This post lists all the non-trivial changes implemented in addition to the new Assassin/Renegade and Predator skills. Most of the changes focus on the former two, as Predators were in a much better shape and didn't need as many modifications (they still got quite a few, though).
Toxins
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- Toxins is now a general skill, anyone can learn it
- Toxin lists have been unified between circles - the formerly unique toxins can be preserved by anyone now (see below for exceptions)
- The preserving syntax has changed to: PRESERVE TOXIN <name> IN <vial> [THIN] - this applies to both Toxins and Trailblazing. The "THIN" word only applies to Predators, who preserve thick by default.
- The PREPARE ability no longer exists
- All the toxins can now be preserved outside toxin labs - preserving outside a lab still requires toxin sacs and is much slower
- The Toxicology ability speeds up preserving now, in addition to allowing more applications per vial
- Metrazol now paralyses two limbs at once, either a left arm and a left leg, or a right arm and a right leg
- If any of your limbs are paralysed, being hit with another dose of metrazol has no effect
- All methods of curing metrazol now cure all paralysed limbs at once, instead of one at a time
- Curing metrazol no longer has a room message
- Curing sulfonal now has a room message
- The room message for the relevant toxins should be properly displayed even if the toxin was masked
- The Envenom ability has been moved from Toxins to Knifeplay
- Shrugging has been moved to Sabotage and Knifeplay and reworked (see below for more information)
- Dioxin, Trioxin and Sulfonal have been moved to Sabotage
- Cirisosis has been moved to Predation
Sabotage
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- PUNCTURE now takes a toxin argument directly - preparing no longer exists
- PUNCTURE uses toxins in vials now
- Puncture against mobiles is faster now, to match the speed of puncture against players
- Dioxin, Trioxin and Sulfonal moved to the skill from Toxins, they can only be punctured if you have the ability in Sabotage
- All wormhole abilities have been moved to Spatium (the new skill)
- The ILLUSION ability is no longer comboable with anything, and takes 3 second equilibrium regardless of length
- ENVENOM moved earlier in the skill, and it now allows regular envenoming
- DOUBLESTAB is much more accurate now, and it consists of two attacks, each with its own chance to miss or rebound
- The protection provided by Harden has been increased slightly
- Lightwalls will now work correctly if there's more than one in the room
- Summoning a cobra is now a channeled action, and no longer requires repeated attempts
- You can now use FLAY <target> MASS
- APPLY FENUGREEK now requires and takes herb balance
- Weaving has been reworked - it no longer affects dodging, but instead reduces damage based on how many toxin and hypnosis afflictions your attacker suffers from
- UNPHASE no longer costs equilibrium
- You can now configure the color of the Signs ability
- The Darts trap has been removed from Sabotage
- New ability: Flashwall
- New ability: Shrugging
- New ability: Arrowcrafting
Spatium
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- This list only includes wormhole functionality that has been altered - there are many new abilities, check out their AB files for information
- Time required to splice or cancel a stable wormhole has been significantly reduced
- You can splice unstable continent-wide wormholes now - this is much faster than stable ones, but moving or warping through it severs the connection instantly
- WORM TREMORS now also detects wormhole splicing
- Broad arrows can no longer be used with WORM SNIPE
Hypnosis
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- Hypnotic suggestions are now in the order in which they were suggested, not in reverse order
- You can now use SUGGEST <target> FRONT <suggestion> to place a suggestion to the start of the queue, rather than the end (this effectively simulates the previous behaviour where suggestions were firing in reverse order)
- New ability: Heroism (new affliction, prevents touching shield and seraph aura, cured by mandrake and focus)
- New ability: Whisper
- The Hypochondria affliction has been reworked entirely - it now afflicts with random hypnosis afflictions, doesn't block diagnose, and is much slower than previously
- HYPNOTISE is no longer delayed, and can be used off-balance
- SEAL can now be used off-balance
- You should now be notified if you lose a hypnotic trance because someone else hypnotises
- The suggestion message shown to the user now includes the suggestion name
Knifeplay
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- New ability: Envenom (moved from Toxins)
- Bone cleaning should be faster now
- Bones in a drying room now become completely dry at the beginning of each Imperian day, instead of requiring several RL hours to do so
- Soaking a sitara now takes between 10 and 20 minutes (used to be 25 RL hours)
Predation
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- All Wolf abilities have been moved to Beastmastery (the new skill)
- Cirisosis moved to the skill from Toxins
- Fixed a problem that was causing Cirisosis to frequently not work at all
- Fashioning darts now produces 40 at a time (up from 20)
- The speed of Bloodscourge no longer depends on the Toxins rank of the Predator
- You can now HIDE and secure a mask after throwing a smokebomb
- Knifeplay bones no longer fall out of your inventory upon quitting
- New ability: Shrugging
- New ability: Prowling
- New ability: Lure
- New ability: Decoy
Beastmastery
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- As above, this only includes changes made to skills moved to here from Predation
- Quickmount now allows mounting/dismounting at no balance loss
Other
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- Seance rites (Devotion) and eye sigils now affect all elevations
- Those with the Wormholes ability in Perception can now use the WORM TREMORS ability - the Perception version only detects splicing, not cancelling
- Earthquake (Thespia) has a 1/3 chance on each tick to cause Beastmastery bears in adjacent rooms to stop blocking - this only affects bears blocking departure to the earthquake's room, other exits are unaffected
- Bloodworms (Malignosis) disrupt bear blocking when summoned (and only when summoned, there are no more ticks) - as above, this only works if the bear blocks the exit that the bloodworm comes through
- Death should properly clear all channeled actions now
Penned by my hand on the 12th of Fas, in the year 647 AD.