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Announce News Post #1931

Bugfixes!

Written by: Fasler
Date: Friday, February 10th, 2012
Addressed to: Everyone


Bugfixes! I love them dearly and I'm overjoyed to share them with you. Here's our latest round:

General
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- General typos and oddities.
- The Tattoos skillset has had a few tweaks to its learning messages.
- Sapping charges will no longer be consumed in the arena.

Townes
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- Towne aides now have access to TOWNE GUARD DISMISS <guard>, which is functionally identical to the city version.
- Fixed a issue where demolishing a barracks would strand all but one of the guards inside.
- Barracks are no longer visible from the skies.
- You can no longer lead caravans into newbie areas, where they'd then be stranded.

Bowmanship
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- StandReady will now respect reflections.

Desecration
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- TREANT NOURISH will no longer destroy shield if you're casting it on yourself. Casting it on others will still break shields.

Torment
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- Shrouds will now only return damage if the Defiler is in the room with you.

Predation
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- Windwalk will now work as described in the AB file. WINDWALK by itself (or WINDWALK ON) will still enable it, but you must now WINDWALK OFF to disable it.

Many thanks to our diligent buggers and typo-ers! Keep it up.

Fasler

Penned by My hand on the 14th of Naturalis, in the year 659 AD.


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