entirely, see the abhelp for details

- Animate no longer makes the target undead; undeath is now user-only and SACRIFICE SELF is the only way to obtain it. Also, the stench from undeath no longer exists, and the undead now leave a corpse when killed

- Soulquench (Deathknight Smithing) no longer requires the target to be prone. It additionally increases the damage of Disembowel

- Limb damage now displays progressive messages - these are limited and only show up at certain thresholds, not upon every hit

- You can now create multiple Alchemy items at once, up to 10. There is no specific syntax involved, simply place enough commodities into the cauldron and use the usual syntax. This works for all created items and meteor arrows.


Garryn


Penned by My hand on the 17th of Artificium, in the year 667 AD.


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