Generated by All in One SEO Pro v5.0.1.1, this is an llms-full.txt file, used by LLMs to index the site. # Imperian The Sundered Heavens ## Posts ### [2021 and Beyond](https://www.imperian.com/2021/12/29/2021-and-beyond/) **Published:** December 29, 2021 **Author:** Skuf **Content:** ![](https://www.imperian.com/wp-content/uploads/2016/10/mountains-1024x551.jpg "mountains | Imperian")Hello Imperian! Another year passes! A few months from now will mark my second year on Aetherius. Time sure flies! However, the vast majority of this wouldn’t happen without our wonderful team of volunteers. Kiandre and Valethar have been with me since last year, and are instrumental with the work they have done for the game. Early this year, Eryx joined us and put in a lot of work on various projects, especially relating to events. Amongst a myriad of changes and fixes, this year brought: - Major lag busting and memory usage cleanups with the code throughout the year. Part of this included an overhaul of how fishing works. - Changes to the election system to avoid a cityleader having nearly all the power. See CHANGELOG 79. - Removal of the Tome of the Unborn, which unfortunately was rarely used for its intended purpose. See ANNOUNCE 4040. - Introduced Torran, the Reveler to Aetherius to help keep random events more in-character, instead of having admins and volunteers breaking the immersion so-to-speak. See ANNOUNCE 4049 and EVENTS 323. - Released two new areas, one being a spawnwave. See ANNOUNCE 4055 and 4056, as well as EVENTS 324. - Integrated the game with Discord…which still needs some work. See ANNOUNCE 4060. - Spruced up the Papercrafting tradeskill with some new craftable items! See ANNOUNCE 4076. For next year, we are looking into new mechanics and revamping old ones to make the game more accessible to everyone. We have a lot projects still in the planning phase, as we want things to be properly and thoughtfully implemented. The recent survey will be incredibly useful for us to organize our priorities and resources, so thank you for your input! The Imperian team. **Categories:** Uncategorized --- ### [World Map by Eryx](https://www.imperian.com/2021/09/02/world-map-by-eryx/) **Published:** September 2, 2021 **Author:** Jeremy Saunders **Content:** Check out this world map created by Eryx. [Click here for a full-size version](https://www.imperian.com/wp-content/uploads/2021/09/Aetherius_map-scaled.jpg). ![](https://www.imperian.com/wp-content/uploads/2021/09/Aetherius_map-1024x1024.jpg "Aetherius World Map | Imperian") **Categories:** New Feature **Tags:** map --- ### [Onward to 2021](https://www.imperian.com/2020/12/31/onward-to-2021/) **Published:** December 31, 2020 **Author:** Skuf **Content:** ![](https://www.imperian.com/wp-content/uploads/2017/05/dice-1024x538.jpg "dice | Imperian")Hi folks! This year has been a challenge on many of us, and I can only hope the next year goes by more smoothly. Having said that, we have reached the end of 2020, woo! This was my first not-quite-a-year on Imperian, and it has been a whole learning experience. It has been a bit of a challenge to be made Producer with somewhat limited guidance, a directive to simply maintain the game, while delving into a new codebase, different mechanics and most importantly a much different world than I was used to. However, I want to thank you for putting up with my breaking things and newbish questions all this time. Surprisingly, Imperian has managed to grow this year and we currently have better online times than we did at the same point last year. Hopefully this trend will continue and we will be able to put more resources back into Imperian. Some highlights of this year include: - IRE donating $15,000 dollars to the Covid Heroes Fund from RIP Medical Debt. In total, RIP Medical Debt took care of $2.3 million dollars in medical debt for our first responders and healthcare workers. Close to 50 vanity pets purchased by our small community contributed to this. See Announce posts 3974 and 3980. \[[1](https://www.ironrealms.com/2020/06/01/iron-realms-donates-15000-to-rip-medical-debt/)\] - Retirements were made available once more, now that every other IRE games has daily credits available. - Classleads for most professions along with general skills and mechanics. Dec was on top of these this year, though I hope to implement more of them myself this year. - You donated 2,675 credits to Jannette, which we doubled to 5,350, to be used for December events. More details to come in another post! This next year will continue to be a learning experience, and an exercise in working with limited resources. I would love to have some amazing things lined up here, and hopefully they will happen, but let’s start with keeping things simple. My first major goals for the beginning of the year will be: - Find and implement an alternative for the kidnapping of tutors during city raids. - Replace creator tokens in order to get rid of the near-empty token shop, as well as replacing them from Iron Memberships. Note, these will be my primary ‘large projects’ for the first quarter. However, bug fixes, quality of life improvements and the other day-to-day from myself and volunteers will continue as usual. A happy new year to you. Stay safe as always! **Categories:** Uncategorized --- ### [August Promotions](https://www.imperian.com/2020/08/01/august-promotions/) **Published:** August 1, 2020 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2020/08/door-01-1024x539.jpg "door-01 | Imperian")This month we are bringing back the Iron Bank. Details can be found below and in [HELP IRONBANK](https://www.imperian.com/game-help/?what=ironbank). We are also going to have double XP days each Tuesdays of August. The event will start at every Tuesday at 00:00 GMT. If you’re in the US, that is actually on Monday evening! Log in and read announce post 3990 for exact times. The Iron Bank has long stored all sorts of random things, and when the owners of those vaults fail to pay their dues, they are repossessed! The bank has better things to do than make auctions for all this stuff, so instead, they pass the possessions on to you. Iron Bank vault keys are available online at [www.imperian.com/credits](https://www.imperian.com/credits). You can also win one with the 20-day promotion this month. The key to this promotion is the prize list. While it is not so varied and high value as normal, itis static instead of random. There are 100 vaults. There are 100 prizes. If the total average value of the vaults falls below 20cr, they reset. If there are less than 15 prizes left, they reset. If you are feeling froggy, use a key and MAKE them reset. Otherwise, you may see what has been claimed, what hasn’t, etc. Clever players could wait for ideal moments to attempt to snipe! While standing in any city bank, you may use the IRONBANK commands, listed via [IRONBANK HELP](https://www.imperian.com/game-help/?what=ironbank). Commands - IRONBANK – Look at the vaults! (visual, do not use as VI) - IRONBANK # (or click) – Look at a specific vault, to see what its status is - IRONBANK OPEN X Y – Open the vault, using a key, by its x, y coordinates. - IRONBANK OPEN NUMBER # – Open the vault by number. - IRONBANK OPENED – List numbers that are open (for VI!) - IRONBANK CLOSED – List numbers still to be opened (for VI!) - IRONBANK PRIZES – List the unclaimed prizes. PS. Remember, you can use these commands in any city bank. PPS. I was asked to also mention there’s now a beard ring pattern in Jewelry! **Categories:** News --- ### [Volunteer Call!](https://www.imperian.com/2020/07/01/volunteer-call/) **Published:** July 1, 2020 **Author:** Skuf **Content:** ![](https://www.imperian.com/wp-content/uploads/2020/07/1300-684-max-1024x539.jpg "1300-684-max | Imperian")Greetings, Imperian! Many of you have approached me about volunteering for your beloved game since I started here. Now is your chance, as we are opening a call for volunteers. We are looking for both roleplay-focused volunteers, as well as coders. Do note that the initial focus will be on roleplay, events and enhancing existing plots and mechanics. As such, you may not have access to playing an Entity right away, but this may change over time. Successful applicants for both roles tend to have the following skills: - A love for Imperian and a desire to enrich its world. - Self-motivated. - Maturity. - Consistency. - Creativity. - Improvisational skills. - Dependability. - The ability to handle critique and rejection. Many of the ideas you will propose will be rejected, whereas ones you see to completion will suffer the critique of your fellow staff and, perhaps more terrifying, players. In order to apply, you must meet the following criteria: - You must be 18 years or older IRL. - You must have, at absolute minimum, at least 500 hours of playing time. - Be willing to sign a NDA. Note: You will be expected to give up your characters on Imperian during your time as a volunteer. If you are interested in either of these positions, please send in an application to skuf@imperian.com. Please provide the following information: 1. Your real name. 2. Your real age. 3. What position are you applying for? 4. Your character(s) in Imperian. 5. Any experience volunteering in Imperian or other Iron Realms games. 6. Any relevant experience working on other MUDs. 7. Any relevant experience outside of MUDs you find worth including. 8. Why do you want to be a volunteer on Imperian? - If you are applying for a ROLEPLAY role, you are encouraged to submit writing, roleplay and/or building samples. - If you are applying for a CODER role, you are encouraged to submit links to any public code you may have. Please do include your coding background and proficiencies as part of your experience. Applications will be open until the 12th of July. I look forward to them! **Categories:** News --- ### [Black Lives Matter](https://www.imperian.com/2020/06/07/black-lives-matter/) **Published:** June 7, 2020 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2020/06/black-1024x539.jpg "black | Imperian")Over the last week, millions of people have protested the murders of George Floyd, Breonna Taylor, and countless others. Citizens of the United States and other countries are demanding justice and equity. We’re seeing a movement for change that hasn’t been seen in our lifetimes, and it’s long overdue. First, we stand with the Black Lives Matter movement. We stand against racism. We stand against police brutality. We stand against systemic injustice. That said, what are a bunch of words from our little company going to do in the grand scheme? Not much. Real change doesn’t come from making posts on social media and sending newsletters. Real change comes from taking direct action. Real change comes from replacing ineffective and bad leaders and changing harmful laws and procedures. We recently watched Barack Obama’s speech about the George Floyd protests. We’re not going to pretend everyone shares his political views, but we feel Mr. Obama made good points that transcend our differences. His main point was that while the protests highlight problems in our society we need to combine protests with action and create realistic solutions based on research and data shown to effective. We need to make local leaders put evidence-based procedures in place that we know work. If you haven’t watched this presentation, here is a link: - In short, protest if you’re willing, and then take other action as well. What action can you take? You can call local and national leadership, sign petitions, and donate to charities and programs. And, of course, you can and should vote out those who act as impediments to change. Many of us at Iron Realms have been out protesting and making donations to a wide variety of groups related to Black Lives Matter, and we strongly encourage you to do the same. Here are some of the groups we’ve been giving to, in case you’re looking for somewhere to give and aren’t sure where: - [https://blacklivesmatter.com](https://blacklivesmatter.com/) - - [https://www.knowyourrightscamp.com](https://www.knowyourrightscamp.com/) - - - - - We’ve also found this to be a useful top-level resource for all sorts of info and resources around BLM: - We’re living in historic times. Let’s all work to make sure we come out of this better than we were before. In solidarity, Jeremy Saunders, Matt Mihaly, and the Iron Realms team. **Categories:** News --- ### [Iron Realms Relieves 1.5 Million in Medical Debt](https://www.imperian.com/2020/06/01/iron-realms-donates-15000-to-rip-medical-debt/) **Published:** June 1, 2020 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2020/06/surgical-mask-4962034_1920-1-1024x540.jpg "surgical-mask-4962034_1920-1 | Imperian")Iron Realms Entertainment is excited to announce a donation of $15,000 dollars to the Covid Heroes Fund from RIP Medical Debt. This is a direct result of your credit and pet purchases. Everyone at Iron Realms would like to thank our players for their generous donations. The support and response to this effort was amazing. Players purchased over 500 pets in the last two weeks. Your donations will help American first responders and healthcare workers by purchasing and abolishing their medical debts. Healthcare workers around the world have been laboring nonstop to assist the sick and elderly during the global COVID pandemic. Many of these people have struggled with inadequate safety equipment, protection, and wages. Combined with the financial stress of job loss and medical debts, many of these families are struggling to survive while continuing to help others in their communities. Your purchases help relieve the pressure on these families. You can read more about how this money goes to work on their website. RIP Medical Debt will make a purchase of debt with your donations later this month. The moment we receive the details about this purchase, we will share the details with you. I want to thank you for helping make a positive difference. Your support encourages us to continue finding ways to help our local and global communities. Jeremy Saunders ![](https://www.imperian.com/wp-content/uploads/2020/06/RIP.png "RIP | Imperian") **Categories:** News --- ### [Helping Covid Heroes Fund](https://www.imperian.com/2020/05/13/helping-covid-heroes-fund/) **Published:** May 13, 2020 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2020/05/corona-1024x540.jpg "corona | Imperian")Greetings, citizens of the Iron Realms, I hope everyone’s doing as well as they can in these plague times. I feel like we’re living through a really badly-run event in one of our games, and whoever is running the event has completely forgotten that they’re supposed to be fun. In any case, while people are being laid off left and right (my wife was laid off last week), Iron Realms is in a position where our work hasn’t really been disrupted. We all work from home offices anyway, and remotely working together is baked into our company’s DNA. We haven’t had to lay anyone off because of Covid, in fact, for which we’re all grateful. So, we want to do something to help. We looked around, and decided that we want to support a charity called RIP Medical Debt. It got some fame a few years ago when John Oliver bought $14m in medical debt for $60k and gave it to them to retire. What they do is buy and pay off the medical debt of people for whom it is a large financial burden, at 1 penny on the dollar. In other words, $1 can pay off $100 of someone’s medical debt. For those of you who don’t live in the US, our health system here allows people to go into crippling debt because they got sick or injured, to the point of financial ruin. According to one study from 2019, about 530,000 annual bankruptcies in the US are at least partly-caused by medical debt. In this case, RIP Medical Debt recently started a fund – the Helping Covid Heroes Fund – that specifically buys up and pays off the medical debt of healthcare workers and first responders who are seriously financially burdened by the debt (so a doctor making $300k isn’t getting her student loans paid off by this, for instance). I saw that and immediately thought, “This is what we want to support.” The impact per dollar is just so high. We’re going to be doing two things for the rest of this month: 1. Each game is creating a minipet that’ll be for sale on the website for $5. 100% of revenue from these will go to the Helping Covid Heroes Fund. 2. We’re going to donate 20% of our revenue (minus revenue from the minipets as we’re already donating 100% of those), up to a max of $12,000, for the rest of this month. If we raised $12,000 from #2 and another $3000 from #1, that’d pay off $1.5 million in medical debt for Covid heroes! We’ll announce how much was raised after the bookkeeping is done in early-ish June, and donate the money raised then as well. It’s not a world-changing amount, but it could be life-changing for the people whose debt is paid off. Finally, we’re also going to increase daily free credits available each day until the end of the month – your game producers will post details themselves there. Stay well, Matt/Sarapis/Aurelius CEO, Iron Realms **Categories:** News --- ### [Imperian: A Year in Review](https://www.imperian.com/2020/01/06/imperian-a-year-in-review/) **Published:** January 6, 2020 **Author:** Eoghan **Content:** ![](https://www.imperian.com/wp-content/uploads/2020/01/forest-4058102_1920-1-1024x539.jpg "forest-4058102_1920-1 | Imperian")It’s no secret that things were rocky in 2019, and that we didn’t accomplish everything we set out to do. As we look back over 2019, though, there are quite a few standout events that are worth recollection! In **January**, along with the giftbag promo, we introduced the concept of buying into the promotion using in-game means by selling Giftbags for Doubloons. Going forward, we plan to continue to do this where it makes sense, and allow for a truly free experience while playing Imperian. This doesn’t mean you can’t or shouldn’t still make purchases on the website! It does mean that those players not able to, but who still want to see gains from their time in-game, can continue to do so. **February** saw the implementation of a handful of classleads, continuing the project that would continue to go on all year and into 2020. More on classleads at the end of this review. Though **March** was a quiet month, and saw the unexpected temporary departure of Eoghan due to outside responsibilities, **April** saw the return of the Tournament of Ages! The ToA continued into **May** with the Duelling Tournament. May also saw adjustments to raid objectives, and continued work on classleads. Going into **June**, Dec implemented a scheduling system that would allow for regular games, which came with credit rewards for placing, and daily credit rewards for participation. **July** was a big month! It saw the introduction of the Fight Club, a feature that allows players to participate with fully kitted out characters to remove any artifact imbalance that might exist. The system also logs the fights to the website so others can review them and work on their own combat! Also in July was the introduction of Non-Binary gender! This was received very well, and is a huge step for inclusion! Classlead implementation also continued in July. In **August**, not only did Eoghan celebrate a birthday, but they brought everyone else along by removing Tokens of the Creator as a secondary currency – moving the artifacts that were gated behind this hard-to-find token over to Credits, which can be earned via dailies! During **September**, things were all quiet on the front as the team worked in the background on some things to come **October** saw the triumphant return of Eoghan, no longer just checking in sparsely but now back and fully involved in the goings-on of Imperian.October saw the culmination of months of planning and work on the Aspect system revamp, as well as an uptick in player engagement and bugfixes. In **November**, additional clarity, long requested, was given to several types of organizational and personal PK – in particular clarifying Obelisks, Bounties, and Leylines. November also saw the introduction of Eoghan’s periodic Bug Fix news posts, updating everyone on the various things being worked on in the background. We also saw the release of a new Helper App for Android! Finally, in **December**, we saw the introduction of more Aspect features, as well as Liquid Rifts! In the end of December, the team also dove back in to Classleads to continue working on them. Overall, though it was a quieter year than we’ve had in the past, the community has nonetheless come together quite a bit, and we’re seeing things ramp back up to a more reasonable speed going into 2020. There will be a post detailing some of our 2020 plans coming soon, so we won’t get into that too much here. We’ve been pleased by the engagement (and civility) that we’ve seen in the Official Imperian Discord, and encourage anyone that hasn’t joined yet to consider doing so. It will continue to be a great resource to engage with other players (and with the occasional member of the Administration). We’re looking forward to great things in 2020! **Categories:** News --- ### [Imperian in 2020](https://www.imperian.com/2020/01/06/imperian-in-2020/) **Published:** January 6, 2020 **Author:** Eoghan **Content:** ![](https://www.imperian.com/wp-content/uploads/2020/01/painting-3995999_1920-1-1024x539.jpg "painting-3995999_1920-1 | Imperian")As we go into 2020, we wanted to put forth for you some ideas we have on how we see Imperian going. In this upcoming year our priorities are to finish some of our long term projects, add some more events, and keep more updates happening. ### Long-term Projects There are a lot of existing projects that need work, and one of our top priorities going into 2020 is to work on those projects. Top of mind, obviously, are the still pending classleads. These need to be completed so that we can open up a new round and get back to balancing the PVP aspect of the game. This has been difficult, as the environment that the game was in when they were filed isn’t the same as the one we find ourselves in now, but it’s something we’re committed to seeing through. Next up is the new Aspect system released late in 2019. There are some additional features slated for release that we’d like to finish up before moving on to another project. These are mostly finished, so we feel that it’s worth taking the time to put a bit of polish on them and put them in the hands of players. Once the existing long-term projects are cleared out, we’re going to focus on a few smaller pockets of things at once. Rather than full classleads, for example, we’re looking at focusing on a single class at a time to try to fine tune the balance. The exact form that these smaller projects will take is still up in the air, but the important part is that we want to iterate quicker and get things into players’ hands faster. The two most requested things are (1) another look at balancing player combat, and (2) new events to push roleplay and the Imperian storyline forward. Unfortunately, these two priorities tend to steal resources from each other and neither impacts the other in any way. We do not have enough people to do both effectively right now, but we are working to rectify that. We’re going to seek out another coder to help fill in the ranks and more entities to help with RP. Bringing new Entities on board is always a challenge, as it means removing someone from the game that is likely a big part of its current roleplay culture, and taking time off of other projects to newbie entities up to speed, but having new blood is also important. This somewhat leads into… ### A new focus for Eoghan First off let me make it clear that I’m not stepping away from Imperian, nor do I intend for my presence to diminish. What I do plan to do is spend less time buried in code and in issues, and more time focusing on another aspect of Imperian: the story. My engagement with the community will remain the same – I’ll still respond to messages, still handle single-player issues (like housing tokens, mechanics questions, and the like), and I’ll still be active on Discord. I’ll