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Announce News Post #1532

Petshops

Written by: Vashir
Date: Thursday, April 29th, 2010
Addressed to: Everyone


Tamers rejoice... Pets can now be sold in player shops!

This is how it'll work:

SHOP PURCHASE ANIMALPEN
- Purchase an animal pen in order to store pets in a safe environment in your shop. You can have a maximum of 20 pets in a single animal pen.
- Animal pens have all the same functionality of shelves, so the SHELF command applies.

PETSHOP PRICE <pet #> IN <animalpen #> FOR <gold #> [BASEPRICE] - This is the syntax that which will lead your pet into the animal pen and set it up for sale.
- While the pet is in the animal pen, it will be cared after by a stable boy so that it remains fit for sale. It will generate the normal upkeep costs that the pet would when it is in a stable/kennel.
- When the pet is bought from the shop, the upkeep for the pet will be deducted from the revenue automatically.
- If the upkeep cost is higher than the purchase price, the pet will not be purchasable.
- If BASE is used, then the price will become variable and evaluated as "GOLD# + UPKEEP".
- If you don't have "Transfer" in Taming then the pet will lose a little % of its skills.

PETSHOP RELEASE <pet #> FROM <animalpen #>
- This will remove your pet from the animal pen, removing it from sale.
- When removing a pet from the animal pen, you will be forced to pay the upkeep cost of the pet from gold in your inventory.

PETSHOP PAYUPKEEP <pet #> IN <animalpen #>
- If you are feeling generous to your customers then you can pay the upkeep fee associated with your pet.
- This is particularly useful if you're using the BASE pricing option.

PETSKILLS / PETCONSIDER / PETASSESS can all be used on pets being sold in a shop.


SUMMARY:
[o] Purchase an animal pen. Price a pet to go into the animal pen.
[o] While a pet is in the animal pen, it will generate an upkeep fee. If the fee is greater than the sale price, then the pet is not purchasable.

Vashir

Penned by my hand on the 24th of Ferinus, in the year 607 AD.


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