Imperian Game News

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Announce News Post #1845

Bug fixes

Written by: Garryn
Date: Friday, September 16th, 2011
Addressed to: Everyone


I have loaded various bug fixes and other adjustments, in particular:

Alchemy
-------

- Fixed a problem that was causing the number of augmentations to reset to 0 after successfully reaching 11


Beastmastery
------------

- Animals should no longer give a duplicate or an empty message when dismissed

- Animals should now be correctly trainable


Bowmanship
----------

- SHORTSHOT should now be more accurate against mobiles and walls


Engineering
-----------

- Giving a timebomb to a loyal pet or mobile will no longer cause its death


Enslavery
---------

- Fixed a problem that was allowing dopplegangers to seek players in other areas


Fayth
-----

- SERAPH RAZE is no longer stopped by shield - unlike regular raze, it still will not strip anything other than rebounding

- SERAPH MINDREAD will now correctly respect elevations, and won't pick up tells from phased people


Groves
------

- Beehives of inactive players should now be correctly removed when the grove is removed


Kanai
-----

- Kanai attacks should no longer stack equilibrium loss when bouncing off a shield


Knifeplay
---------

- SPINSLASH is now correctly stopped by Trueparry

- SWIFTKICK damage against mobiles is now slightly increased by bootspikes

- CIRCLING is now correctly disabled on movement and upon a successful strike


Malignosis
----------

- DEMON MINDREAD will now correctly respect elevations, and won't pick up tells from phased people


Naturalism
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- You can no longer fly into an area where a windstorm is active

- The Mavitt Woods area should have correct weather now


Perception
----------

- ELIXLIST SUMMARY and ELIXLIST TABLE should list flasks correctly now

- HYPERSIGHT ON/OFF no longer takes equilibrium if you already have hypersight enabled/disabled

- NIGHTSIGHT is no longer lost when switching professions


Predation
---------

- Guards should no longer instantly recognize a masked Predator who is following someone else - the usual delay will apply


Runelore
--------

- The ALGIZ rune no longer reduces unblockable damage

- Fixed some oddities with stone totems

- Fixed the message for the anti-physical circle

- If both a stood and an implanted totem are in a room, the stood one will now hit first

- Stood totems will now work correctly while flying or in the trees


Sabotage
--------

- Cobras should correctly disappear when switching professions, instead of remaining in a semi-existant state

- SHRUG FORMALDEHYDE should now work correctly. It will only work against the actual formaldehyde toxin, not toxins masked by other effects

- Added a summary of the arrow effects to AB SABOTAGE ARROWCRAFTING


Spatium
-------

- Fixed a plethora of various post-release issues


Taekate
-------

- GUARDING should be showing correct messages once again


Tarot
-----

- Removed titles and added a missing newline to the Lovers tarot effect message

- Selfharm will no longer cause the WHEEL tarot to affect its owner


Telepathy
---------

- Fixed a problem causing mind locks to not be properly removed in some situations

- KAINET is now listed in defences


Thespia
-------

- The THERAPEUTICS effect message from the songbird will now be displayed before the affliction cure message


Trailblazing
------------

- Failed attempts to use BANDAGES will no longer use endurance


Various
-------

- The MESSAGE command can no longer be forced

- Talking on the towne channel no longer stops channeled skills that allow communication

- You can no longer breakdown a market stall if there are any items left inside

- The gypsy curse can no longer be used against graced individuals, guides, and docents

- Gold no longer counts towards the item count limit in containers

- As always, fixed various typos


Garryn


Penned by my hand on the 12th of Bellum, in the year 647 AD.


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