even still be providing some support on the code side. What I won’t be doing, though, is focusing all of my time and attention on new features and new code. It’s my goal in 2020 to have a renewed focus in Imperian on roleplay and story, and the only way to do that is to dedicate significant time to it. A change like this is going to need to be watched, to make sure that we don’t lean too far one way or the other and that we keep our projects moving forward. As a part of that, we need you, the community, to continue giving us feedback so we know if we’re going in the right direction. One of the avenues to do that will be… ### Monthly Town Hall Continuing the recent transparency and engagement that we’ve been pushing, I’m going to introduce a new monthly trend: a forum townhall. This is like a normal townhall – in that people can come in and ask questions, and we’ll do our best to answer them – but it’ll happen asynchronously on our forums. Put another way: it’s a monthly Q&A we’ll hold on the forums. Players will also be able to submit questions via in-game messages if they’d prefer to remain anonymous. The thread will remain open for the first week or so of the month, then we’ll come through and answer some (but not necessarily all) of the questions. ### Promotions One of the things that we specifically mentioned when going to our current free model was that we wouldn’t have the resources to dedicate to promotions every month. That is still the plan going forward, but we’ve heard from you, and several folks have been very vocal in their disappointment when a promotion is released to other Iron Realms games but doesn’t come to Imperian. To try to temper that a bit, we’ve decided on the following compromise: if implementing a new promotion would take a significant amount of time, such that dedicating the resources to it is impractical, we will either have another coder from Iron Realms work to implement it in Imperian, or we’ll run an existing promotion instead. This means that some months, our promotions won’t match the rest of IRE, but that we’ll always have *something* going each month. ### What about Dec? Dec hasn’t been around and visible quite as much, but he’s still alive and well, happy to let Eoghan handle most of the player facing aspects of the game. Dec will be working mostly behind the scenes to implement the bigger projects and hopefully allowing Eoghan to get their hands dirty with RP. **Categories:** News --- ### [Drunken Mouse Hunt](https://www.imperian.com/2017/12/20/drunken-mouse-hunt/) **Published:** December 20, 2017 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2017/12/mouse.jpg "mouse | Imperian")Photo by [Jared Belson](https://pestpush.com/) Ironbeard has accidentally released thousands of drunken mice across the realms of Imperian and desperately needs you to recover them. Anyone that recovers a mouse for him will get a free festive stocking to hang up for the holiday season. ([HELP STOCKINGS](https://www.imperian.com/game-help/?what=stocking)). In addition, the players to catch the most mice for Ironbeard through the rest of December will receive a stocking prize! First place will get a free extravagant stocking. Second, third, and fourth place will get a free grand stocking. Fifth thru tenth place will get a free fancy stocking. Use the command **MOUSECOUNT** will display how many mice you have caught. Use the following command to help Ironbeard. **SCOUT FOR MOUSE** See if you can discover any signs indicating a mouse has come though here recently. This is based on several criteria, including the room environment, the overall environment of the area, if one of the pesky mice have passed through here recently, and more. You can use this command to help increase your chances to trap a mouse. **LAY BUCKET TRAP WITH CANDY** You need three items to create a bucket trap; a bucket, a rope, and a piece of candy. Once you have set the trap, you cannot hang out in the room with it. No mouse is going to wander anywhere near the area if you are standing right next to the trap. This is not a quick process and it may take several attempts to catch a mouse. Once you leave the room, several things can happen. First, you may catch a mouse. Hurrah! Secondly, you trap may be sprung accidentally or just fall over, leaving it worthless until you return to set it up again. Make sure to check your traps often. If you do not return after a mouse has been trapped, there is a chance it may escape or die. **GET TRAP** This will pick up any trap in the room with you, returning the commodities to you. If the trap has been sprung, you will not get the bait or rope back. Anyone can pick up a trap, even if it does not belong to you. Be careful where you place them or you may return to nothing. **RELEASE MOUSE FROM TRAP** Release the mouse alive and Ironbeard will come to reward you! **KILL MOUSE IN TRAP** You can also kill a trapped mouse. This is sad. **Categories:** Event, New Feature --- ### [New End Game](https://www.imperian.com/2019/10/23/new-end-game/) **Published:** October 23, 2019 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2019/10/space-16-1024x539.jpg "space-16 | Imperian") The great Triple Eclipse led to the unveiling of the Moon Forge and has granted access to the elemental planes. Level 100 characters may now build strongholds in the elemental planes and fortify them. The Aspect end game for Imperian has been updated. Here are the highlights: - All aspects are now aspects of the unified moon and may gain access to any of the fifteen original aspect skills. - With the unified moon, access to the Moon Forge has opened. GAZE FORGE to travel to it. - At the Moon Forge, you may choose an elemental AFFINITY. Having an elemental affinity allows you to travel to the four elemental planes - Elemental planes mirror places on the prime material plane, but the damage done when using abilities is considerably different based on the plane and your affinity. - Aspects can build STRONGHOLDS on their chosen plane and fortify them against invasion. - Aspect powers use and drain SPIRIT, which you gather by gaining experience or converting lessons - Monoliths still exist, but now they focus on the affinity of the holder. - Players may choose which of the fifteen skills to power, but higher-level skills cost more monoliths to power (1 to 5) - Each affinity is automatically given the equivalent power of two monoliths. For example, if fire controls 1 monolith, fire affinity characters have the equivalent of 3 monolith points to choose powers from. - Previously purchased permanent monoliths and monolith powers have been converted into vast amounts of spirit. You may review all of the Aspect help files here: - Aspects: - Life Powers: - Change Powers: - Terror Powers: - Aspect Perks: - Artifact Perks: Happy Plane Hopping! **Categories:** New Feature --- ### [That's no moon...it's three](https://www.imperian.com/2019/10/19/thats-no-moon-its-three/) **Published:** October 19, 2019 **Author:** Dec **Content:** Stay tuned for some long-overdue fun and changes over the weekend! Time for dramatic happenings! **Categories:** Upcoming Event --- ### [Goodbye to Tokens](https://www.imperian.com/2019/08/20/goodbye-to-tokens/) **Published:** August 20, 2019 **Author:** Dec **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/03/fireworks-1024x537.jpg "fireworks | Imperian")Tokens of the Creator have been (mostly) removed from Imperian. There are a few outstanding tasks that we haven’t finished yet, which I’ll mention at the bottom of the post. All the token wares minus the ones that are extra slots and the packs (which already have a credit version) are now for sale on the Artifact market for Credits. There are some exceptions – such as atlas pages – which will require some custom coding. For now, we’ve left in the TOKEN WARES list (mostly for our own reference), even though you have no tokens anymore. Speaking of that, I’ve just finished awarding credits for all tokens currently owned. Each token resulted in 33 credits. If the token could be traded or sold on the promotions market, you were given unbound credits. If it couldn’t, you were given bound credits. In total, 67089 bound credits and 134508 unbound credits were sold for a total of 269016 credits. That’s a lot. Please spend them. Please. I’m begging you. In addition: - all items being sold for tokens on the promotions market have been removed from the market. - champion streak winners will now receive 30 credits instead of a token. A few things are left to do: - For now, packs that were purchased with tokens still cannot have their sizes increased by a skein - You can’t currently buy atlas pages, since we need to add a way to do so that lets you pick an area - You can’t currently buy an extra tattoo slot since that needs a tiny bit of special code - Elite still gives tokens. Once we decide what to replace it with, we’ll also go back and award credits for the tokens that are still in the game. - That also goes for the (small) chance for a token from spawn waves, for now If you have further questions not addressed in this post, feel free to send me a message or email! **Categories:** Uncategorized --- ### [Play Games, Earn Credits](https://www.imperian.com/2019/06/11/games/) **Published:** June 11, 2019 **Author:** Dec **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/07/dungeon-master-1024x538.jpg "dungeon-master | Imperian")We’ve recently added a new way to regularly earn unbound credits through automated games. If you look at SCHEDULE LIST you will see a number of games plotted out for the next four weeks. Each game will award 50, 40, 30, 20, and 10 credits to the top 5 winners and will award daily credits to everyone that participates. You should be familiar with the events as they are not themselves new, but what is new is that the schedule should automatically keep adding events so that we have three events per weekend scheduled four weeks out. This way you will be able to plan to attend the games you want to participate in. The games, as well as their options, are selected at random. This does mean that you may get streaks where you get lots of one type of game and none of another. That’s part of being random. If a game does not give you credits automatically at the end, please message me with the date, time, game, the top five finishers (and their order) and anything else that may be relevant. You do have to be logged in at the end of the game to get daily credits, but not top 5 credits. (at least for some games). Good Gaming! – Dec **Categories:** New Feature --- ### [Imperian Fight Club](https://www.imperian.com/2019/07/06/imperian-fight-club/) **Published:** July 6, 2019 **Author:** Dec **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/05/gladiator-1024x539.jpg "gladiator | Imperian")Imperian will be holding regular fight club meetings every day at 01:00 GMT and additionally at 17:00 GMT on Fridays, Saturdays and Sundays. Fight club fights use arena heroes of the same profession as you are when the meeting starts. Arena heroes come with skills, artifacts, consumables, and more that you can use during your fight. Nothing that you use during the fight will affect your regular supplies. The idea is to minimize the effects of different levels and artifacts and focus just on individual skill. To join a meeting, type GAMES REGISTER at any point before the next meeting. You will automatically be given a partner and set up when the meeting begins. To properly incentivize the combatants, unbound credits will be awarded at the end of the game to the winner ranging from 5 to 50 credits based off of a formula that will be tweaked as time goes on. The idea is to reward upsets more strongly. The loser of a match will still get a daily credit award. As with other instance battles, you will have the opportunity to back out during the staging portion of the game. If you do back out, you get nothing and your opponent gets daily credits. There is also something for those of you that don’t want to fight: spectator betting. Once a meeting starts, type GAMES LIST to get a list of the matches that the fighters are preparing for. Then you can GAMES BET ON IN . All bets are final. In GAMES LIST, you’ll see a column listing the current payouts. These payouts will change as the betting continues, and the final payout at close will be the payout that actually pays out. Payouts are determined in a time honored manner: if you win you get the money you bet, plus the money bet on the other guy in proportion to the amount you bet, minus the house fee. In addition, logs will be made of the battles and shared on the online website. Everything sent or received during battle will be logged with the exception of received communications that are not “says”. Logs will be available at . Enjoy Fighting! **Categories:** New Feature **Tags:** pvp --- ### [Classleads Updates Continue](https://www.imperian.com/2019/06/26/classleads-updates-continue/) **Published:** June 26, 2019 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2019/06/mage-06.jpg "mage-06 | Imperian")Here is a full list of all of the classlead changes made in June thus far. - Noctu Soulburn damage threshold bonus => Taint increase (Report 668) - Rage doesn’t stop shard harvesting (Partial) (Report 678) - Eviscerate most recent hit resets on log off and stops the dance (Report 679) - Entropy damage reduction (Report 699) - Brainmelt adjustments (Report 701) - Noctu chill can be used off-balance and uses essence (Report 711) - Noctu combustion asthma relapses after 2 seconds (Report 714) - Nerveburn intensified causes numbness, but taint gain is reduced to 10 (Report 715) - Treants will now follow characters that SWING UP into tree (Report 752) - Inhume will now be cured by Aryana Resurrect (Report 788) - Elephant Carving Changes (Report 627) - Desecration entangle now has a 10 second per target cooldown. (Report 635) - Opposite attunement will now both decrease the opposite and increase the desired attunement. (Report 640) - Ritualism sun now will reflect 5 seconds worth of damage, regardless of the number of hits. (Report 656) - Removal Ritual now has a per-target 5-minute cooldown. (Report 672) - Voice Nuarinyu stupidity has been replaced with heroism (Report 687) - Telepathy radiance now cures entangle, transfix and web and prevents it from being applied in the same room for as long as it is active. Has a significant mana drain. (Report 759) - Pinchblock improvements (Report 810) - Kanai generation when using a prepared action is halved (Report 750) - Chivalry Rage no longer uses balance but has a 20-second cooldown (Report 806) - Devotion Crusade dazzle will now give dizziness and confusion if the target has penance, confusion if the target has dizziness, otherwise dizziness (Report 804) - Torment Devastate reduce damage to be 1/2 of ravage (reduction of 1/7th) (Report 784) - Desecration Bellow damage has been reduced (Report 768) **Categories:** New Feature --- ### [Test Your Memory!](https://www.imperian.com/2019/06/08/test-your-memory/) **Published:** June 8, 2019 **Author:** Dec **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/09/books-1024x538.jpg "books | Imperian")Test your memory this weekend with our memory match game! Jump on the tiles to find matches, and see some familiar faces among the tiles. The first five to finish will get unbound credit prizes for each event. All participants will get daily credits. **Categories:** Event --- ### [End of May Classleads](https://www.imperian.com/2019/05/31/end-of-may-classleads/) **Published:** May 31, 2019 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2019/05/space-05-1024x539.jpg "space-05 | Imperian")There are not a ton of changes here, but some are going to affect you. Better read on and see what has been updated and changed. - For trailblazing cloaks, minimum skin level set to high-level mobs. (Report 621) - Bileshroud shrugging effect works 100% once and now has a cooldown for application. Other bileshroud effects don’t change. (Report 634) - Blackvines will not affect elevation changes, and the caster must be within 10 rooms for them to be effective. (Report 636) - Removed reconstruction for woodheart. (Report 637) - Ouroboros can no longer be intimidated. (Report 657) - Bronze Shield fades on aggressive actions. (Report 666) - Cooldown added to torment rebuke. (Report 667) - Reject lust requires but doesn’t consume equilibrium. (Report 689) - Terrestrialism Vitality can be put up at 90% if out of combat. (Report 695) - No ritual sacrifice if aggressive recently. (Report 774) - Swiftcurse added to GMCP. (Report 800) **Categories:** New Feature --- ### [A-MAZE-ING](https://www.imperian.com/2019/05/24/a-maze-ing/) **Published:** May 24, 2019 **Author:** Dec **Content:** ![](https://www.imperian.com/wp-content/uploads/2017/05/maze-1024x538.jpg "maze | Imperian")No trees were harmed in the making of this imageImperian is getting a new, non-combat game! Our own little maze game where you compete to see who can get from one end of the maze to the other the fastest. Of course with GMCP and maps and pathfinding that might seem a bit too easy, but what if those didn’t work or \*gasp\* lied to you completely? Might you actually have to figure out how to navigate on your own? We’ll start out with an opening game tonight at 0000Z (8PM EDT, 5PM PDT, 10AM AEST). We’ll keep it easy for you and \*just\* make you think you’re staying in the one room. PLUS UNBOUND CREDIT PRIZES for the top five times to complete. So if you missed out on all those Tournament of Ages credits, or if you thought it was too hard to compete against the scripters, here’s your chance! PS Sorry about the title, I couldn’t resist. I’ll see myself out… **Categories:** Event, New Feature **Tags:** FreeCredits, Maze --- ### [More Classleads](https://www.imperian.com/2019/05/21/more-classleads/) **Published:** May 21, 2019 **Author:** Dec **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/05/parchment_02-300x300.jpg "parchment_02 | Imperian") More classlead decisions have been finalized! [Log in now](https://play.imperian.com/) to see Ranger/Amazon, Priest, Summoner, Death Knight, Diabolist, Berserker, Outrider, and Hunter. If you’re unsure how to view classlead submissions and decisions, you can view the full help file here: [https://www.imperian.com/game-help?what=classleads](https://www.imperian.com/game-help/?what=classleads) You can look forward for these changes happening over the next couple of weeks. **Categories:** News --- ### [Classleads](https://www.imperian.com/2019/05/19/classleads/) **Published:** May 19, 2019 **Author:** Dec **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/04/updates.jpg "updates | Imperian")Now that the Tournament of Ages has come to a close, we’re back at work completing classleads. Changes have been put in for Engineer, predator, and shaman, and changes for defiler have been announced and are being worked on. More decisions and changes coming soon! **Categories:** New Feature, News **Tags:** classleads, defiler, engineer, predator, shaman --- ### [Tournament of Ages](https://www.imperian.com/2019/05/03/tournament-of-ages/) **Published:** May 3, 2019 **Author:** Dec **Content:** ![](https://www.imperian.com/wp-content/uploads/2016/11/warrior-1024x1000.jpg "warrior | Imperian") The Tournament of Ages is now fully underway in Imperian! Merriwether’s Bunny Mark II has escaped and it’s mutating and replicating at crazy speeds! It was only due to the fortunate landing of a meteor in the ocean that these crazy clockworks were discovered before they could replicate to the point that they could wipe out all of Imperian. Help Merriwether and her brother Cobham free the continent of these creatures in a number of different events such as 1. Bunny Hunts — Dig up the bunnies and forcibly “deactivate” them. 2. Egg hunts — Find the replication machine eggs that the bunnies are using in a quick race to collect the most. 3. Bunny Hides — Scout the world while hiding from the bunnies. Get one point for each room visited, but lose points if you enter a room with a bunny. 4. Race Game — Travel as fast as you can from one room to another. But the closer to bunnies you get, the slower you will move. Try as many times as you like to get the top score in 30 minutes. 5. Arena Games — Practice your bunny slaying in a series of arena games throughout the tournament. The top scorers in each event will win unbound credits (50, 40, 30, 20 and 10), and every participant will receive daily credits. The bunny hunt is run twice per day and the other games are run once per day. Each game starts 2 hours later the next day to try to rotate them through all the time zones. In addition, there is a dueling tournament to choose the best of the best fighters. The tournament has started the seeding round, which will then separate into pools and finally an elimination tournament. There are prizes for each game, and an ultimate 1000 credit prize at the end. To see the schedule, type SCHEDULE LIST while in game. Have fun! **Categories:** Event **Tags:** bunny, toa, tournament --- ### [Imperian is 100% Free to Play](https://www.imperian.com/2018/09/04/imperian-is-100-free-to-play/) **Published:** September 4, 2018 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/09/books.jpg "books | Imperian") Imperian has made the switch to a completely “**free-to-play**” game. Your characters may earn up to 20 credits per day through a variety of different means. For example, you can earn credits by: - Completing a Spawnwave area. - Killing boss mobs. - Being a Champion. - Controlling monoliths - Pillaging caravans. - Participating in raids and obelisks. - Collecting shards. You can read the full help file about daily credits here: Not enough credits for you? Hold on then, we’ve also updated all the achievement rewards. Characters will earn hundreds of credits and lessons while completing tasks in the game. Type **ACHIEVEMENTS** in the game for a list of what to start working on. Get started **[playing right now](https://play.imperian.com/)**! **Categories:** News --- ### [Story Producer Position](https://www.imperian.com/2018/07/26/story-producer-position/) **Published:** July 26, 2018 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/07/dungeon-master.jpg "dungeon-master | Imperian") Imperian is searching for a volunteer story producer. This position comes with a host of responsibilities and is not paid. [As you know we are transitioning Imperian from ](https://www.imperian.com/2018/07/17/big-changes-on-imperian/)a F2P game to completely free. We’re searching for someone who loves Imperian, IRE, and MUDs in general. This person loves storytelling and taking on a “dungeon master” type role. Applicants should be able to think analytically about how lore, events, and existing game systems must come together to make the game run smoothly. **Basic requirements and responsibilities for this role.** - Time. Lots of time in Imperian or other IRE games. We will look directly at your accounts when determining this. This is not debatable. If you’re only playing for an hour a week, please do not apply. You will be spending a lot of time on Imperian in this role as well, which will affect how much you get to play other MUDs. - Storyline and events. The person in this role will be responsible for kick-starting events and it’s where the majority of the time will be spent. We will pass on to you what we’ve been working on and the direction we want to go. Ultimately game direction will be up to the person in this role, as long as they’re not contradicting previous events and lore. - Scripting. This is not a deal breaker, but it’s easier to do events when a person can create the scripts that run the mobs. It’s a bottleneck if someone else has to make the scripts for mobs, quests, and items. The applicant is not required to be able to script on day one as that requires training. If making a trigger in Mudlet or Nexus confuses you, scripting mobprogs will be frustrating. - Organized. The position required creating and maintaining notes and timelines on our internal website detailing plans, future goals, storylines, and upcoming events. This includes planning regular events for players to compete in to earn credits and gold. - Leadership. You will be working with other volunteers. You will need to be able to work with other people, communicate ideas effectively, and get a team working together. If you’ve has several run-ins with admin overrule breaking or other issues, do not apply. There will be a trial, training period with this position. The trial period will include learning building, scripting, and other basic tasks while we decide if you’re right for Imperian’s future. Interested? Want to apply? Send an email to jeremy@imperian.com and include the following: 1. Your real name. 2. Your real age. 3. Your characters name. 4. A synopsis of an event you would like to hold on Imperian. Just 2 or 3 paragraphs. **Categories:** News --- ### [Big Changes on Imperian](https://www.imperian.com/2018/07/17/big-changes-on-imperian/) **Published:** July 17, 2018 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/07/dwarf.jpg "dwarf | Imperian") ***NOTE: We have pushed the implementation date from the 1st of August to the 15th of August.