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Announce News Post #1503

Directory + Misc Fixes

Written by: Vashir
Date: Friday, April 9th, 2010
Addressed to: Everyone


Directory:
- There is a new layout. Set it up in table form for easy to read.
- When searching through the directory, it will also take into account shops in loyal townes.
- Replaced directions with the shop's VNum.
- I redid the code so that a particular function was no longer being called 5,597,127 times every time you used the directory. What this meant was that there was some lag associated with the directory - and there shouldn't be now!
- Searching for fluids will now look for all fluid containers, instead of only flasks.
- Tracked down the bug where flasks will appear on the directory but not on the wares list. Turns out that there is a few sips remaining in the flask but not enough for an actual refill. Removed those shops from the directory listing.

Misc:
- For Juran I manually removed the line breaks from the 15 Awakening circles. <-- Wasn't fun!
- BUILDERTELLS now works. Woo!
- Saltpetre/Sulphur can now be placed in pocket belts too.
- BECKON ARTIFACTS will no longer move artifacts already in your inventory around. This should stop your artifacts from being unwielded.
- There is now an announcement when a player joins a Congregation.
- All existing Diavlous hounds should now weigh 83 pounds.
- I've encouraged a lithe black man (assassin) to set up in Caanae - typically found in a rotten inn.
- Training your pet in the skills swimming, fishing or oystering now checks to see whether the destination room OR your current room has is a watery environment for training.
- NPCs shall no longer speak/shout while dead.
- Drastically reduced SCRUB balance. No excuses any more not to bathe.

Vashir

Penned by my hand on the 17th of Bellum, in the year 605 AD.


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