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Announce News Post #1399

Statpacks!

Written by: Garryn
Date: Wednesday, December 2nd, 2009
Addressed to: Everyone


Greetings!

Statpacks are here! The concept of races, which until now encompassed
your stats, racial bonuses and penalties, as well as racial skills,
works differently now. You can pick one statpack, which gives you the
stats, bonuses and penalties, and one race, which gives you a selection
of racial skills. Currently, each race has three skills, but this may
change at a later time.

There are no restrictions on which statpack you can pick - any
combination of a race and a statpack can be used.

The available statpacks can be viewed using the STATPACKS command, and
you can also use STATPACK SHOW <name> to view information about a
statpack in a more verbose form. All relevant stat combinations that you
are used for have a corresponding statpack (though there were
modifications in some), but there are some new stat combinations
available as well.

To ease the transition and to not overwhelm new players with this, each
race has a default statpack assigned to it, which in most cases
preserves the statistics that the race had previously. Additionally, all
those who have not yet reached level 21 have an unlimited amount of
reincarnations, so they can experiment to find out what they like most.

All characters have received one free reincarnation, so that each of you
can switch into a race and statpack that you would like to use. The
syntax is REINCARNATE INTO <statpack> <race>, while standing at the
Aryana's Spring. Also, the free reincarnation (if you have one) is now
mentioned in your SCORE.

Racial skills will be described in the next post.

Garryn

P.S.: http://www.imperian.com/vote !



Penned by my hand on the 17th of Halitus, in the year 595 AD.


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