*** Imperian’s activity has been slowing the last couple of years. Players have been transferring to the other IRE games. Retirement has allowed players to group together on larger games and is a behavior we expected. Fear not, Imperian will never close as it costs us very little to keep the game running on our servers. Iron Realms has decided to make a significant change to some core systems in Imperian. The game will transition from a “Free to Play” game, to a “Free” game. Imperian will turn off credit sales and transition to a completely free game over the next month. The game may occasionally offer items, such as phylacteries, for sale on the website. Sales will not be the norm and will likely only happen a couple of times per year. Characters will be able to generate credits and lessons from in-game activities. A tentative list of ways character may generate credits is below. Imperian as a “Free” game is an exciting chance to try something new in Iron Realms. Most MUDs do not have the resources to provide servers, code, and support at the same level of Iron Realms. Imperian will continue to enjoy these benefits. Imperian can refrain from the time-consuming activity of designing and implementing promotional items. Development time will focus on the story and making improvements to the game. Imperian will be looking for someone who would like to drive the story forward. I’ll be focusing more on IRE-wide matters, but I’ll still be here daily to take care of any issues or problems. Dec and Eoghan will continue developing the game world. Oversight of the game story will be overseen by Eoghan and myself. Our new person will be deciding which way to go, making the daily decisions, planning and running events. I will post more about this position in the next couple of days. On August 1st 15th we will set the retirement value of your character and it will no longer change. Characters will continue to be able to retire at any time after that point. Characters will not be able to increase retirement value by earning more credits. New characters will not be able to retire. Also, you will no longer be able to use retirement credits from other games on Imperian. Here is a tentative list of how a character will be able to earn credits in Imperian. Characters may gain **BOUND** credits for the following activities. - Spawnwave Rewards: Up to 10 per day at diminishing returns per wave done - Achievements: We will be changing many achievements to credit rewards - Major Quests: 1 to 10 credits for completing major quests in the game - Major Bosses: Reward credits when killing major bosses in the game - Building and Guide Volunteers: We will be increasing payout here. - Crafting Approvals: We will review the amounts. - Help File Bounties: Credits for improving help files. - No-Brainer Lesson and Credits: These will exist at a gold cost. Characters may gain normal credits for the following activities. - In-game Prizes: Admin will reward for gem hunts, events, arena contests, etc. - Credit Auction: The game will periodically sell credits for gold. - Credit Market: Will continue as currently designed. - Organizations: These will generate credits in some way. **Categories:** News --- ### [July 5th BugDay](https://www.imperian.com/2018/06/28/july-5th-bugday/) **Published:** June 28, 2018 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/06/fly.jpg "fly | Imperian") July 5th is the next scheduled BugDay for Imperian. The event begins at 12:00PM PDT (3:00 PM EDT). Please take note of the time, as it’s later than normal. We will work on fixing your favorite bugs, typos, and other issues. Feel free to come and ask questions about other parts of the game. **Categories:** Uncategorized --- ### [Spawnwave Challenge](https://www.imperian.com/2018/06/07/spawnwave-challenge/) **Published:** June 7, 2018 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/06/monster.jpg "monster | Imperian") The SpawnWave Challenge is running on Imperian through June. The challenge is an event in which characters earn credits for completing spawnwave areas. Characters earn rewards for every unique area. The more areas finished, the more credits a character may earn per area. Characters may complete areas together. To earn completion credits, a persona must land the killing blow on at least 30% of the mobs. Characters may only receive the reward, once per area. There is no time rule. Characters must complete the area with 30% of the kills. **Rewards**: - 1-10 areas: 1 credit per area. - 11-20 areas: 2 credits per area. - 21-30 areas: 3 credits per area. - 30+ areas: 5 credits per area. **Categories:** Event --- ### [Bug-Day a Cometh!](https://www.imperian.com/2018/05/14/bug-day-a-cometh/) **Published:** May 14, 2018 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/05/spider.jpg "spider | Imperian") Imperian’s next BugDay is upon us. We will be chatting with players on Monday, May 21st starting at 10 AM. Coders and producers will spend time answering questions and fixing any bugs. If you have a bug that has been bothering you, please swing by and chat. This includes everything from quests to emotes. If you don’t have a bug we are happy to answer any other questions you may have. We will start at 10 AM PDT on Monday and we will be around for a few hours. **Categories:** Uncategorized --- ### [Movement Changes are Live](https://www.imperian.com/2018/05/04/movement-changes-are-live/) **Published:** May 4, 2018 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/05/turtle.jpg "turtle | Imperian") The movement update has been live for a couple weeks, but we have been slowly refining it. Here is the final post with all of the changes. ## BASE MOVEMENT The base movement rate in the game for all players is 2 rooms per second. Base movement can only be increased with the pathfinder compass. The compass will increase your base movement to 3 when path-finding. Moving at your base movement rate does not affect your endurance at all. (See below ## MOVES PER SECOND Your character may benefit from defences that increase your movement speed or afflictions that will reduce it. Moving faster than your base movement (see above) will slowly drain your endurance (see below). NOTE: If you wish to move faster than your base movement you must be sprinting. START SPRINTING and STOP SPRINTING will toggle this on and off. Defences - Fitness Celerity : +1 MPS - Armband of Celerity: +1 MPS - Crisp Apple : +1 MPS **Effects that reduce MPS to 1:** - Ethereal Chain - Ethereal Shackles - Green Shells - Beast Card - Red Apple - Spatium Flying (If you cannot fly via other means) - Windstorm Rooms **Other Modifications** - Rigidity : -2 MPS - Calfshot : -1 MPS per effect level. **Health Modifications** - 50% Health: 1/2 Total MPS - 25% Health: 1 MPS ## ENDURANCE Constitution determines how many moves how many moves you can take over your base movement before you will need to slow down. We will call this Endurance (E). Endurance regenerates by 1 points every second. If you do not move rooms for five seconds, this regeneration rate will triple. Continue reading for a full list of modifiers which may affect your endurance. Note: You may use \*E or %E to see your current endurance in your prompt. **Endurance is determined Constitution.** - 9 : 14 - 10 : 17 - 11 : 21 - 12 : 25 - 13 : 29 - 14 : 33 - 15 : 37 - 16 : 41 - 17 : 45 - 18 : 49 **Abilities that modify endurance:** - Mount with Gallop: +10 - Devotion Celerity: +5 - Shadowbinding Fleetness: +5 - Enslavery Nin’kharsag: +5 - Beans: +5 per level5 ***Example***: Imagine your character is sprinting with an MPS of 4 and an Endurance of 29. You can move 4 rooms per second until you have expended your endurance at which point you will return to your base movement rate of 2. **Endurance Costs** - Each time your character moves from room to room, it will incur an endurance cost. This is determined by the type of terrain and movement. - Normal Rooms: 3 endurance - Swimming or Burrowing: 4 - Roads, Paths, Urban, and Village: 2 endurance - Flying: 2 endurance in normal rooms - Landstriding: 2 endurance in your affinity environment ## TELEPORTATION SKILLS In addition, all major teleportation skills now have a short channel on them. This channel time increases substantially in most cases if you have taken some type of PvP action (not PVE). Movement: The following skills now have a 1-second channel. - Wayfaring Relic - Sect Pillar - Shard Mark - Bonecasting Raven - Runelore Raido - Shapeshifting Track - Wyrmriding Track - Tarot Hermit - Terratheria Windtrack - Raksha and Ethereal Rings Movement: The following skills have a 5 seconds channel if you have been PvP aggressive in the last 60 seconds. - Wayfaring Relic - Sect Pillar - Shard Mark - onecasting Raven - Runelore Raido - Terratheria Windtrack No changes were made to these instant abilities. This is because they are random, require set up, or a very situational. - Sect Removal - Nightfall Shadowtwist - Rampage Mirage - Spatium Warp - Spatium Vortex - Tattoos Brazier - Tarot Empress - Telepathy Travel - Telepathy Wrench **Categories:** News --- ### [May Bonuses](https://www.imperian.com/2018/05/02/may-bonuses/) **Published:** May 2, 2018 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/05/gladiator.jpg "gladiator | Imperian") The sale and bonus events are now loaded and live. Card trading will come soon and please expect some minor tweaks in the cards as we watch for exploits. Please BUG and issues with them. ### CREDIT BONUSES For the month of May, every 25 credits purchased will reward you with a gladiator ticket and random hex card of 12 new types. All purchases will get at least one ticket and one card. This does not include the new “twins” hex card, which may be earned with login days, or randomly at the 100 credit point. A full list of new cards is below and in [HELP DECKS](https://www.imperian.com/game-help/?what=deck-of-daegal-vonner). Players will earn an additional card at the 100 credit point. This card will be randomly generated from all old and new card types. Once these cards are in and balanced, we will add a way for characters to trade cards between themselves. ### LOGIN DAYS Once again, play for an hour on 21 different days over the next month and you will receive a free twins hex card. ### GLADIATOR TICKETS In addition to earning them will all purchases, gladiator tickets and vouchers may be picked up in two other places. First, there is a goblin assassin has your name and is looking for you. Killing him will net you a ticket. In addition, random drops have been turned on, so grinding away will result in some tickets and vouchers for use at the arena as well. See [HELP GLADIATORS](https://www.imperian.com/game-help/?what=gladiators). #### New Cards - Candle - Character Target: Any mob killed by this character has a chance to return to life in a weakened form. (60 seconds) - Mob Target: Any mob touched by this card will repeatedly return to life in a strengthened form. (60 seconds) - Pocket Watch - Character Target: All mobs in the room with this character will suffer a slower balance recovery of 1 second. 60-second duration. Stacks with Glacier. - Mob Target: The mob’s balance recovery will increase by twice as much for the next 15 seconds. - Glacier - Character Target: Any mob striking this character will slow their balance recovery by 1 second. Stacks with Pocket Watch. - Mob Target: The character striking this mob will suffer slower balance recovery. - Fog - Character Target: Any mob that hits this character will be unable to move from room to room for 60 seconds. - Mob Target: This mob will no longer wander or track until it resets or is killed. - Shield - Character Target: The next mob attacking this character will have its blow deflected. - Mob Target: The next attack which targets this mob will have its blow deflected. - Fairy - Character Target: A fairy will appear and increase health regeneration by one level for the next 60 seconds. - Mob Target: A fairy will appear completely heal this mob. - Reaper - Character Target: Any mob hit by this character will panic and flee the room in a random direction. - Mob Target: The mob hit by this card will panic and flee one room in a random direction. - Wisp - Character Target: Any mob hitting this character will take a small bit of electrical damage feedback. (60 seconds) - Mob Target: Any character or mob hitting this mob will take a small bit of electrical damage feedback. (60 minutes) - Swamp - Character Target: The character will take periodic damage every few seconds, but any mob hitting him will be afflicted likewise, and begin taking periodic damage. 60-second duration. - Mob Target: The mob will begin taking periodic damage from which it can eventually die. Any mob or character hitting this character will also be afflicted. - Chaos - Character Target: All mobs in a room with this character will become berserk. - Mob Target: All mobs in the room with this mob will go berserk. - Cheetah - Character Target: Any mobs hitting this character will recover balance twice as fast, but do half the damage. - Mob Target: This mob will balance twice as fast, but do half the damage. - Fool - Character Target: Any mob that hits this character, will forget they are fighting. - Mob Target: This mob will become forget they are fighting. - Twins - Character Target: Any mob hitting this character will split into two, identical creatures, slightly weaker. (30 seconds) - Mob Target: The mob will split into two identical creatures of equal strength. **Categories:** News --- ### [Classlead Updates](https://www.imperian.com/2018/04/21/classlead-updates/) **Published:** April 21, 2018 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/04/updates.jpg "updates | Imperian") The following Classlead changes are now live. Login right now to check them out. **Artifact – Foreboding Stone:** TOUCH will activate it for one hour. It will notify you when any of your enemies enter the same area as you, but it will not report every move in the area that they make. **Artifact – Wand of Reflections:** The wand now has 3 charges and they each use will recharge 60 seconds after being used. In addition, you may only use the wand once per second, including on failed attempts. **Artifacts and Rampage – Backflip:** Will no longer work in water rooms even if you have the waterwalking defense. **Artistry – Globes:** Several changes to globes. – They will no longer work is the owner has been involved in PK in the last 60 seconds. – They no longer decay when used. Instead, they will reset and fire for the next person to enter the room. – They will not fire for someone that is in the middle of PK. – Only the owner can pick them up once they have been energized. – They cannot have multi-line illusions anymore. – INFUSE CLEAR to clear all illusions. – INFUSE DISPLAY to see the current illusions. **Brutality – Teeth:** The amount of bleeding will scale back after you get to a threshold over the amount needed to shred an opponent. **Chivalry – Purge:** The enhancement now causes burning nerves instead of nausea. **Clotting (All skillsets):** This ability will now strictly take a percent of mana. Previously it took a base amount in addition to a percent. **Curses –** Swiftcurse**:** Flare chance changed to 100% when swiftcursing. **Curses –** Swiftcurse**:** Swiftcurse now has 4 charges, which are used when doing swiftcurse. Charges will fully regenerate after 8 seconds. This timer resets everytime you swiftcurse. This means you may swiftcurse 4 times in a row quickly, but then will have to wait 8 seconds to recharge. Attacking mobs that are not loyal to players or organizations (guards) will not use charges. **Curses –** Swiftcurse**:** The custom prompt indicator “\*c” will display remaining charges. Crystalbinding**:** Under most circumstances, spinning crystals move to your room automatically as you move now. There is no message associated with this movement. **Curing Messages:** The following abilities now have 3rd person messages indicating a cure has happened. Focus Camdus, Heartblood, Kaido Immunity, and Bileshroud. This does not include what was cured. **Enhancements – Cleanse:** No longer has a balance cost. **Enhancements:** You can now instantly change the enhancements on a weapon with the ENHANCE command. You can put 2 or 3 on a weapon depending on if you have the Effectivity ability or not. In addition, you can string the enhancements together. For example ENHANCE WITH TEETH RENDING AGONY. **Desecration – Germinate:** Now has a short equilibrium cost when using the ability. **Devotion – New Ability – Crusade:** This skill is charged before the user attacks and will hit the target with dazzle, peace, or penance. CRUSADE \[DAZZLE|PEACE|PENANCE\]. Templars trigger a charged crusade with a Weaponmastery attack and Priests will trigger it with Fayth Smite, Kanai Shatter, and Kanai Burn. There is a devotion cost when issuing the crusade command and when the effect fires. **Devotion – Dazzle:** Removed, but the effect is moved to Crusade (See above) **Devotion – New Ability – Retribution:** Hit targets with justice. PERFORM RETRIBUTION **Devotion – New Ability – Atonement:** New transcendent insta-kill ability for Templars. The target must be afflicted with penance, justice, peace, and burning nerves. PERFORM ATONEMENT **Focus – Focus:** The rate at which you gain focus is slightly increased. **Focus – Trickshots:** Slightly decreased the focus costs on all trickshots. **Maiming – Bloodlet:** Bloodlet will now taper its bleeding damage a bit more gradually the more the target is bleeding. **Maiming – Bloodlet:** Will do additional bleeding based on the number of afflictions on the target. **Nightfall – Wraiths:** Vigorous and Whispering wraiths now gain charges when you lose health (or mana) and your health (or mana) falls under 75%. The charge can only be gained once every 3 seconds. **Noctu – Flash:** Relapse now gives epilepsy to a target if they do not already have it, and only does damage if the target has epilepsy. **Noctu – WhisperingMadness:** The speed defense will now block whispering madness. However, if the target is afflicted with AshCloud, it will bypass the speed defense as well. **Predation – New Ability – Expunge:** Cures a random affliction at a balance and mana cost. **Pyroglacia:** Removed dizziness from icicles and added recurring freezing instead. It is used with the freezing command. **Pyroglacia and Terratheria:** Four new abilities that allow the user to summon elemental minions that assist in bashing in a variety of ways. Check the AB files for FIRE, WATER, EARTH, AIR. – CONJURE ELEMENTAL. Earth absorbs some mob damage. Fire hits aggressive mobs. Air passive health gain. Water passive mana gain. **Relic – Aegis:** We have reduced the effect of this relic to 15, 25, and 50%. **Shamanism – Jinx:** Removed from the game. **Shapeshifting – Natureaura:** Has been removed as an ability and the speed bonus has been permanently added to anyone in Wyvern form. **Shrines – Perspicacity:** You cannot get more than a 1,000,000,000 additional XP from the shrine per game year. **Tarot and Shamanism – Aeon and Slow:** No longer blocked by speed. **Tarot – Hermit:** Now blocked by monolith and similar items if they are in the characters current room. **Thespia:** You can no longer sing therapeutics, battlemarch, restoration, ward, corescate, empower, requiem, enliven, awakening, or fortify to other players. You now PLAY and anyone you have allied in the room with your, will benefit from that song. You can stop playing a song with the command, STOP PLAYING. **Thespia – Duet:** This now lets a character play two songs to the room at the same time. This works with the PLAY change above. **Thespia – Truefeign:** Removed truefeign from the actor specializations and added the obfuscation and soulmask defenses instead. **Thespia:** Song messages should use custom harp of harmony messages now. The SONGS ME will show songs you are playing. **Terratheria:** You may now project pyroglacia flood. **Toxin – Veratrum:** New effect – This will now cause the targets movement endurance to burn away. This is cured by smoking loveage. The longer this affliction is on you, the faster your endurance will decay. **Warchants:** Warchants now require less mana, the greater your rage. In addition, that displaced mana will be equally drawn from your target. For example, if you shout would normally take 10 mana, but your rage is at 40%, it will only cost 6 mana and drain your target of a percent of mana. At 100% rage, you can drain 18% of your targets max mana. **Voice – Nuarinyu:** Frozen has been removed as a possible affliction. **Wyrmriding:** You may now ICEWYRM EMOTE . **Predator, Assassin, Renegade, and Engineer – New Ability – Disable:** When used on a boltthrower the boltthrower will be inoperable for 10 minutes. They may also REPAIR boltthrowers. **Movement Hinders:** The following movement hinders no longer stack with each other. The game will take the one that has the greatest chance of stopping movement and determine your success or failure at moving. - Necromancy: Gravehands - Devotion: Piety - Terratheria: Sludge - Shadowbinding: Mistbind - Sect Ritual: Pillar - Shamanism: Obstruct - Wormhole: Blizzard - Naturebinding: Entrap - Warding: lockup **Categories:** New Feature --- ### [Golden Doubloons](https://www.imperian.com/2018/04/06/golden-doubloons/) **Published:** April 6, 2018 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/04/helmet.jpg "helmet | Imperian") Doubloons are a new system in Imperian to help mitigate the problem that many new (and old) users have had problems with over the years with Iron Realms games. The fact the buy-in is too great in order to be competitive with people who have been building characters for multiple years. Last month Imperian ran the “Level 100 Challenge” which awarded 1000 credits to any character reaching level 100 in the month of March. Doubloons have been put in place to allow new and current players the ability to the basic artifacts needed in order to be competitive at a time cost (instead of cash). Doubloons are earned by grinding out areas. Players may earn 10 doubloons per day per character. Doubloons are used to “borrow” artifacts in the game for 7 full days. You “borrow” nearly 2000 credits of artifacts on a constant basis with this system. Basically, players trade time in the form of grinding, for artifacts which will allow you to grind it out a bit better or participate in PvP at a higher level. Most players are going to be doing this anyways in order to level. Hopefully, this system allows more players to get into the game without the need to spend real money and without us giving away the store. The full help file for this new system is on the website right here: I expect we will be tweaking this considerably over the next few months so if you have any feedback, let us know. **Categories:** New Feature --- ### [A Pirate's Life for Me!](https://www.imperian.com/2018/04/01/pirates-life-for-me/) **Published:** April 1, 2018 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/04/pirate.jpg "pirate | Imperian") After much deliberation and many meetings, we have determined