Imperian Game News

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Announce News Post #3934

Classleads and Bugfixes

Written by: Eoghan
Date: Saturday, December 28th, 2019
Addressed to: Everyone


Hello, Imperian! A few small changes, and a few implemented classleads for you today.

ARTIFACTS
- Classlead #809 implemented - Artifacts armor now also counts as limb armor.
- Classlead #854 implemented - terrariums will now have 10000 herbs of any given type, up from 250. You can still only harvest your normal max. This required a rework to the Backend storage for herbs in room Please BUG anything odd that happens.

ASPECTS
- Fixed a typo that made creating a keystone cost 1/10th as much as it was supposed to. It now properly costs 1,000,000 spirit rather than 100,000.
- After a lot of review, we're ok with the current spirit gain amounts, and have re-enabled buying spirit with lessons.
- HELP SPIRIT COSTS now exists

GENERAL
- Classlead #923 implemented - Butisol is now cured by wormwood
- HELP VIALBELT has been rewritten (and is now HELP LIQUID RIFT, HELP LR, and HELP LIQUIDRIFT)

RAIDING
- The checks for defacement spreading have been made more explicit - defacement will no longer spread into sewers, guildhalls, shops, stockrooms, or player-built houses.

SKILLS
- Classlead #784 implemented - TORMENT - DEVASTATE damage reduced by 33% (from 60% of ravage damage to 40% of ravage damage). Number subject to adjustment as we see how it plays out.
- Classlead #768 implemented: DESECRATION - BELLOW. The percentile portion of the damage calculation reduced. While the exact impact will depend on the target, this change reduces the damage around 16% before the entropy multiplier is applied.
- Classlead 806 (CHIVALRY - RAGE) was implemented in June but never marked as complete; it is now marked complete
- Classlead #918 implemented - WEAPONMASTERY - ENGAGE Any given player may only the target of a single weaponmastery - engage

That's all that's worth mentioning for now. More to come soon!

Penned by my hand on the 5th of Vita, in the year 211 AM.


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