that we need to adjust the role play and lore direction of Imperian in a new direction. Currently, Iron Realms has four fantasy themed games with our first SciFi game on the way. In an effort to distinguish ourselves from the other IRE games we have decided we will be taking on an ocean-based pirate theme as we move into the future. The recent doubloon addition is a step in this direction. As such, we will be spending the next few months overhauling the aspect, champion, and obelisk systems into ocean, ship, and pirating systems. Caravans will be changed to allow players to track and steal commodities in order to bring them back to home ports or to their personal pirate lairs. In order to further distance ourselves from the other IRE games, we will be changing from “roleplay optional” game to “roleplay enforced”. To begin this process, all players are required to speak in pirate-like accents. To help enforce this, we have added pirate translation code to the game. You will not need to alter your typing patterns at all, we will do this for you. In fact, as I am sure many of you have noticed, it has already started. We look forward to chatting about the pirating future of Imperian with you! **Categories:** New Feature --- ### [A Thread Cut Short](https://www.imperian.com/2018/03/22/a-thread-cut-short/) **Published:** March 22, 2018 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/03/hooded.jpg "hooded | Imperian") After years of silence, the entity known as Nenmeri finally revealed herself once again to the people of Aetherius. Taking a moment to survey the ruins of the temple of the Hidden Hand, she was caught unaware by her fellow entity, Miriel. Though the exchange began initially as a friendly conversation about the nature of the world and destiny, it quickly soured. After a few heated words, Miriel exerted her strength to capture Nenmeri, rendering both entities immobile in the process. Initially, Nenmeri found this strategy a poor one. She asserted that Miriel would soon run out of strength and that she would simply kill her assailant once that time came. Miriel took this opportunity to correct her fellow entity, pointing out that she was not meant to survive this capture. Wasting no time, Miriel immediately called for aid to her closest sibling: Riatan, the entity of the Hollow. Hearing Miriel’s request for aid, Riatan immediately launched himself from the frozen north of Ithaqua to the Areish mountains. Upon his arrival, few words were exchanged aside from acknowledgment of an agreement between the two that call one another sibling: to split their spoils down the middle. Taking the deal literally, Riatan manifested some of his essence as a short blade and set to work butchering the helpless Nenmeri, whose cries of agony filled the entire realm. With their grim work done, Riatan and Miriel divided the essence equally and set about absorbing it. However, a portion of their spoils soon eluded them: perhaps as a final act of Nenmeri’s will, or something entirely different, many of the strands that formed the now deceased entity bound together to form a shimmering tapestry of Divine energy. The tapestry resisted attempts made by the two to extract any further energy from it, causing them to abandon the rest of their spoils as they set about furthering their own ends elsewhere in the realm. With the tapestry abandoned, it was left to the mortals of Aetherius to examine and attempt to utilize. It was soon discovered by Lynyssa and Galt that a mortal could carefully remove threads from the tapestry and infuse a sect’s altar with the energy within those threads. Soon after this discovery became public, the courtyard outside the dead god’s temple became a bloodbath. Even now, as the threads dwindle, mortals do battle in an effort to salvage some of the power of Nenmeri’s remaining essence for themselves and their sects. Yet, that is not all… questions remain. Why did Miriel and Riatan decide to put Nenmeri to death? What is it they intend to do with their newly bolstered essence? What do the remaining entities think of such an act? Only time shall tell. **Categories:** Event --- ### [Nexus Updated](https://www.imperian.com/2018/03/22/nexus-updated/) **Published:** March 22, 2018 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/03/client.jpg "client | Imperian") We’re pleased to announce that the new version of Nexus is now live at . Full documentation can be found here: [http://nexus.ironrealms.com](http://nexus.ironrealms.com/). Full **list of updated items:** For those who don’t remember the specifics of the update, here’s the list again: - The scrollback system has been rewritten, fixing issues with the scrollback position jumping around when text was received from the game. - Double-clicking the scrollback window will now close it. - The logging system was overhauled, removing the over-time lag that would happen while logging was active. The timed playback of logs was removed, but this allowed a greater amount of text to be logged than before. - New configuration options were added: - “Copy on select” will automatically copy selected text in the main output window to your clipboard. - “Show timestamps in logs” will toggle whether to show timestamps in logs. - “Prepend history on logging start” will prepend the existing text in your output window to the beginning of the log. - Copying text from the output window no longer places an additional blank line between lines. - Simplified scripting actions now support hex color code entry when picking colors. - Simplified scripting will now autocomplete variable names with or without the @ symbol. - Simplified scripting now has an action to modify the buttons (Labels, commands, and highlight status). - API functions were added for the button manipulation. - buttons\_set\_label(id, text) - buttons\_set\_commands(id, cmds) - buttons\_set\_highlight(id, on\_off) - buttons\_set\_default(id) - Entering a room with something you have targeted will now correctly show the map and other room information. For a full list of features, check out and you can log in right now and use it at . If you encounter any issues or would like to offer feedback about Nexus, please use the feedback form in the settings window (click on the cog icons in the lower-right of the main window). **Categories:** New Feature --- ### [Fireworks, Papercrafting, and Apothecary](https://www.imperian.com/2018/03/22/fireworks-papercrafting-and-apothecary/) **Published:** March 22, 2018 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/03/fireworks.jpg "fireworks | Imperian") We’ve just loaded Imperians long-promised tradeskills: Fireworks, Papercrafting, and Apothecary. ## Papercrafting Papercrafting is the art of making paper, letters, and journals. Initially, the crafter can only create paper. Paper is used in the creation of the other Papercrafting products. A transcendent crafter may create scrolls, letters, journals, books, and tomes. We have finally moved this skill from Artistry and created Papercrafting. Let the rejoicing begin. ## Fireworks Fireworks is the tradeskill of the pyrotechnic. The skill allows the practitioner to create a variety of fireworks, each one having a different effect. Some cause effects in the same room while others will be displayed across an entire area. Some fireworks allow the crafter to submit ANSI art which may be seen in many rooms. Boomcrackers, smoke bombs, fire fountains, and massive fireworks can be made by those with this tradeskill. ## Apothecary Apothecary is a skill which allows the user to mix a variety of ingredients to create oils, perfumes, soaps, candles, and a variety of cosmetic items. Don’t be fooled by how short this list is. It comes with new commodities you need to gather and harvest and a plethora of different cosmetic types. You can make lipstick, toenail polish, face powders, and more. You may find the full help files for each of these new skills: [HELP ](https://www.imperian.com/game-help/?what=papercrafting)PAPERCRAFTING, [HELP FIREWORKS](https://www.imperian.com/game-help/?what=fireworks), and [HELP APOTHECARY](https://www.imperian.com/game-help/?what=apothecary). **Categories:** Uncategorized --- ### [The Best Bugs are Dead Bugs](https://www.imperian.com/2018/03/09/the-best-bugs-are-dead-bugs/) **Published:** March 9, 2018 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/03/bug.jpg "bug | Imperian") Here are the changes from today’s #BugDay. Huge thank you to all the players that came and hung out with us. Look forward to the three new trade skills and major classlead updates coming in the next few days. - Updated Thespia AB files to include SING ALL - Gromgar in Skegdald works once again. - You can now quickly check amulet charge strength with – AMULET CHARGE (HELP AMULETS). - LESSONS now shows an -estimated- number of lessons needed to max the skillset. - Fixed a problem with the Celidon caretakers quest. Specifically turning animals back in and some issues with the Hippo. - gmcp.room.details now includes whether the room is ‘indoors’, ‘considered indoors’ (for example, due to a canopy), or ‘outdoors’. - gmcp replica attributes now include ‘a’ if it’s a mob that is agro to you. - The Beast relic has been fixed and will summon mobs as detailed in the help file. - You can now check your cult or sect relic points at an altar with CULT RELIC POINTS. - Several changes to players messages when looking at a room. All of the cosmetic messages are hidden if the player has recently been in combat. This includes things like the demonic sigil, aspect look messages, and artifact cloak messages. - A sniffing handkerchief can be put in the glass box now. It was not properly flagged as an artifact. - Sentry lantern, propaganda poster, and pet glance will work cross plane correctly. - The balm of emboldening no longer works on mobs already affected by it. - Sentry lanterns now work on the Tome of the Rashirmir portal. - You will no longer appear to be sitting with yourself if your pet glances into your room while you’re sitting. (Same goes for lying down). - Ordering a pet to GIVE ALL doesn’t also hand over the saddle anymore. - The plague area maluses have been added to the Champions help file (Not actually in yet, but it will be soon). **Categories:** News --- ### [Imperian's Level 100 Challenge](https://www.imperian.com/2018/03/02/imperians-level-100-challenge/) **Published:** March 2, 2018 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/03/armour.jpg "armour | Imperian") Imperian is running a unique contest for the month of March. All new characters created this month that can manage to reach level 100, will instantly receive 1,000 bound credits for free. **That’s right, 1,000 FREE Credits.** If you want to take advantage, you need to jump in soon so you have time to reach level 100 before the end of the month. Good Luck! Log in and start playing right now at: https://play.imperian.com/ Good luck! **Categories:** Event --- ### [Feburary Change Log!](https://www.imperian.com/2018/02/23/feburary-change-log/) **Published:** February 23, 2018 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/02/book.jpg "book | Imperian") Not only have the following changes were made, but we are knee-deep in a major Classlead update. The update will not only include profession fixes, but we will be making some changes to movements, escape skills, and speed artifacts. Look for those to be completed and released before the end of the month. Here are the changes we’ve had this month so far. - CONFIG PATHFINDING WINGS on/off has been added to control whether you want to use wings while pathfinding. - CONFIG SPEEDWALKING has been removed and replaced with CONFIG PATHFINDING DESC brief/verbose - PATH GROUP on/off has been removed and replaced with CONFIG PATHFINDING GROUP on/off - All token items can be bought all the time. We dropped the rotating stock. - LURE will work against the alluring gem. This is not a bug. - Portals from Rashirmir tomes will indicate the room they are linked to when you probe them. - The aetheric disruptor now keeps the unseen eye from listening to it. It does not dispel unseen eye. - Fixed the problem with some towne and city shops reopening on the new year. - Fixed a problem with psioloite appearing to break the same limb multiple times in one spasm. - Fixed a problem with Kiesti keeping the sand dollar when you do not have the bucket in your inventory. - The living mountain movement has been fixed. - You can now indite bows. - Fixed a problem with double stinky messages. - TOUCH BUTTERFLY will no longer clash with the tattoo and the bonecasting ability. - Increased the chances of having a random encounter with the repugnant imp. - Increase the average credit payout for gladiator tickets from 3 to 5. - Posters and pet glance will now show players cross plane better. - Increased the time on the Triangle of Fortune to one hour. - Fixed a bug that indicated guilds had free rooms available when they did not. - Fixed a message and balance problem when flying with an icewyrm. - Pitched and bomb arrows will actually destroy walls now with SSHOT. - Mutant rats are back in the old Stavenn sewers. - Ithaqua now has its own version of the bait game. - Several small quest adjustments and fixes. - Fixed a major issue with MXP tags in org help files where you use the ^ tags to mark words you want to make commands. It looks like some files have the ^ character opening some lines and then not closing them. I have put in some code to help deal with that. - The balm of emboldening has a cooldown message now. - Artifact weapon tokens can now be used for purchasing flintlocks. - Fixed a problem with some inventing chemicals continuing on after an arena death. - Fixed a problem with the oil of silence allowing tells from the room it is in. - Fixed some problems with the towne attendants reporting who last delivered the figurine. As outlined in HELP PRODUCTION. - The slanted tree in Gordul no longer looks like a propaganda poster. - The warden in Kenuba will drop the key to the door once again, for those of you looking to bash those mobs out. - The roots in the Inner Feinhorn have been fixed. - You can now trade in the divination crystal with the artifact trade in commands. - The command NAMECHECK can be used to test names for various reasons. Such as before using the Tome of the Unborn. - Lots of other minor quest fixes. - Tome of the Rashirmir cannot be found with Iluma now. - Clear summoned creatures better when you use the ethereal mirror. - Fixed a problem with flintlock and blunderbuss damage being a little crazy sometimes. - Fixed a problem with exploration including some stockrooms. - The coin game in En’aruna with Brianka has been reworked. - Food Pellets can only be used on pets now. - Cleaning up our message database which is out of control. Remember, you can preserve messages you do not want to lose. Check out HELP MESSAGES and Announce Post 3735. - Trenches and mob armies, in general, have been completely removed from the game. I have left the traders in your cities, and if you would like them re-purposed or just removed, please message me or orgrequest it. - Spinning crystals from crystalbinding will no longer change their room description so the customised message can be enjoyed by all! - Weaponmastery proficiency can now be changed once every hour. - Pets will only deliver items they are holding when returning from ratting, fishing, or when explicitly told to deliver an item. This means they will not accidentally deliver items when told to track to a player. They will give items to a player when told to return. - Pets with gathering must now be told when to use the ability. ORDER GATHER and ORDER UNGATHER - Pets can now be told to ORDER PET DROP ALL and ORDER PET GIVE ALL TO . ALL or EVERYTHING will work for both commands. - Abirader no longer asks you to deliver packages to Stavenn. - Bones no longer hit flying targets. - Was able to remove the small silver tokens dropping from random mobs. If you see any, please grab the number and report it as a BUG. **Categories:** New Feature, News --- ### [2017 Year in Review](https://www.imperian.com/2018/01/08/2017-year-in-review/) **Published:** January 8, 2018 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2018/01/knight.jpg "knight | Imperian") Greetings Imperianites! It is once again time for our annual report for the year and to let your know our plans for the next. We hit some of our major goals this year with the new profession and some improvements in existing PK systems. We did not get through all of the major PK systems, which was one of our main goals, so that will continue into this year. ### ENGINEERS We released Engineers with new combat mechanics that are different and interesting. We are currently working on tweaking some of the finer points of the profession, including the commodity costs associated with inventing. Dec, our volunteer coder did a huge amount of the code work and Eoghan helped significantly with the design for this profession. We really appreciate the effort from both of them. We would also like to thank the beta testers that helped clean things up. In particular, Galt and Sarrius who spent many hours on the beta server testing abilities. ### RAIDING City raiding came on the scene at the end of 2016. We spent the first part of 2017 making improvements to raiding, including new objectives, better guard dispersion, and more. We have made some other smaller adjustments to it over the year and will continue to work with it into 2018. We would like to make raiding a bit more streamlined and offer a couple more objectives. ### LEYLINES 2017 started with the destruction of Stavenn as we released leylines. Leylines have proven to be a popular mechanic that help to explain how the powers of Diachaim and how they move and pool across the world. Leylines and their associated surges will see some improvements and changes in 2018 as we update the Champion and Aspect systems. ### ORGANIZATION SIZE One of our goals that started in 2017 and will continue into 2018 is the consolidation of organisations. The goal of consolidation is to create larger groups of players in fewer organisations. 2017 saw the destruction of Stavenn and 2018 will see some further changes in this direction. We will be meeting with city leaders over the next few of months to plan events for the circles in an effort to make events that will be interesting for everyone involved. One concern we have, which has slowed this process, is pushing circle enemies into a single organization, so this will be something we discuss options for over the next few months. ### QUESTS A significant amount of time was put into improving hundreds of quests in Imperian. This will continue into this year. In particular the area of Al’drym was completely revamped and several others were formally put into the quest code. ### COMBAT COUNCIL, BUG DAYS, and TWITCH STREAMS We have made a concerted effort to work directly with players this year to identify problems and communicate what is happening. We have been holding monthly “Bug Days” to immediately fix anything in the game that has been bothering you. Bug days revolve around answering questions, explaining why things work the way they do, and making adjustments based on the conversation, as it happens. In addition, we have updated our bug reporting software to make sure that bugs and ideas are quickly seen and addressed. We have been holding Twitch streams to converse directly about specific aspects of the game world. We also spend this time answering questions you have about the game, direction, and why we do things they way we do. We created the Combat Council to identify and fix major, overarching system problems in the game world. The Combat Council helped develop the resurrection revamps and statpack re-balancing. It has identified several problems in movement, speed artifacts, and holding skills which will be addressed early in 2018 as we begin a major classlead round. We will be taking new people onto the council in 2018. ### ENTITIES Players have made it very clear they want more divine interaction in Imperian. We are working on making this happen. We currently have 6 new entities which will start joining cults and sects over the next couple of weeks. We will be looking to take a few more over the next couple of months. We’ve had feedback from players on how they would like to see increased entity influence over what happens in the game world. We will be making some changes to the entity system over the next few months to allow for this. This will probably mean entities will be able to directly influence your actions more, but this seems to be what players are looking for. We will be getting more feedback about this over the next few weeks. ### NEW WEBSITE and NEXUS UPDATES We released a new website this year with improved functionality and mobile device compatibility. We also made updates to the Nexus client, improving speed, system settings, accessibility, GMCP integration, and more. This continues constantly at the IRE level and we are currently working on a significant speed improvement. ### EVENTS As stated last year we slowed down the pace events so we could focus on overall improvements to PK systems. As a result we held a couple major events. The destruction of Stavenn happened early in the year and the finalization of the Death’s Door event happened in the later. We are planning several smaller events for this year with some permanent codified systems that can be used on the side. ## What are the 2018 plans? ### CLASSLEADS With Engineers released we are beginning a major classlead round now. It will include overall changes to movement, speed artifacts, and holding skills. Each profession and skillset will get a serious look. We be adjusting the abilities in those skillsets to make PK and PvE more balanced. We will also be looking for ways to improve bashing and RP by adjusting or adding new abilities. ### CHAMPIONS AND PLAGUES This is one of our major projects for early 2018. We want to improve the Champion systems to give it more meaning and worth. This includes better PK and bashing perks, unique abilities, and more. ### ASPECTS AND MONOLITHS This will be the main feature updates for the year and is something we’ve been thinking about quite a bit. It will not happen until after the Champion update, so things may change, but we want to make a significant addition. Currently the plan is to create endgame skillsets for each aspects type: Terror, Life, and Change. This will not be three full skillsets for each aspect, but rather a single skillset, per aspect type, with PvE and PvP abilities strong enough to compete with regular professions in the game. Players would use experience or another form of currency to learn the abilities instead of lessons. This means a player could be level up to aspect, gain all of the aspect skills, and be competitive in PK and bashing without spending lessons on those abilities. ### NEW PROFESSION This is a tentative goal for 2018. We would really like to hit it, however, the Aspect skillsets will take precedence. A new profession may get pushed back in order to make sure Aspects are pure, 100% awesome. Engineers were “high tech” and this profession will likely revolve much more around primitive magick and diachaim as a power source. ### BUGS and QUESTS We will continue to put a high focus on releasing weekly bug updates and quest fixes as we progress through 2018. In fact, Dec just put in a new addition to our bug software to make locating and reproducing bugs easier. ### ORGANIZATION CONSOLIDATION This was mentioned previously, but I will reiterate here. We will be meeting with organisations to come up with interesting events that can lead to the consolidation of orgs. Previously this revolved around removing orgs and combining them with others, however we are open to other ideas as well. ### OTHER STUFF We have plans to get a shop update and improved newbie tour done as well. Back end changes were made to the newbie tour in order to prepare for some of these changes last year. There are also various little events and smaller projects that will get pushed out as we go through the year, but we do not want to commit to all of those at this point. That’s it people. We hope this lays out the road map for the year in a way that helps you see where Imperian is going. Thanks for your continued support and have a good 2018. **Categories:** News --- ### [New Volunteers Positions on Imperian](https://www.imperian.com/2017/10/11/new-volunteers-positions-on-imperian/) **Published:** October 11, 2017 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2017/10/entity.jpg "entity | Imperian") We are currently taking applications for Entity roleplay positions on Imperian. This position is very different then what we have done in the past. The positions are strictly for RP entities only. **Players on Imperian will NOT have to give up characters** as we have previously done with admin/roleplay entities. The volunteer will not be required (or even have access) to build, script, or code at all. They will not have access to bugs, issues, or anything else admin related. They will exist for the sole purpose of roleplaying and building a following. The mission of the RP entity gain knowledge of the world by interacting with characters. This interaction will help them create a theme for their character (death, life, love, shadows, war, whatever). As they build on this theme they will create a following, roleplay that theme with their followers, and increase their influence in the game. Significant knowledge of the history of the game is not initially required (although it is nice), as the user will begin as a new, godlike being known as an Entity. New entities born into the world have no knowledge of what has happened before that point in history. They will quickly learn these things as develop into a more powerful being. As an entity progresses it will evolve, taking on new forms. It will eventually be able to join with a player formed cult. The cult members will worship this entity. Eventually, based on activity, the entity will be able to evolve into a final form, progressing the cult forward into a sect. RP entities characters will have a limited set of commands. These commands will revolve around instantaneous movement, communication, and rewarding followers. Entities will always be visible to characters and cannot hide from who lists or in rooms with other characters. Entities cannot PK or be killed. The more time an entity character is online, interacting with players, the sooner they will be able to evolve, take on a cult, and progress into a sect. Note: Imperian users playing an entity will not be able to create a cult/sect outside of their main characters circle as this would create a conflict of interest. They will not be allowed to initially join their own cult/sect, however we may relax that rule per individual player review. Players will never be allowed to be their own cult/sect leader. If you are interested playing an entity character, send an email to jeremy@imperian.com with the following information: 1. Real Name 2. Character Name(s) 3. Real Age (You must be 18 or older) 4. A summary of how you would play your entity. What circle and theme would you be aiming at. How would you make your character unique and not just a generic god-like being? Looking for more then a few sentences in this summary. Please spend some time with this, as it will be how we judge if you are suitable for the role. **Categories:** News --- ### [Recent Updates](https://www.imperian.com/2017/07/28/recent-updates/) **Published:** July 28, 2017 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2017/07/tree-door.jpg "tree-door | Imperian") Loads of updates on Imperian this week. Here is a full list for your pleasure. - Fixed a couple skillsets that showed all lessons as learned. - Put Terrestrialism into the new AB system. Somehow it was missed - Fixed yet another problem with mutual allies and the Allegiance Pin. - Fixed the Devil Salts to properly use the AGREE command. - Fixed Devil Salts to cooldown properly. - Fixed a problem with the Orb of Ambiance not displaying messages. - Fixed a problem with Preserver bags not using up red shards. - Fixed a problem with the Pearl earring increasing tumble balance times. - Raiding mobs will no longer yell for help when getting beckoned. - You can no longer FLY out of ethereal shackles. - Can no longer summon a Barghest while off balance. - The Barghest will no longer block attacks if the owner has disloyalty. - Mob shouts will show up in GMCP now (and the Nexus comm window). - Bounties have changed. By default they are now org only. You can specify them for the CIRCLE only or OPEN to everyone. Org enemies are always excluded from completing bounties. See HELP BOUNTIES for the syntax. - You must AGREE to quit clans, townes, sects, and cults now. - Trailblazing campgrounds are removed from the world when changing professions now. - There is now a second level of dashing. If you have the skill twice, mass will no longer stop the skill. For example, if you have the predation skill and the artifact, you will dash even with the mass defense. You can get dashing via the racial ability, sabotage, predation, and an artifact. - Pathfinding will now properly use newbie portal and phoenix wing exits. This is currently being evaluated and may be reverted if it causes performance problems. - The Wheel of Fortune will no longer give out the 24 hour XP bonus if you already have it. - Snubbing will block shouting and yelling now. - Added mount as a new GMCP Char.Vitals key. - New titles: Broken, Soulful, Glorious, Sleepy - You can no longer shout or yell if you’re burrowed. - Crevonix creates an exit down after being defeated, preventing another trap room. - The statue in v24643 in Magglix’s Courtyard will now accept the corpses of the crystallized wolves in the area in addition to the crystallized ogres it took. Also raised the gold per ogre to 200 per, and max the gold per wolf 100 (on par with their difficulty/level). This is not currently part of a quest, but we will fix that eventually. - The female fire statues sold in the Magma Vents no longer have a blank ambient message. - No longer possible to get stuck in Pixie Cave in Aoash Forest. Out exit is permanent, while In exit is temporary. - No longer possible to get stuck on the plank in Karakas Shipwreck. Linked the exit two-way. - Is it possible to cure these patients? This quest has been updated with new dialogue and improved rewards. - The lost relics of Kinsarmar: This quest has been updated with new dialogue and has been moved to a location where he’s not behind a locked door. - Jabla’ot in Antioch has been fixed and his messenger quest has been updated and improved. - Kill the Giant Shark : Updated the quest and increased the rewards. - Get Scales for Kiaranaya : Updated the quest and increased the rewards. - Rare Mushrooms: Updated the quest and increased the rewards. - My Sister is a Prisoner: The quest will complete when you lead her into her brother’s room, instead of only when you greet him after leading her there. - Updated the following Al’drym quests: - 274. Poison Falia’s stew - 275. Help Falia Cook Stew - 276. Rescue Hibagon’s Friends - 267. Slay One-hundred Al’drym Trolls - 268. Slay One-hundred Al’drym Demons - 269. Corrupt the Al’drym Creatures - 270. Purify the Al’drym Woods - 272. Assassinate the Centaurian Sages - 273. Capturing Falia! - 274. Hibagon’s Leash - 277. Awaken the powers of the Great Sage - 278. Slay the Dryad of Al’drym - 279. Wrestle the Mist Demon - 280. Arcane Archaeology - 281. Spiders for the Fire Sage - 282. Evil in the Water - 505. Zarenvin’s Revenge - 1208. Cleanse the Al’drym Woods - 1209. Corrupt Higabon - 1211. Taint the Al’drym Woods - 1212. Hibagon’s Boulder - Updated the following Gordul quests: - 271. Help Us With Our Farm Work - 1060. Bring Back Bessie - 1061. Fixing to Fish - 1062. Plow the Fields - 1063. Bring in the Lumber - 1064. Mine the Mine **Categories:** News --- ### [Lore Twitch](https://www.imperian.com/2017/06/29/lore-twitch/) **Published:** June 29, 2017 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2017/06/space.jpg "space | Imperian") Imperian Twitch, Round Two, will be held on Friday, July 7th at 22:00 GMT. That is 3:00 PM PT and 6:00 PM ET on Friday. Here is the URL for our Twitch channel: The main topic discussed will be the lore and story surrounding Imperian. Particularly, I would like to touch on the Breaking, how Diachaim works, and how magick came into being and functions. However, please email or message me with any other topics you would like us to discuss and we’ll try to spend time on it. As always, we will answer questions during the stream that deal with the topic matter and will provide time at the end to answer questions about Imperian or Iron Realms in general. Here is the URL one more time, be sure to bookmark it: **Categories:** Upcoming Event --- ### [Clockwork Design Contest](https://www.imperian.com/2017/06/19/clockwork-design-contest/) **Published:** June 19, 2017 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2017/06/golem.jpg "golem | Imperian")As we teased on Twitter a couple days ago (, Imperian will be holding a design contest. This contest will be followed by a Great Hunt. How do these things go together you ask? Let me explain. Merriwether Nightingale is looking for designs for clockwork creatures from mechanically enthused characters. She is looking to create powerful assistants that can help him work in the lab and defend his humble home. Once the contest is over, Merriwether will build the winning designs which will lead to a Great Hunt. I think you can see where this is going. You can find Merriwether, and her brother Cobham, in the Ravana Hills. Submit your clockwork creature designs by emailing her at merriwether@imperian.com. Please put “Merriwether’s Design Contest” in the subject line. Each design must include the following: 1. A short desc: a small, pink pig 2. A room desc: A small, pink pig stands here in a small puddle. 3. An extended desc: This pig has soft pink skin and a cute curly tail. Its skin is spotted with mud. It hops from puddle to puddle, waggling its tail and oinking contently. 4. An enter message: A small, pink pig waddles in from the $DIR. 5. An exit message: A small, pink pig squeals as it waddles away to the $DIR. 6. A death message: A pitiful, pink pig lies dead on the ground. 7. Three attack messages: A pink pig charges, ramming you with its cute little head. The top three designers will get 250 credits and a special honors line. All characters who enter the contest will receive a credit reward. Note that each designer can only win once, but you can enter multiple times to increase your chance of winning. We will be selecting the top three designers. The deadline for entry is July 1st and the Great Hunt will be on July 8th and 9th. More information about the Great Hunt will be released soon. **Categories:** Event --- ### [Us versus Them](https://www.imperian.com/2017/05/26/us-vs-them/) **Published:** May 26, 2017 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2017/05/maze.jpg "maze | Imperian") Another weekend, another set of events. We are running eight arena events this weekend on Imperian. The top five contestants will win credit prizes. 50, 40, 30, 20, and 10 credits each. For more information read [HELP OVERRUN](https://www.imperian.com/game-help/?what=overrun) and [HELP WARZONE](https://www.imperian.com/game-help/?what=warzone). All time are GMT. **Saturday, May 27th, 2017** - 00:00: Overrun - 06:00: War Zone - 12:00: Overrun - 18:00: War Zone **Sunday, May 28th, 2017** - 00:00: War Zone - 06:00: Overrun - 12:00: War Zone - 18:00: Overrun Please message or email me if you have any questions or experience any problems. Have fun! **Categories:** Upcoming Event --- ### [Find It Weekend](https://www.imperian.com/2017/05/19/find-it-weekend/) **Published:** May 19, 2017 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2017/05/wander.jpg "wander | Imperian") Remember that we are running eight events this weekend on Imperian. All of these event revolve around finding items across the world of Imperian. The top five contestants will win credit prizes. 50, 40, 30, 20, and 10 credits each. For more information read [HELP SOUL TRAP](https://www.imperian.com/game-help/?what=soul-trap) and [HELP HUNTGAME](https://www.imperian.com/game-help/?what=huntgame). **Saturday, May 20th, 2017** - 00:00: Soul Trap - 06:00: Gemhunt (PK On) - 12:00: Soul Trap - 18:00: Gemhunt (PK Off) **Sunday, May 21st, 2017** - 00:00: Gemhunt (PK On) - 06:00: Soul Trap - 12:00: Gemhunt (PK Off) - 18:00: Soul Trap Remember we have events for the next two weekends as well. In addition, we have double XP Thursdays running for the month of May. Have fun! **Categories:** Event --- ### [Wheel of Fortune Update](https://www.imperian.com/2017/03/01/wheel-of-fortune-update/) **Published:** March 1, 2017 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2017/05/dice.jpg "dice | Imperian")We have changed up the Wheel of Fortune for March. - Free spins will continue and are unchanged. - We have removed website spins. - We have changed how paid spins may be purchased in the game with credits. We have increased the average payout per spin and increased the base cost to 30 credits each. The more spins you purchase at once, the less each spin will cost. This ranges from 30 to 25 credits each. Entering the command SPIN PURCHASE will display the total price for the spins. The payout has been changed. We have removed many of the old things that people were tired of, like title tokens, and increased the chance for large credit payouts. The change to get ethereal items has been reduced. The new consumables from last month have been added to the rewards with a high chance. Every spin will receive: - one random assembly piece. In addition each spin will get one of the following: - From 50 to 500 credits. (The chance has been significantly increased) - Oblong Transmitter - Phantom Beacon - Dispersing Charm - Glacial Bomb - Holocaust Bomb - Taming Certificate - Scepter Gems - Ethereal Boots - Ethereal Cloak - Ethereal Pellet - Ethereal Nosering - Ethereal Ring - Ethereal Rope - Ethereal Mirror - Ethereal Shackles - Ethereal Chain - Treasure Maps [HELP WHEEL](http://www.imperian.com/game-help/?what=wheel-of-fortune) and [HELP PROMOTIONS](http://www.imperian.com/game-help/?what=promotions) is updated with this information. **Categories:** Uncategorized --- ### [Obelisk and Outpost Update](https://www.imperian.com/2017/04/13/obelisk-and-outpost-update/) **Published:** April 13, 2017 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2017/05/building.jpg "building | Imperian") Please let me know if you encounter any bugs. This touched a lot of code and while I have tested it fairly thoroughly, we all know how that goes, sometimes. Please feel free to ISSUE any major problem or message me directly. You can also post feedback here: ### Obelisk and Outpost Update - Outposts can no longer protect other outposts. - Outposts are destroyed, not captured, when they are successfully attacked. - As outposts are destroyed, we have reduced the cost of a new outpost to 100 stone, 100 wood, 50 sinn, 50 steel, 50,000 gold. - You can no longer disable outposts, you can just dismantle them. The command CITY OUTPOST DISABLE has been changed to CITY OUTPOST DISMANTLE. - We have remove the Efficiency Obelisks as it makes makes protecting obelisks too easy. In addition is makes an uneven number of obelisks for less sharing. - We have moved the SHARD COMBINE ability to Shard Usage level 10. - Aryana Attunement abilities 4 and 5 have been combined as a single level 5 ability. Deathsight area. - Efficiency Attunement 4 has been moved to Aryana Attunement 4. Comm production speed. - Combined Moradeim Attunement 2 and 4 as a single level 4 ability. FOCUS MORADEIM BYPASS. - Efficiency Research 4 has been moved to Moradeim Attunement 2. Increased lesson learning - Sukhder Attunement 1 and 3 are combined as a single level 1 ability. No mana cost and longer lasting Sukhder focus. - Move Efficiency Research 2 to Sukhder Attunement 3. Plunder caravans 15% faster. - Switch SHARD CLOT (Aryana Research 1) with sleep regeneration (Aryana Attunement 1) - Switch SHARD WALL (Moradeim Research 3) with shard harvest speed (Moradeim Attunement 3) We have changed all of the level 5 research skills for the Nature, True Sight, Aryana, Moradeim, and Sukhder obelisks as follows: **Nature Research 5** Remove the mark in an infused room or yourself. Syntax: SHARD CLEANSE \[me\]. **True Sight Research 5** 100% immune to all seeking skills Lasts 60 seconds and costs a red shard. Syntax: SHARD SILENCE. **Aryana/Moradeim/Sukhder Research 5** Infuse the room AND the character with the power of the specified obelisk. If you leave the room, you can infuse the new room you are in. You cannot infuse over another room. A player must use the Nature Research skill in order to cleanse it first. However, you may overwrite your characters infusion whenever you like. The effect lasts 20 minutes in both cases and costs 1 red shard. Syntax: SHARD INFUSE \[ARYANA|MORADEIM|SUKHDER\] - Any Aryana infused player in and Aryana room with have 20% more maximum health. If two player are both Aryana infused, they will suffer -20% damage from each other. - Any Moradeim infused player in and Moradeim room with have a random 50% resist that will change every 10 seconds. If two player are both Moradeim infused, they will strike each other with random damage types. - Any Sukhder infused player in and Suhdker room with have 20% more maximum mana. If two player are both Sukhder infused, they will deal +20% damage to each other. The effect will last 20 minutes. **Categories:** New Feature --- ### [May Fun!](https://www.imperian.com/2017/05/01/may-fun/) **Published:** May 1, 2017 **Author:** Jeremy Saunders **Content:** ![](https://www.imperian.com/wp-content/uploads/2017/05/book.jpg "book | Imperian") Imperian will be hosting several weekend events for the month of May. Read below for the schedule. ### Great Hunt This Great Hunt will be old school. There are no summoning commands, no easy street. If you want to kill something for points, find it and kill it. Eight separate rounds that are three hours each. Even if you don’t want the prizes, come for the double XP. Prize Schedule in [HELP GREATHUNT](http://imperian.com/game-help/?what=greathunt). In this event all participants will earn prizes. **Saturday, May 6th, 2017** - 00:00 – 03:00 GMT – Round 1 - 06:00 – 09:00 GMT – Round 2 - 12:00 – 15:00 GMT – Round 3 - 18:00 – 21:00 GMT – Round 4 **Sunday, May 7th, 2017** - 00:00 – 03:00 GMT – Round 5 - 06:00 – 09:00 GMT – Round 6 - 12:00 – 15:00 GMT – Round 7 - 18:00 – 21:00 GMT – Round 8 ### PK Weekend Eight separate PK arena events. The top five contestants will win credit prizes. 50, 40, 30, 20, and 10 credits each. For more information read [HELP FFA](http://imperian.com/game-help/?what=ffa) and [HELP BLOODBATH](http://imperian.com/game-help/?what=bloodbath). **Saturday, May 13th, 2017** - 00:00: FFA - 06:00: Bloodbath - 12:00: FFA - 18:00: Bloodbath **Sunday, May 14th, 2017** - 00:00: Bloodbath - 06:00: FFA - 12:00: Bloodbath - 18:00: FFA ### Find It Weekend Eight separate search for items events. The top five contestants will win credit prizes. 50, 40, 30, 20, and 10 credits each. For more information read [HELP SOUL TRAP](http://imperian.com/game-help/?what=soultrap) and [HELP HUNTGAME](http://imperian.com/game-help/?what=huntgame). **Saturday, May 20th, 2017** - 00:00: Soul Trap - 06:00: Gemhunt - 12:00: Soul Trap - 18:00: Gemhunt **Sunday, May 21st, 2017** - 00:00: Gemhunt - 06:00: Soul Trap - 12:00: Gemhunt - 18:00: Soul Trap ### Survival Weekend Eight separate arena events versus mobs. The top five contestants will win credit prizes. 50, 40, 30, 20, and 10 credits each. For more information read [HELP OVERRUN](http://imperian.com/game-help/?what=overrun) and [HELP WARZONE](http://imperian.com/game-help/?what=warzone). **Saturday, May 20th, 2017** - 00:00: Overrun - 06:00: Warzone - 12:00: Overrun - 18:00: Warzone **Sunday, May 21st, 2017** - 00:00: Warzone - 06:00: Overrun - 12:00: Warzone - 18:00: Overrun **Categories:** Uncategorized --- ### [The New Diabolist](https://www.imperian.com/2016/08/12/the-new-diabolist/) **Published:** August 12, 2016 **Author:** Jeremy Saunders **Content:** [![](https://www.imperian.com/wp-content/uploads/2016/12/wizard.jpg "wizard | Imperian")](http://www.imperian.com/wp-content/uploads/2016/12/wizard.jpg)Whispers of a Diabolist were heard within Stavenn and Khandava, calling any who would listen to her bidding. She opened a portal, allowing residents the ability to meet her on the edge of the Planes. Caelya was the one to answer the call and stepped through. It is there she met the Diabolist and was told of a new found power that those within the Diabolist profession can wield. She explained how Sola’rae’s work has allowed her to connect to the Pit and Spirit planes through the pocket created by soul energy. It is there her and Caelya spoke of the power of Ritualism, the ability to scrawl symbols in the air with their daeggers. She then spoke of Nightfall, and how it can allow a Diabolist to pull a demon from the Pits or a spirit from the Underworld through the Rashirmir, twisting it to do their biddings. She then told the Prophetess she required aid in creating a wraith, this will then allow her to spread her knowledge to other Diabolists, allowing them to grown in strenght and power. The Prophetess agreed, but only because she seeks knowledge, and so they began. The Diabolist used what power she had to call into the Pits, pulling a beastly demon out through the Rashirmir, its body distorted and wavering in and out of view. She began scrawling ritualistic symbols in the air, creating a circle of power around her, drawing the beast to her. Caelya protected the Diabolist as she worked, creating a barrier of Necromatic energy to keep her safe as she continued her ritual. Once the ritual was complete a burst of energy escaped the Diabolist, binding the demon to her, thus morphing its form into a fiery wraith. She then completed the binding of her and the wraith, allowing all Diabolist to hold the power she has discovered. Now all Diabolist can command their Ouroboros through Malignosis, scrawl symbols with their daeggers through Ritualism, and summon wraiths from the Pits and the Underworld through the Rashirmir with Nightfall. **Categories:** Event --- ### [The Triumphant Lord](https://www.imperian.com/2016/08/09/253/) **Published:** August 9, 2016 **Author:** Jeremy Saunders **Content:** [![](https://www.imperian.com/wp-content/uploads/2016/12/implord.jpg "implord | Imperian")](http://www.imperian.com/wp-content/uploads/2016/12/implord.jpg)A bestial scream rang out over the realm as it was revealed Oassaosh, the Imp Lord was triumphant in his endeavor to gain the most soul energy. With the aid of his wife, Tsiania the Pixie Queen, the Imp Lord was empowered and shot up through the spirit realm to burrow his way into the physical plane. Once there, the spirit inhabited a statue which had been fashioned after his own visage in Caanae. When it was certain the Imp Lord required more help, the Pixie Queen implored the mortals of the realm to further aid her husband by empowering his new body. Those willing to help Oassaosh in his crusade against the Legion can now find him in Caanae where he lies in wait, gathering his strength for his impending attack. **Categories:** Event --- ### [Month of Scares' Game Week!](https://www.imperian.com/2016/10/08/month-of-scares-game-week/) **Published:** October 8, 2016 **Author:** Jeremy Saunders **Content:** [![](https://www.imperian.com/wp-content/uploads/2016/12/halloween.jpg "halloween | Imperian")](http://www.imperian.com/wp-content/uploads/2016/12/halloween.jpg) For the week of October 9-15th, Viotre, Master of the Skeleton Games will be hosting a week of events! We will be handling prizes a little differently this time, so read carefully! In an effort to allow more players in various time zones a chance to participate, we will be testing a scheduling system for the week. What that means is there will be little to no announcement as to the places of players while a game proceeds, or a large announcement at the end as to who placed. All of the participants will be logged, which Elokia and Hexe will review as they’re able. Prizes will be distributed sometime after a game has concluded, but rest assured you -will- receive a prize if you place! Randomized prizes unique to these events will be handed out to players who place 1st, 2nd, or 3rd within any event. There is an exception to this, however! Those who place 1st, 2nd, or 3rd in the Bait the Frog games will receive an exclusive frog mount to call their own! Please be aware you can only win one frog during the week of events! If you participate in multiple bait the frog games and place in each, you will still only receive one frog for your efforts! Among the prizes will be a special tameable fairy, a vanity pet, a special mug, and an item that gives you a custome enter/exit message. The schedule will be as follows: Day One: Sunday, October 9, 2016 - 0:00 – Bloodbath - 4:00 – Pumpkin Hunt - 8:00 – Bait the Frog - 12:00 – Warzone - 16:00 – TeamFFA - 24:00 – Shadow Lovers Day Two: Monday, October 10, 2016 - 1:00 – Memory Match - 5:00 – FreeforAll - 9:00 – Freeze Tag - 13:00 – Pumpkin Hunt - 17:00 – Bloodbath - 21:00 – Deathball Day Three: Tuesday, October 11, 2016 - 2:00 – Overrun - 6:00 – Shadow Lovers - 10:00 – Warzone - 14:00 – Bait the Frog - 18:00 – FreeForAll - 22:00 – Pumpkin Hunt Day Four: Wednesday, October 12, 2016 - 3:00 – Shadow Lovers - 7:00 – Blood Bath - 11:00 – TeamFFA - 15:00 – Warzone - 19:00 – Freeze Tag - 23:00 – Memory Match Day Five: Thursday, October 13, 2016 - 4:00 – Pumpkin Hunt - 8:00 – FreeforAll - 12:00 – Shadow Lovers - 16:00 – Freeze Tag - 20:00 – Warzone Day Six: Friday, October 14 - 0:00 – Bait the Frog - 5:00 – TeamFFA - 9:00 – Deathball - 13:00 – Pumpkin Hunt - 17:00 – Bloodbath - 21:00 – Overrun Day Seven: Saturday, October 15 - 1:00 – Bloodbath - 6:00 – Pumpkin Hunt - 10:00 – Memory Match - 14:00 – Bait the Frog - 18:00 – TeamFFA - 24:00 – Scavenger Hunt **Categories:** Upcoming Event **Tags:** halloween --- ### [Raiding in Imperian](https://www.imperian.com/2016/12/14/raiding-in-imperian/) **Published:** December 14, 2016 **Author:** Jeremy Saunders **Content:** [![](https://www.imperian.com/wp-content/uploads/2016/12/knight.jpg "knight | Imperian")](http://www.imperian.com/wp-content/uploads/2016/12/knight.jpg) Raiding has officially come to Imperian. While you have always been able to raid, you can now do it with style. You can kidnap citizens from other cities or steal some of their monuments. What better way to show how dominant you are over other organisations? It works like this. By directing a blast of energy with your generator an another city, you can temporarily knock out their archer and telepath defenses. You can then cloak yourself in a miasma which will confuse the guards. This will allow you to enter the city, kill guards, cause mayhem, and steal objectives. There are a variety of benefits to stealing objectives from other cities. From subjecting their guards, to reducing costs in your city. Read all about it here: https://www.imperian.com/game/helpview/imperian/raiding Log in today, cause trouble, and kill some people. **Categories:** New Feature **Tags:** pvp, raiding --- ## Pages ### [Main](https://www.imperian.com/) **Published:** November 10, 2016 **Author:** ironrealms **Content:** # Text Based RPG Game & MUD Game ![](https://www.imperian.com/wp-content/uploads/2016/05/logo.png.webp) [ Play Free Now ](http://play.imperian.com) [ Create A Character ](http://play.imperian.com/?create=true)**Embark on the journey within Imperian using the Nexus Client, [now accessible on Android and iOS.](https://www.ironrealms.com/the-nexus-client/) Ignite your gaming spirit from any corner of the world.** ### [What is Imperian?](http://www.imperian.com/what-is-a-mud/) Imperian is a **multiplayer text based RPG** ( text role-playing game) and a MUD game set in a fantasy-based world. The difference between Imperian and other games is that Imperian is played entirely in text with minimal graphics. This genre of games are called **MUDs or Multi-User Dungeons**. Characters in Imperian talk, trade, fight and even kill each other. They roam the countryside and explore dungeons, killing foul creatures, gather gold and treasure, while increasing in power and prestige. [ Learn More About MUDs ](http://www.imperian.com/what-is-a-mud/) [ ![Imperian Text Based RPG and MUD Game](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/Imperian-Text-Based-RPG-and-MUD-Game-landscape-0f7ee51c9b9dc3312cf4fcd51946bb59-.jpg "Imperian Text Based RPG and MUD Game") ](http://www.imperian.com/what-is-a-mud/) ##### Intense ### Player vs Player Combat Imperian is all about PvP. The game world hosts several systems to encourage fighting between characters. - A **City Raiding** system with objectives you can capture. - **Obelisks of Power** to capture on distant islands. - **Shardfall Locations** to fight over every few hours. - Powerful **Leyline Intersections** which must be influenced. - Build or defile **Holy** S**hrines** to the entities of your choice. - Participate in the **Champion** system to see who reigns supreme. Combat is **not the only to compete** with other players. Can you master the **political system**? Can you become a **master merchant**, putting your competition out of business? Ready to explore a real MUD Game? Enjoy the wind of the inevitable extreme power that derived from Aspects and Monoliths. They will be only held by the mortals who deserve them. Will you one of a man who deserves power? Or you will be a prisoner of your temporary desires? Remember, with this new-age Text RPG, the power can be held by only the one who deserves it! Seek power as much as you need. What’s next in that excellent RPG? As the glorious poets of the North say, “Raise your horns up to the sky, we will drink to glory tonight!”. Raid. Raid the weaker ones. There is no guilt but weakness. Weakness is unacceptable here. Are you weak? Become stronger. [ Learn More About PvP ](player-vs-player-combat/ "Learn More About PvP")##### Thousands of Character ### Skills and Abilities Imperian has **20 different character classes**, or as we call them, professions. Your character can become a necromantic deathknight, a deadly assassin, a crafty ranger, a demonic summoner, a holy templar, and diabolist are just a few of the possibilities. There are over **seventy different** skillsets in Imperian. These skillsets range from things like Necromancy and Curses to Shamanism and Shapeshifting. Each skillset has dozens of different abilities to use while fighting other players or against the foul creatures wandering the world of Imperian. There are **over three thousand different abilities** in Imperian. What type of character will you create? Welcome to Imperian Text RPG, the land of meritocracy! In Imperian, all the skills have a sui generis importance. We dub thee master in Imperian. What kind of profession do you want to have? Would you like to be an artist? Art comes from the heart and it is processed by the mind. Art and artist are trustworthy among society. Thou can be a peccant person as well. Imperian MUD Game will be welcoming you, too. You are able to manipulate the other’s energy when you are one of the Shadowbinding people! Remember, every darkness has a little light inside. In Imperian RPG, we exist together as lightness and darkness. Choose your side. [ Read More About Skills ](skills-and-abilities/ "Read More About Skills") Stay in the loop News and updates from Imperian and Iron Realms, delivered to your inbox. Name Please enter your name. Email Please enter a valid email address. Imperian Iron Realms Please select at least one newsletter. --- **Marketing permission:** I give my consent to Iron Realms to contact me via email for news and updates. You can unsubscribe at any time. Please accept the marketing permission. SubscribeUnsubscribe at any time via the link at the bottom of any email. ### The World The world of Imperian is a vast place, filled with wondrous and dangerous locations to adventure in. Deep oceans, arid deserts, haunted forests, and frozen wastes cover the land, dotted with sprawling cities and humble townships. Explore dark alleys, perilous keeps, jolly inns, and ancient libraries in historic cities. Delve into dangerous dungeons as you traverse high mountains and find hidden treasures within the deepest places of the world. ### A Large Text Based RPG World Imperian has thousands of rooms to find with tens of thousands of different creatures and NPCs to fight and interact with. [ Learn About The World ](info/ "Learn About The World")### The History Imperian has a rich history, covering four distinct ages, spanning back to the creation of the gods and world to the modern period. Learn about the three different realms of existence. The Demonic and Spiritual realms mimic the Material realm on which mortals primarily reside. Beyond those, there are various elemental planes, which may be called upon with various forces of power and manipulated by mortals. ### A MUD Game with Deep History Learn about the Breaking of the moon, which unleashed magick upon the world and led to the creation of three distinct powers in the heavens. [ Learn Imperian’s History ](http://www.imperian.com/the-history-and-mythos/ "Learn Imperian's History") [ Play Free Now ](http://play.imperian.com) [ Create A Character ](http://play.imperian.com/?create=true)#### Want to learn more? [Read our FAQ](http://www.imperian.com/faq/) --- ### [Contacting Support](https://www.imperian.com/support/) **Published:** April 14, 2017 **Author:** Jeremy Saunders **Content:** Need help? Have a question? Completely Lost? Imperian is no longer supported by Iron Realms Entertainment and is considered a “Legacy Game”. You can still contact us via , however, we may not help with most in-game problems unless they are crashing the game in general. --- ### [Privacy Policy](https://www.imperian.com/privacy-policy/) **Published:** May 25, 2018 **Author:** Jeremy Saunders **Content:** This policy covers how Iron Realms Entertainment, LLC (“Iron Realms “) treats personal information that it collects and receives, including information related to your past use of its products and services. Personal information is information about you that is personally identifiable like your name or email address that is not otherwise publicly available. ### Information Collection and Use Iron Realms collects personal information when you register with one of its games, when you use its products or services, and when you visit its pages. Iron Realms may combine information about you that we have with information we obtain from business partners or other companies. When you register we ask for information such as your name, email address, birth date, etc. Once you register with Iron Realms you are not anonymous to us. Iron Realms collects information about your transactions with us. Iron Realms automatically receives and records information on our server logs from your browser, including your IP address, Iron Realms cookie information, and the page you request. Iron Realms collects information about your in-game actions for statistical purposes. Iron Realms uses information for the following general purposes: to customize the content you see, fulfill your requests for products and services, improve our services, contact you, conduct research, and provide anonymous reporting. ### Information Sharing and Disclosure Iron Realms does not rent, sell, or share personal information about you with other people or nonaffiliated companies except to provide products or services you’ve requested when we have your permission, or under the following circumstances: - We respond to subpoenas, court orders, or legal process, or to establish or exercise our legal rights or defend against legal claims. - We believe it is necessary to share information in order to investigate, prevent, or take action regarding illegal activities, suspected fraud, situations involving potential threats to the physical safety of any person, violations of Iron Realms’ terms of use, or as otherwise required by law. - We transfer information about you if Iron Realms is acquired by or merged with another company. In this event, Iron Realms will notify you before information about you is transferred and becomes subject to a different privacy policy. ### Cookies Iron Realms may set and access Iron Realms cookies on your computer. ### Communications from Iron Realms Certain communications from Iron Realms are part of Iron Realms membership. You may not opt out of receiving them. Required communication include account deletion notices and system notifications. All remaining communication is optional and controlled by the user. Optional communication includes announcements, in-game messages, newsletters, and similar content. ### Confidentiality and Security Your Iron Realms information is password-protected and encrypted. We take security seriously and make our best efforts to prevent compromise of your personal information. In the event of a serious security breach, we will alert our registered users. --- ### [How to Connect](https://www.imperian.com/how-to-connect/) **Published:** April 14, 2017 **Author:** Jeremy Saunders **Content:** Do you need help connecting to Imperian so you can play? You can play Imperian in a variety of ways, including both in-browser and downloadable methods. We recommend: - [Nexus](http://client.imperian.com "Nexus"): Our official browser-based client works very well with the latest versions of all the browsers, with the exception of Internet Explorer versions 9 and earlier. This will give you the best and smoothest initial Imperian experience. Windows, Mac, Linux, Tablets. - [Mudlet](http://www.mudlet.org/): This is a third-party (free) downloadable client that is popular with players due to being highly-customisable. You’ll use it to connect to imperian.com, port 23 (you can also use port 2003 if you are blocked from using port 23 for whatever reason). Windows, Mac, Linux. - [VIP MUD Client](http://www.gmagames.com/vipmud.shtml "VIP MUD Client"): This is a popular client for visually-impaired players. Free for 30 days, then $30 to buy. Windows only. ## Playing on Mobile There are a number of options to play on mobile, though playing on mobile can be challenging. In most cases, the game is easier to access and play on tablets, and in both cases, we recommend using [Nexus](http://client.imperian.com "Nexus"). Nexus will scale to fix your phone and your settings from your desktop will be available. Other options include [Blowtorch](https://play.google.com/store/apps/details?id=com.happygoatstudios.bt&hl=en "Blowtorch MUD client") (Android) and [MudRammer](https://itunes.apple.com/us/app/mudrammer-a-modern-mud-client/id597157072?mt=8 "MudRammer") (iOS). ## Other Clients Here are some additional clients you can download for use on your computer, which connect to Imperian using the Telnet protocol (port 23). We try to fully support these clients through our in game options. These clients are very popular with seasoned players because of their customisability, and many have helpful out of character support groups in game. If the client you choose doesn’t already have an Imperian profile pre-made, you can connect to the game at www.imperian.com, port 23 or 2003. - [Mudlet](http://www.mudlet.org/) - [CMUD](http://www.zuggsoft.com/index.php) - [MUSHClient](http://www.gammon.com.au/mushclient/mushclient.htm) This list is not exhaustive – many more clients with varying degrees of feature sets and popularity are available. --- ### [Newbie Guide](https://www.imperian.com/newbie-guide/) **Published:** April 14, 2017 **Author:** Jeremy Saunders **Content:** Do you need help getting started? Imperian is a “MUD,” a computer game that allows players to log into a virtual world through the internet and do a variety of things ranging from interacting with other players from around the world in real-time, to exploring the lands and solving quests, from slaying a variety of fanatical beasts, to waxing philosophical or working as a politician. When you enter the game, you assume a fantasy persona, or “character.” How your character behaves and what he or she becomes is limited solely by your own imagination. For example, you can be a strapping slayer of beasts, or the delicate damsel of distress – a religious zealot or a sneaky, manipulative charlatan. The lands of Imperian are collectively known as Aetherius, and your character’s life there is completely customizable by you. ## Connecting to the Game There are several ways you can join the game. The easiest is to use the Nexus client by clicking “Play Now” at the top of the page. In addition, you can connect via third-party MUD clients, or even plain Telnet. To do this, you’ll need to direct them to server: imperian.com, port: 23. Note: text in copper designates in-game commands, or simply, what you would type at your keyboard. ## Naming your Character When you first connect to the game, you will need to create a new character. The first thing you are prompted for is a name. The name you select is very important; not only is it a reflection of your character, but also the single thing that will serve to differentiate you the most from other players. The best name that you could possibly choose is one that is unique and original. A good test of this is to enter the name into an internet search engine. How many results come up? The fewer there are, the better off you are. Common names are acceptable, but consider taking a few moments to create a unique name, something that will set you apart and enhance the realism of the roleplaying environment for you and your fellow players. Names from books, movies, or games are prohibited (e.g. Hermione, Gandalf, Tidus), as are names that are words or contain words found in the dictionary (e.g. Blackmage, Karma, LordKillsALot). Another option that works well for many people is using a name generator. Samuel Stoddard (no affiliation to Imperian) has created a great one that you can try out [here](http://www.rinkworks.com/namegen/). ## Your Password You’ll next be asked to supply a password for your character. This information should be kept to yourself and never given to anyone, not only for the safety of your character’s actions and reputation, but also because the sharing or transferring of characters is strictly prohibited and can be grounds for kicking you off of the game. Next you are asked to choose a gender, and then agree to the game’s [Terms of Service](/tos). Once this is done, you will be transported to Ancient Caanae where you will enter into the game’s introduction area. ## Ancient Caanae After character creation, you will enter a novice area based on the faction that you have chosen, and will be asked to complete a series of tasks that will teach you the basics of playing Imperian. ## The Newbie Channel Throughout your time in the introduction, you may hear snippets of conversation such as: *(Newbie) Help! I’ve died! Now what do I do?* This is commonly referred to as the “newbie channel” and is there to assist those new to the realm. If at any time you need assistance, you can speak on this channel by typing NEWBIE . Please remember that the channel is for assistance only, and not for idle chatter – there will be plenty of time for that once you’ve emerged from the intro. ## Entering the Realm Once you have successfully completed your five tasks in Ancient Caanae, it is off to the Abyss for a few final touches. First you will be asked to choose a race. You can learn more about the races that populate Imperian by going [here](http://www.imperian.com/world_races.php) or by reading about them in game with HELP RACES. Secondly, you are given the option to join a [city](/cities) or [council](cities) at that time, if wished. The choice of a city or council is not permanent. Some guilds have certain standards regarding its member’s citizenship, but don’t be overly concerned about it, it is relatively simple to leave a city or council and rejoin another if necessary. Once all the above is complete, you will find yourself beneath Aryana’s Spring, and in the realm of Aetherius, ready to begin your character’s life anew! ## Roleplaying The realm may be a bit overwhelming at first, but fear not – you’ll get the hang of everything in no time. The first thing you should understand is the concept of roleplaying. Roleplaying means just that – to play a role. This in a sense means you cease to be a person sitting behind and computer, and become your character. When in Imperian, roleplaying is required anytime one is using any sort of public forum. These include public conversations, the newsboardss, citytells, and guildtells. You should try to make a distinction between the knowledge you possess as a player and the knowledge of your character has. Your character will not know everything about the world that you do. Act this out and you shall find the experience most rewarding. Speaking correctly in the game goes a long way towards successful roleplaying. As such, you need to be familiar with OOC versus IC. OOC means ‘out of character,’ just as IC means ‘in character.’ You must always be cognizant of the fact that you are playing a character that lives in the fantasy realm of Aetherius, and, as such, must behave as that character would. While connected to the game, you should not talk publicly about ‘real life’ things such as the latest football game, your new computer, or even your job or school. For example, as your character, it would be bad form to tell another player that you need to ‘log off.’ To ‘log off’ refers to a real life concept, and thus, is deemed OOC. It would be much better to refer to such as ‘resting.’ Or perhaps you are experiencing a slow internet connection, which is making the game lag. You would be required to derive a creative way to express this IC, such as, “Pardon me, but my mind seems to be a little slow today.” Perhaps the best way to roleplay your character is to first create a coherent “life philosophy” for your character and then follow that through with your actions in Imperian. Many people find that creating a character much different from themselves is the most rewarding, so you may want to consider that. You might even want to write out a summary of your character’s psychological makeup in order to make this process easier. For example, imagine a character named Valtre, who is a young male Tanari Taekyon monk. Valtre was raised a street urchin in Stavenn and was bitterly unhappy until he began following the way of the monk, and began to experience moments of inner peace. His primary motivation, currently, is to increase his knowledge and power, but his long-term goals are not those of domination over his fellow mortals. Instead, he seeks to rise to political power in order to help the beleagured and down-trodden. He chooses not to worship any particular God, and his primary loyalty is to his race. He despises, perhaps irrationally, all Dwarves, due to mistreatment he experienced at their hands as a child. Finally, Valtre has recently discovered poetry and is given, somewhat pompously, to quoting his favourite poets at what others might consider to be inappropriate times, such as the heat of battle. With just this brief biography of Valtre, we have an interesting character with well-defined motivations and some indication of his psychological status. You would not find Valtre out slaughtering his fellow citizens, nor would you find him killing most sentients for no reason. He would be extremely interested in practicing his skills in order to master them, and would perhaps, as a hobby, hold poetry readings. While Valtre is open-minded enough to accept Dwarves in the same guild as him, he definitely would not socialize with them, and would likely be quite terse, though not overly rude, with any Dwarves he was forced to deal with. If you are having problems getting character ideas or would like more examples, you may want to peruse the backgrounds and histories of some of our players. ## Joining a Guild One of the best things you can do as a newcomer to the realm is to join a guild. A guild not only offers skills to help you make your way in the world, but also allots camaraderie and helpful players that will assist you. You truly should choose a guild based upon your character’s personality, not based upon which guild is the most popular, or which has the best skills. You can learn more about the guilds of Imperian [here](guilds), or IC via HELP GUILDS. To join once you have made a decision, you must stand before Cerise, who will induct you. You can travel to her easily as outlined in HELP CERISE. After you have joined a guild, you can speak to your new guildmates by typingGNT . This is often one of the best ways to get assistance as each guild has members who serve as novice aides to help the novices of their guild specifically. ## Getting Help Imperian is equipped with a very advanced help system. Usually the simple task of typing in HELP will grant you what you are seeking. ### Help System Imperian is equipped with a very advanced help system. Usually the simple task of typing in HELP will grant you what you are seeking. ### Guides There are three Guides that exist solely for the purpose of helping newcomers – Melete, Mneme and Aeode. You can see if one of these Guides are about by typing WHO, which will show you a list of all current characters in the realm. You can speak directly to one of the three by using as tell: TELL . A tell is a private communication between you and another, and only the two you will hear such conversation. ### Channels Don’t forget about the newbie channel. The Guides monitor the newbie channel and will answer questions asked there, but if none of them happen to be about, don’t hesitate to ask there anyway, as a host of veteran players also listen in and will assist you. Additonally there is your guild channel and if you are a citizen, your city channel. You can see who is about in your guild by GWHO, and speak to them via GNT . To see who in your city is about, use CWHO and speak to them by CT . ### Customer Service and Online Support You can solicit additional game support and customer service as described [here](/support). This website is also a wonderful resource. When you get a chance, you should peruse the various links above. You can find everything from the [history](/history) and [maps](http://www.imperian.com/world_maps.php) of the realms to [creative work of our players](/artbard), from [player-moderated discussion forums](/forum) to [web-based access to our help system](/game/helpview). --- ### [Terms of Service](https://www.imperian.com/tos/) **Published:** April 14, 2017 **Author:** Jeremy Saunders **Content:** ## Terms of Service Here are the Terms of Service while playing Imperian. The following are the Terms of Service (“Terms”) that will govern your use of our website at www.imperian.com, and any services provided via it or the telnet-accessible multi-user game, Imperian, operated by Iron Realms Entertainment, LLC (“the Company”). **1. Our Services.** Imperian is a multiplayer, Internet-based, persistent game that allows you to assume a fictional persona (“Character”) and participate in the provided world, plots, and other in-game activities. There is also a website closely tied to the game. (collectively, “Services”). **2. Access.** In order to access the Company’s Services, you must have access to a functioning Internet connection. The Company reserves the right to ban any portion of its Services to any party at its sole discretion. You must be at least 13 years of age to use our services. **3. Registration.** If you accept the Terms, the Company will request that you fill out a registration form in order to identify yourself. You agree that the information you place in the registration form is at all times true, accurate, current, and complete, and you further agree to maintain that information as such, by updating the data as necessary. You will then be asked to choose a character name (“Character ID”). You are not permitted to select any name that violates a third party’s copyright, trademark right, or other proprietary right, or which the Company determines to be vulgar or offensive. Said determination will be made solely at the Company’s discretion. The Company reserves the right to require you to change any Character ID we deem offensive or vulgar, to change your Character ID for you, or to delete your character. If your representations are found to be false, or the Company has reasonable grounds to suspect the representations are, the Company has the right upon notice to suspend or terminate your license and this agreement, and to refuse and block your current or future use of these Services. You will also be asked to choose a password (“Password”). It is recommended that the User choose a password consisting of both letters and numbers, and avoid anything a third party might be able to guess. User shall be solely responsible for maintaining the confidentiality of the Password and shall be liable for any damages resulting from disclosing or allowing disclosure of such Password or from the use, authorized or unauthorized, by any person of such Password to gain access to User’s Character. **4. License.** Subject to all of the Terms, the Company hereby grants you a personal, non-exclusive, non-transferable license to access the Services and to use the Services solely for your personal entertainment purposes. You may not use the Services to generate revenue for yourself or any third party, in any way, without prior written permission from the Company. **5. Conduct Deemed Unacceptable.** User may not engage in any conduct or communication while using the Services which is unlawful or which restricts or inhibits any other User from using or enjoying the Services. User agrees to use the Services only for lawful purposes. The Company reserves the right to terminate User’s license and Character if it determines, in its sole discretion, that the User has engaged in unacceptable conduct. The list of prohibited conduct set forth in Subsections (a) through (g) below provides a few examples of unacceptable conduct. This list is by no means exhaustive, and the Company reserves the right, but not the responsibility, to restrict the capability to perform acts or series of acts which the Company deems, in its sole discretion, to be harmful to individual users, damaging to the Services provided, or in violation of the Company’s or any third party’s rights. The Company reserves the right to prohibit or delete characters, or to ban users from the Services, or to delete or alter any communication deemed likely to harm individual users, or the Services. The Company explicitly declaims responsibility for screening communications in advance. Examples of unacceptable conduct are, but are not limited to: 1. Impersonating any other person while using the services. 2. Creating or providing any other means through which the Services may be used by anyone besides you (for instance, a server emulator). 3. Posting, uploading, e-mailing, messaging, or otherwise communicating or transmitting through the Services, any material that (i) You lack a right to communicate or transmit under any law or contractual, ethical, or fiduciary relationship. (ii) Infringes any copyright, patent, trademark, proprietary secret. (iii) Is unsolicited or unauthorized promotion, solicitation, advertising, junk mail, ponzi or pyramid schemes, or other communication that may be damaging to the credibility of the Services, (iv) Contains or triggers any software viruses or other computer files, code, or hardware designed to destroy, interrupt, or limit the functionality of any telecommunications equipment, computer hardware, computer software, or any electrical appliance or circuit. (v) Exhibits or condones racism, sexism, or homophobia, or is ethnically offensive, or is libelous, obscene, vulgar, or defamatory. 4. Violating intentionally or unintentionally any applicable law or regulation, whether local, state, federal, or international. 5. Engaging in any behavior intended to damage the Company, or its Services. 6. Engaging in any unacceptable harassment, as determined solely by the Company, of another user of the Services. 7. Transfer to any other person, or assist in the using of, any Character or license which you did not create or open. **6. Content and Content Ownership.** The nature of the Services, especially the games portion, is interactive. There exist opportunities to submit a variety of your writings, graphics, art, ideas, text, and other creative or productive products while participating in the Services (“User Content”). When you submit any User Content, you represent and warrant that (i) You have the right to post your User Content. (ii) Your posting of the User Content does not violate anyone else’s legal rights. 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This agreement represents the entire agreement between you and the Company with respect to the subject matter referenced herein. --- ### [Professions and Classes](https://www.imperian.com/professions-and-classes/) **Published:** October 21, 2016 **Author:** ironrealms **Content:** ## Professions and Classes What path will you follow in the world of Imperian? ![amazon-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/amazon-landscape-landscape.jpg "amazon-landscape")### Amazon The Amazons are a powerful warrior caste of women. Known for their dedication to the bonds of sisterhood, these battle-hardened women have survived in modern times by their unparalleled mastery of the javelin and the bow, utilizing the skills of Trailblazing, Warding, and Bowmanship to battle and survive in the harsh wildernesses of Imperian. Their style of life and martial combat were originally passed to them from the Alovyan Amazons, who were discovered residing in a remote village in Sienna forest, in the year 415 AD of the Third Age. These original amazons the Amazons, long thought to be extinct, were found hiding within their hidden village where they could live and hunt freely without the perils of the outside world, or mindless males disturbing their lives. ### Assassin In what would become known as the Infamous Night of Sabotage, a secretive man by the name of Insidian rose to power through his use of guile. With the aid of his followers he was able to kill off the rival Kinsarmarian group known as the Phantoms, and in the aftermath founded a guild built on trickery and deception in the year 1413 AA. And thus the Saboteurs were born. Under the guidance of their leader, these silent assassins learned to excel and espionage; using toxins to poison their victims and darker magicks forbidden by most, their ruthlessness became renowned throughout the land With no avenue is too dark for their studies, and no path forbidden, Assassins use the arts of Sabotage, Hypnosis, and Spatium to negotiate danger and intrigue in the dark corners of Imperian. ![assassin-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/assassin-landscape-landscape.jpg "assassin-landscape") ![bard-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/bard-landscape-landscape.jpg "bard-landscape")### Bard Born from the people’s love of music, the first bards traveled far and wide, carrying tales of history and heroes, news and knowledge, entertaining and informing all with their songs, sketches, and performances. They varied from the Court Bard who sang of kings, to the traveling Troubadour who often sang for her supper. Bards slowly found themselves discovering fragments of a lost song, each hearing a word or note, carrying exquisite harmony itself, yet incomplete. Pursuing these, they banded slowly together and discovered that they were hearing the Song of the World, sung at the time of the world’s creation in the Ancient Tongue. Over time, these individuals noticed that the Language could alter reality itself, allowing them to weave mighty powers with their arts. Embracing the arts of **Voice**, **Thespia**, and **Artistry**, they sought to maintain their traditions of spreading tales and songs, seeking out both new fragments, and new tales. ### Berserker When observing the skillful and precise movement of a Berserker practicing his craft, people often forget that they are watching a fierce fighter and not a beautiful dancer. Indeed, the Berserkers were once known as Wardancers, deadly with both blade, shield, and foot, they were the most elegant of killers. In the year 84 AM, the old Wardancers have made a breakthrough in their fighting style, combining the former techniques into the new skills of Maiming and Rampage, eschewing some of their dated abilities in the process. In doing so, they have also developed the skill of Warchants, and it was then they started calling themselves Berserkers. ![berserker-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/berserker-landscape-landscape.jpg "berserker-landscape") ![deathknight-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/deathknight-landscape-landscape.jpg "deathknight-landscape")### Deathknight Deathknights were born from the ranks of the Summoners. Dealers of death, they trained the arts of the blade while mastering the arts of death magick. These knights have been called to the art of war and have perfected the combination of magick and combat. Deathknights train in three different disciplines. **Weaponmastery**, which is their main skill of battle, training them in the various arts of war. **Brutality**, in which they take on a bloodthirsty hound to assist them in their vicious ways. The art of death, **Necromancy**, rounds out their skill sets, allowing them to manipulate the magick around them in the most terrifying of ways. ### Defiler Defilers combine the ferocity of nature with the cruelty of the demonic arts through the skills of **Torment**, **Shadowbinding**, and **Desecration**. By using the energy from the moon of Terror, Sukhder, the talented Defiler will store and manipulate the “haze” in order to cloud themselves in shadows and mists. With this skill, a Defiler uses the haze to bind afflictions and mental hindrances to their victim, preparing them for the torture to follow. Within Torment, Defilers will make use of an imbued wooden flail and every one of their abilities to wreak havoc upon the mind and bodies of their victims. Finding an ally in a demonic hound and happiness in using a victim’s shadow to further harm their delicate mental and physical state. Calling upon the Pit to allow trees and plants to grow within a demonic atmosphere, the skill of Desecration displays the result of such experimentation. As a seed grows, it becomes an infested tree, and useful when coupled with a twisted spore during a demonic ritual. If completely in control, Defilers can order their treants to implant in the most unnatural of locations – their opponent’s body. ![defiler-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/defiler-landscape-landscape.jpg "defiler-landscape") ![diabolist-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/diabolist-landscape-landscape.jpg "diabolist-landscape")### Diabolist The Diabolist profession is a splinter group from the original Summoners who wished to focus on their demonic arts. Their experiments allowed them to create and sometimes control some very powerful beings known as demons. The results of these experiments created some of the most powerful beings in existence but drove the Malignists mad. Their madness, however, gave them a unique type of power which when combined with their Necromantic magicks made them for a time the most powerful of mortals. The Diabolist focuses on three main skills. Malignosis, which allows them to summon and control different types of demons. Necromancy, or the art of death magick. Finally Evileye, which is their primary skill for attacking their enemies, afflicting them with a wide variety of maladies. ### Druid The original Druids were refugees who escaped from the sacked city of Caanae and fled into the Khandava forest. A true Druid understands all aspects of Nature from the wild animals of the forest to the shifting sands of the desert. They have great pride in their ability to attack or defend with swift action due to their intimate attunement to the flora and fauna of Aetherius. They keep a watchful eye over their charge, patrolling and tending the lands they protect. A thorn in the sides of their enemy, a Druid is a force to be reckoned with when the well-being of Nature is at stake. The skills used by Druids are those that involved the greatest knowledge and focus on their environment. In the powers of Evocation, a Druid learns how to call upon the power of weather how to master the quarterstaff. With Naturebinding, a Druid can link themselves to the great tree of the forest, and use them in battle. Finally, the skill of Pioneering allows them knowledge in how to survive in the wilderness of Imperian. ![druid-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/druid-landscape-landscape.jpg "druid-landscape") ![hunter-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/hunter-landscape-1-landscape.jpg "hunter-landscape")### Hunter The Hunters are a sect of people who found discontent with the demands of urban life and longed for the more wild side of life. The Hunters are those who have found themselves best suited for a life of freedom, where they can move like the breath of the Wind. They have found that their shelter and love stems from the forests and hills of Imperian. They are the tradesmen of Nature, trapping and hunting to support their lifestyle. The skill of Shapeshifting grants them the ability to transform into fearsome wyverns. Through the power of Supremacy, the Hunters can call upon the aid of the deadly basilisk to aid them in combat. And finally, they are gifted with the skill of Pioneering to supplement the often dangerous path that they embark on in their daily lives. ### Mage Mages harness and master the elementals through the powers of magick. Bending these forces to their will, they wreak havoc to their enemies and bring their own form of peace to the land. With the skill of Pyroglacia, the Mage harnesses the raw powers of fire and water, using it to create bolts of flames and freezing spells to the powerful blasts of lava and rapidly flying icicles. With Terratheria Mages focus on the manipulation of air and earth. Finally with Crystalbinding, the Mage may focus upon manipulating the magickal energies found in crystals. This allows the Mages to enhance their elemental spells in various ways, as well as to conjure several types of magickal sigils and other items. ![mage-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/mage-landscape-landscape.jpg "mage-landscape") ![monk-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/monk-landscape-landscape.jpg "monk-landscape")### Monk Those who take on the Monk profession choose the simple life. Seeking to master the mind, body, and spirit through the practice of the various physical routines known as forms. As the monk masters these forms they not only gain an improved state of physical fitness, but also a greater control of the mind and spirit. This control is demonstrated through the skills of Taekate, Telepathy, and Kaido. In Taekate, the monk learns various fighting stances and ways to physically strike an opponent. With telepathy, the mind is used to perform various feats upon themselves and others. Kaido is a skill with which the practitioner may cause various physical defences to manifest and one may eventually use the force known as Kai to lash out at those seeking to harm the monk. ### Outrider Outriders are a unique class of individuals, spending the vast majority of their time in the country. They hunt for their survival and hunt for those who selfishly prey on the land for their own gain. Mounted upon their mighty Icewyrm, they range the wilderness armed with the spear and bow in search of their purpose. Most notably they are known for their proficiency in **Wyrmriding** and their ability to train this fierce creature to fight along side them in battle. However, the Outrider is also proficient in the skills of **Trailblazing** and **Hunting**. With Hunting they learn how to create and place traps, as well as befriend many animals in the forest with which they may call upon for aid. The skill of Trailblazing offers many abilities for those looking to survive in the wilderness. ![outrider-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/outrider-landscape-landscape.jpg "outrider-landscape") ![predator-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/predator-landscape-landscape.jpg "predator-landscape")### Predator The Predator profession is for the most bloodthirsty of people. They are masters of the wilds places of Imperian. Trained in the deadly arts of the sitara, they hunt their foes with the assistance of their wolf companions and with their deadly toxins. The Predator are masters of three distinct skills; Beastmastery, Predation, and Knifeplay. Knifeplay is an art of combining the deadly sitara with precise footwork and hand motions to slice your foe into bloody pieces. The Beastmastery skillset allows the practitioner to call upon the denizens of the forest to aid them in their plans. Predation is the toolbox skill for the profession, giving a variety of abilities for survival, tracking, and killing. ### Priest Armed with their spiritual mace and accompanied by their holy seraph, the Priest calls upon the powers of the divine, using their powers to manipulate the Diachaim and seek judgement upon the unclean. The Priest seeks to master of three skills: **Fayth,** **Devotion**, and **Kanai**. It is through their Fayth that they are able to master their holy mace and seraph, in order to bring judgement to the world of Imperian. Through Devotion they are able to create powerful rites and healings for themselves and others. With Kanai they are able to focus their fanaticism on their foes, attacking them with a variety of special attacks. ![priest-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/priest-landscape-landscape.jpg "priest-landscape") ![ranger-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/ranger-landscape-landscape.jpg "ranger-landscape")### Ranger Armed with their deadly glaive and mighty bow, the Ranger travel about the woodlands of Imperian, protecting the wild places of the world from the encroachment of the cities and technology. Many who follow the ranger profession enjoy the hunt, and use their prey as intended. They despise those who hunt purely for pleasure and many who do find themselves stalked by the Ranger. Rangers use the skill of **Warding** to become a master of close combat with the glaive. They use the skill of **Bowmanship** to attack their enemies, stalking them long range before hunting them down and slaughtering them. Finally, they have mastered the arts of **Trailblazing**, which gives them the survival skills needed to stay alive in the wild. ### Renegade The Renegade is an assassin. Born in the cover of darkness, they instill fear in the shadows. Both rich and poor alike walk a step quicker as the night falls, in case someone has employed one of these professionals to enact revenge for a personal slight. The Renegade is a master of the art of Sabotage, which allows them not only to move undetected, but also teaches them how to properly use their deadly blade. In the skills of Spatium, the practitioner learns how to create and travel through silent wormholes, spliced into space and time. Finally, the Renegade has also learned the skill of Hypnosis, which allows them to secretly fool the minds of their enemies while locked in combat. ![renegade-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/renegade-landscape-landscape.jpg "renegade-landscape") ![dwarf-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/dwarf-landscape-landscape.jpg "dwarf-landscape")### Runeguard Through the practice of **Weaponmaster**, the Runeguard learns the art of the blade. With **Chivalry**, they learn to care for their kestrel, and the knowledge of honourable combat. The armour and blades can then be enhanced and refined with the most mysterious and powerful of their skills, **Runelore**. By crafting Runes with ink, the Runeguard can alter reality to match their will. With this skill they can create burning blades, magick proof armour, even the ability to resist death itself. The lore surrounding these arts are mysteries to but a few. It is a skill both to be respected and feared, for they make formidable allies and deadly enemies. Gifting you with both the protection and power of their arts, or freezing the very soul of their foes. To blacken the honour of a Runeguard is to invite death itself. ### Shaman The Shaman is an ancient profession, existing in a simple tribal position from before the breaking of the moon. After the breaking, many of their skills began to display magickal properties. Their curses and bonecasting skills slowly started to wield real effects upon those they directed themselves at. The Shaman learns a variety of different Curses, allowing one to curse their opponent with a variety of afflictions. An ancient art, Shamanism allows the use of both necromantic bonedust and demonic marks. Their final skill of Bonecasting has several abilities used in three ways – as bone runes on the ground, on a fetish, or directly on a Shaman. ![shaman-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/shaman-landscape-landscape.jpg "shaman-landscape") ![wizard](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/wizard-landscape.jpg "wizard")### Summoner The Summoner is one of the oldest known magick professions in the world. After the breaking of the moon and the release of magick upon the world, the ability to locate the Demon Lords on the Demonic plane and bind them to the will of Summoner. They could then command them to send demons to assist them. In addition to the demonic skill of Enslavery, the Summoner has learned how to alter someone soul by manipulating their aura via the skill of Noctu. Finally, they have mastered the Tarot card and harnessed the powers of the deck. The cards have a variety of powers including the power to heal or to call upon death himself. ### Templar The Templar was first born as the bodyguards to the Priests. Elected to help guard them as the delivered their sermons to bring other to the salvation of the divine. Over time many of the Templar fashioned their own place in the world: calling the weak to repentance and bringing judgement to the proud and haughty. The Templar train in the arts of three skills: **Weaponmastery**, **Devotion**, and **Chivalry**. Weaponmaster is their main skill, teaching them to deliver blows to their enemies in a variety of fashions. Devotion allows them to call upon mighty rites to heal or attack those around them. And finally Chivalry teaches them how to train their falcon and live by a code of honour. ![templar-landscape](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/templar-landscape-landscape.jpg "templar-landscape") --- ### [Imperian News](https://www.imperian.com/news/) **Published:** February 10, 2017 **Author:** ironrealms **Content:** ## Imperian News ### Imperian Game News [ ![]() ](https://www.imperian.com/2020/12/31/onward-to-2021/ "Onward to 2021")## Dec 31 2020 ### [Onward to 2021](https://www.imperian.com/2020/12/31/onward-to-2021/ "Onward to 2021") ##### By [ Skuf ](https://www.imperian.com/author/skuf/) | Dec 31, 2020 Hi folks! This year has been a challenge on many of us, and I can only hope the next year goes by more smoothly. Having said that, we have reached the end of 2020, woo! This was my first not-quite-a-year on Imperian, and it has been a whole learning experience. It has been a bit… [Read More →](https://www.imperian.com/2020/12/31/onward-to-2021/) [ ![](https://www.imperian.com/wp-content/uploads/2020/08/door-01-1024x539.jpg) ](https://www.imperian.com/2020/08/01/august-promotions/ "August Promotions")## Aug 1 2020 ### [August Promotions](https://www.imperian.com/2020/08/01/august-promotions/ "August Promotions") ##### By [ Jeremy Saunders ](https://www.imperian.com/author/jeremy/) | Aug 1, 2020 This month we are bringing back the Iron Bank. Details can be found below and in HELP IRONBANK. We are also going to have double XP days each Tuesdays of August. The event will start at every Tuesday at 00:00 GMT. If you’re in the US, that is actually on Monday evening! Log in and… [Read More →](https://www.imperian.com/2020/08/01/august-promotions/) [ ![](https://www.imperian.com/wp-content/uploads/2020/07/1300-684-max-1024x539.jpg) ](https://www.imperian.com/2020/07/01/volunteer-call/ "Volunteer Call!")## Jul 1 2020 ### [Volunteer Call!](https://www.imperian.com/2020/07/01/volunteer-call/ "Volunteer Call!") ##### By [ Skuf ](https://www.imperian.com/author/skuf/) | Jul 1, 2020 Greetings, Imperian! Many of you have approached me about volunteering for your beloved game since I started here. Now is your chance, as we are opening a call for volunteers. We are looking for both roleplay-focused volunteers, as well as coders. Do note that the initial focus will be on roleplay, events and enhancing existing… [Read More →](https://www.imperian.com/2020/07/01/volunteer-call/) --- ### [Credits](https://www.imperian.com/credits/) **Published:** April 4, 2017 **Author:** Jeremy Saunders **Content:** ## Credits Select from one of our many packages. While Imperian is free to play, we hope that the experience provides you with enough entertainment value that you will eventually opt to enhance your character’s life through credits. A ‘credit’ is an in-game currency that may be purchased on this page. Credits may be spent on a variety of enrichment, such as extra lessons for skills, amazing items of power, a pet, houses in which to live, and so on. **Elite Members:** - If you have an Elite Membership and would like to make changes or cancel it, [Click Here](http://www.imperian.com/credits?action=cancel). - If you create an Elite Membership, please note that it will auto-renew each month. --- ### [Elite Memberships](https://www.imperian.com/elite-memberships/) **Published:** February 16, 2018 **Author:** Jeremy Saunders **Content:** ## Elite Memberships Details about the Imperian Elite Membership. Iron Realms Entertainment is committed to providing you many options to improve your characters. Elite Memberships are an extremely good, cost-effective way for you to improve multiple characters. The value far exceeds our normal credit and lesson packages, especially when coupled with those packages. ### Members will receive: **DAILY LESSONS** Every character registered to your email address will earn 5 lessons every day, upon login. You will earn these lessons the instant you log in. This will net you 150 lessons per month which are about 25 credits. If you have 10 characters, that is the equivalent of 250 credits per month in lessons. **BOUND CREDITS** Your account will earn 100 bound credits every month. These credits can be distributed across your characters with the command CREDITS MEMBERSHIP TRANSFER . In addition, you will accumulate 5 more credits every month you are on the membership. For example, after 5 months you will get 125 bound credits added to your account. This will top out at an additional 50 bound credits per month after 10 months, totaling 150 bound credits membership per month. Mentors and city/guild leaders will receive a percentage of these credits as if you’d made an actual purchase for 100-150 credits. **PERMANENT CREDIT BONUS** You will have a permanent 10% bonus to all credit purchases while on the membership. In other words, members will have a permanent sale running. This bonus will stack with any other sale we run, so if we’re offering a 25% Holiday sale, Iron Elite members will gain a total 35% credit bonus. **EXPERIENCE BONUS** We expect most elite members will be established players that have already enjoyed leveling their characters. As such, we are offering an experience bonus to all members. This is a monthly, 5% cumulative bonus (up to 25%). For example, for the first month, you will enjoy a 5% XP bonus. For the second month, you will have a 10% XP bonus. In month five you will have a 25% bonus. Of course, this bonus will stack with any other bonuses you enjoy. **TOKENS OF THE CREATOR** The character that you sign up for an Iron Elite membership with will receive two Tokens of the Creator every month that the membership is renewed. These tokens can be used to purchase unique and special items that can be viewed with TOKEN WARES. Read HELP TOKENS for more information about using your Tokens of the Creator. **IMMORTAL PHYLACTERY** The character that you sign up for an Iron Elite membership with will also receive one Immortal Phylactery every month that the membership is renewed. When opened, these small boxes contain valuable and rare treasures, ranging from credits and artifacts to pages of ancient knowledge and sentient pets. Read HELP PHYLACTERIES for more information about the phylacteries. **Important Note:** Elite Memberships have a monthly recurring payment. In order to sign up for the program, you will have to agree to monthly payments via PayPal or your credit card. You can do so by visiting: **Canceling your payment:** If you pay through PayPal, please log into your PayPal account and cancel the recurring payment. If you pay with your credit card, please LOG IN to the site as the character with the membership and visit: If you have any difficulty at all with canceling your membership payment, please contact us at support@imperian.com or use the ISSUE command in-game, and we will attempt to resolve your issue as soon as possible. --- ### [What is a MUD?](https://www.imperian.com/what-is-a-mud/) **Published:** March 17, 2017 **Author:** Jeremy Saunders **Content:** # What are MUDs? The original online multiplayer game worlds. [ ![Nexus](https://www.imperian.com/wp-content/uploads/2017/03/Nexus.gif "Nexus") ](http://play.imperian.com)### [Multi-User Dungeons](http://play.imperian.com) They’re **the original massively multiplayer real-time online games**. Before there was World of Warcraft, there were MUDs. They aren’t single-player text adventures like Zork or choose-your-own-adventure games. They’re very much real-time and multiplayer. Ultimately, you can think of MUDs vs. graphical games as books vs. movies in some respects. Just as many people feel books are more immersive than a movie, **many people feel MUDs are more immersive than graphical games.** Are you one of those people? Only one way to find out. Check out any of our games from the menu at the top of the page! [ Start Playing Now ](http://play.imperian.com)## So Why Play a MUD? ### 1. Our MUDs are Bigger, Deeper, and Better ![The future is unknowable](https://www.ironrealms.com/wp-content/uploads/2016/10/shutterstock_281080814.jpg) First and foremost, because you can do more in one of our MUDs than in almost any game out there. Seriously. The reason is simple: It’s much easier to create both content and game systems in a MUD. You don’t need to coordinate with artists, animators, and user interface developers in order to release a new game system. A single developer can, in the course of a single weekend, create a cool new system for the game that is released that week. Now consider that **our MUDs have been around for between 12 and 20 years, and under constant development that entire time**. We don’t release a new expansion year or when we have time alongside our other jobs – we release new things every week. It’s not an exaggeration to say that there are so many features in our MUDs that our devs forget some of them exist, and that the worlds are so big most players will never see most of them. And unlike 99% of MUDs, we have paid, professional staff on each of our games, ensuring they only get bigger and better, constantly. *There’s nobody on Earth that puts the kind of resources into developing MUDs that we do. **Nobody.*** ![ship](https://www.ironrealms.com/wp-content/uploads/2017/01/ship.jpg)### 2. Our Unique Game Systems ### Player-Run City Governments All of our MUDs feature multiple cities that are run by player governments of various types. If you’ve played WoW, imagine that Thunder Bluff, Stormwind City, and Ogrimmar are player run and can raid each other or go to war with each other (the conflict systems differ by game). There are multiple positions in each city government, managing various aspects of that city. One person might control the treasury for instance, and another the war department, and another the department in charge of diplomacy with other cities, and so on. Player governments can set laws for their citizens, and have tools to enforce those laws, though unpopular leaders are soon sent packing, or possibly just strung up and killed with fire. ![evilcastle](https://www.imperian.com/wp-content/uploads/2017/03/evilcastle-1.jpg "evilcastle")### Gods roleplayed by admin Our fantasy MUDs all have different systems that feature God characters roleplayed by admin. These are personified forces, like Zeus or Thor in Greek and Norse mythology. Starmourn will, however, have a different system, being a sci-fi game. They interact directly with the game and the players, and are a significant part of many players’ lives. You can become a formal follower of one of the Gods, gain various powers (depends on the game) from rising in the ranks of that God’s order, and enjoy the often incredibly-deep stories that lie behind the history of the various Gods. Gods also serve as Divine Patrons of player-run cities, serving as anywhere between unholy terrors who demand instant obedience to those who inspire and nurture. ![aurora](https://www.imperian.com/wp-content/uploads/2017/03/aurora.jpg "aurora")### Epic PvP combat with Thousands of Abilities If you’ve never played a [MUD](https://www.imperian.com/) before, you might wonder how this is possible, but our PvP is deeper and more complex than virtually any MMO’s combat is. It’s a huge rush, and each game has 12-20 or more classes, with each class having many dozens of abilities (sometimes 90 or more). You’ll never run out of new tactics to try with that much variety. And we’re not talking about arena-only combat. We have open-world PvP, though also have rules against griefing. If you’re not a combatant and aren’t working to hurt someone else, you won’t be a target. ![rajamala](https://www.imperian.com/wp-content/uploads/2017/03/rajamala.jpg "rajamala")### 3. Story-based Events and Dynamic Worlds ![](https://www.imperian.com/wp-content/uploads/2017/03/book-open-300x270.jpg)Our MUDs are single worlds, not a collection of nearly-identical servers. This means that the devs can actually respond to what’s happening in the game and react to it. In an MMO with lots of servers, devs aren’t able to tailor what they do to any individual server, and so can’t react to what players are doing at all really. Our games have regular events, ranging from small interactions with a few NPCs to months-long sagas involving invading armies and the death of Gods, all of them involving players. These aren’t just passive stories told to you – they evolve, thanks to hard-working admin, based partly on what the players decide to do. ### 4. Tight, Friendly Communities and Admins ![](https://www.imperian.com/wp-content/uploads/2017/03/nerd.jpg)We’ve all played online games with horrible, toxic communities, and often, the bigger they are, the worse they are. One of the benefits of MUDs, which have small populations (a few dozen to a few hundred people online at once), are that the communities are typically much friendlier. That’s certainly true with the Iron Realms MUDs. The communities aren’t perfect, but they’re pretty darn good and it makes us proud to watch them welcome in new players with open arms. And because the games are relatively small, it’s easy to get in touch with the admins. They sometimes even have ‘town hall’-style meetings anyone can come to, and ask questions of the devs. There’s [a great YouTube video that documents IronCon 2013](https://www.youtube.com/watch?v=8AFhcad5F9g), taking place at mansion with pools in Las Vegas. You can really get a sense of how close our communities are from it. ### 5. We Have the World’s Best Cross-Platform MUD Client. Nexus, our cross-platform client, is by far the best truly cross-platform (meaning Windows, Mac, Linux, iOS, Android) MUD client in the world. Features include: - Configurable windows and tabs. Move them around, add extras, get rid of the ones you don’t want. - Programmable, clickable hotkeys. - Settings, macros, and scripts saved on our servers, so all are available anywhere on any device you use Nexus from. - Simplified Scripting – script without knowing anything about code! - Of course, full javascript-based scripting as well for more advanced users. - Thorough documentation at [http://nexus.ironrealms.com](http://nexus.ironrealms.com/). ![](https://www.imperian.com/wp-content/uploads/2017/03/Nexus.gif) Nexus – the Iron MUD Realms client. Awesome. ![](https://www.imperian.com/wp-content/uploads/2017/03/a-traditional-mud.png) An old-school MUD client. Not so awesome. ### 6. But You Don’t Have To Take Our Word For It *“I don’t believe there’s another game in existence with this much depth.”* ### John Romero Legendary game designer of Doom and Quake *“Few virtual worlds with immensely complicated combat systems avoid being completely dominated by them – Achaea is the best-known exception.”* ### Richard Bartle The inventor of MUDs *“Nowhere else have I found the same mix of community and competition, the same balance between ease of play and depth of mechanics, the same line between admin involvement and player control.”* ### Alex Heyden Player *“IRE’s hallmark is consistent excellence in story, gameplay, and overall immersion.”* ### Arthur Kaul Player *“The playerbase is dedicated and realistic, offering a a near perfect blend of roleplaying and innovative combat.”* ### Chris Golden Player *“The most adrenalized and cerebral experience on the internet. Your hands will shake as you go into battle.”* ### Alexander Steinberg Player --- ### [Combat Logs](https://www.imperian.com/combat-logs/) **Published:** June 26, 2019 **Author:** Jeremy Saunders **Content:** [eeSFL allowuploads=”NO”] --- ### [Thanks for Signing Up](https://www.imperian.com/thanks-for-signing-up/) **Published:** May 30, 2018 **Author:** Jeremy Saunders **Content:** ## Thanks For Signing Up Thank you. Please take a few moments and sign up for the official Iron Realms newsletter as well. You may also be interested in the official Imperian [Facebook](https://www.facebook.com/Imperian/), [Twitter](https://twitter.com/ImperianIRE), and [Instagram](https://www.instagram.com/ironrealms/) accounts. \[ninja-inline id=817\] ### We’re Social - [Imperian Facebook](https://www.facebook.com/Imperian) - [Imperian Twitter](https://twitter.com/ImperianIRE) - [Imperian Forums](https://forums.imperian.com/) - [Iron Realms Facebook](https://www.facebook.com/IronRealms/) - [Iron Realms Twitter](https://twitter.com/ironrealms) - [Iron Realms Instagram](https://www.instagram.com/ironrealms/) --- ### [Almost There](https://www.imperian.com/almost-there/) **Published:** June 18, 2019 **Author:** Jeremy Saunders **Content:** ## You’re almost there To complete your subscription to the newsletter you must confirm your email address. Check your email and click on the link we just sent you. You may need to check your spam folder. If you have any problems, feel free to contact us via [support](https://www.imperian.com/support/). You may also be interested in the official Imperian [Facebook](https://www.facebook.com/Imperian/), [Twitter](https://twitter.com/ImperianIRE), and [Instagram](https://www.instagram.com/ironrealms/) accounts. \[ninja-inline id=817\] ### We’re Social - [Imperian Facebook](https://www.facebook.com/Imperian) - [Imperian Twitter](https://twitter.com/ImperianIRE) - [Imperian Forums](https://forums.imperian.com/) - [Iron Realms Facebook](https://www.facebook.com/IronRealms/) - [Iron Realms Twitter](https://twitter.com/ironrealms) - [Iron Realms Instagram](https://www.instagram.com/ironrealms/) --- ### [Logs](https://www.imperian.com/logs/) **Published:** February 10, 2017 **Author:** ironrealms **Content:** ## Organisational Logs ### Organisational Logs [ ![](https://www.imperian.com/wp-content/uploads/2016/12/knight-1024x538.jpg) ](http://www.imperian.com/2016/12/14/raiding-in-imperian/ "Raiding in Imperian")## Dec 14 2016 ### [Raiding in Imperian](http://www.imperian.com/2016/12/14/raiding-in-imperian/ "Raiding in Imperian") ##### By [Jeremy Saunders](http://www.imperian.com/author/jeremy/) | Dec 14, 2016 Raiding has officially come to Imperian. While you have always been able to raid, you can now do it with style. You can kidnap citizens from other cities or steal some of their monuments. What better way to show how dominant you are over other organisations? It works like this. By directing a blast of… [Read More →](http://www.imperian.com/2016/12/14/raiding-in-imperian/) [ ![](https://www.imperian.com/wp-content/uploads/2016/12/halloween-1024x538.jpg) ](http://www.imperian.com/2016/10/08/month-of-scares-game-week/ "Month of Scares’ Game Week!")## Oct 8 2016 ### [Month of Scares’ Game Week!](http://www.imperian.com/2016/10/08/month-of-scares-game-week/ "Month of Scares’ Game Week!") ##### By [Jeremy Saunders](http://www.imperian.com/author/jeremy/) | Oct 8, 2016 For the week of October 9-15th, Viotre, Master of the Skeleton Games will be hosting a week of events! We will be handling prizes a little differently this time, so read carefully! In an effort to allow more players in various time zones a chance to participate, we will be testing a scheduling system for… [Read More →](http://www.imperian.com/2016/10/08/month-of-scares-game-week/) [ ![](https://www.imperian.com/wp-content/uploads/2016/12/wizard-1024x538.jpg) ](http://www.imperian.com/2016/08/12/the-new-diabolist/ "The New Diabolist")## Aug 12 2016 ### [The New Diabolist](http://www.imperian.com/2016/08/12/the-new-diabolist/ "The New Diabolist") ##### By [Jeremy Saunders](http://www.imperian.com/author/jeremy/) | Aug 12, 2016 Whispers of a Diabolist were heard within Stavenn and Khandava, calling any who would listen to her bidding. She opened a portal, allowing residents the ability to meet her on the edge of the Planes. Caelya was the one to answer the call and stepped through. It is there she met the Diabolist and was… [Read More →](http://www.imperian.com/2016/08/12/the-new-diabolist/) [ ![](https://www.imperian.com/wp-content/uploads/2016/12/implord-1024x538.jpg) ](http://www.imperian.com/2016/08/09/253/ "The Triumphant Lord")## Aug 9 2016 ### [The Triumphant Lord](http://www.imperian.com/2016/08/09/253/ "The Triumphant Lord") ##### By [Jeremy Saunders](http://www.imperian.com/author/jeremy/) | Aug 9, 2016 A bestial scream rang out over the realm as it was revealed Oassaosh, the Imp Lord was triumphant in his endeavor to gain the most soul energy. With the aid of his wife, Tsiania the Pixie Queen, the Imp Lord was empowered and shot up through the spirit realm to burrow his way into the… [Read More →](http://www.imperian.com/2016/08/09/253/) --- ### [The Forum Rules](https://www.imperian.com/the-forum-rules/) **Published:** May 20, 2019 **Author:** Jeremy Saunders **Content:** By participating in discussions on [Imperian’s forums](https://forums.imperian.com/), you agree to abide by the following rules: ### 1. Don’t be a jerk. Most of the other rules are just expansions of this one. If you’re here to insult people or create a poisonous atmosphere for other players, you’re probably breaking this rule. If you have to ask whether you’re breaking this rule, you probably are. So please don’t! ### 2. The Gods Imperian attempts to foster a roleplaying atmosphere, but we can’t do it alone. We need the help of volunteers (almost all of the Gods are volunteers) and the players to help nurture an RP atmosphere. One of the things that we’ve been told by many players is that interaction with Gods is very welcome and a big reason they like Imperian . That’s great! But one of the reasons that Gods sometimes hold back on interaction with players is that they know they’re going to get harrassed for it on the forums. Further, it’s difficult for Gods to retain any sense of mystery or allure for players when they’re reading the forums and seeing Gods discussed like they’re (the Gods) waiters at a restaurant. We also discourage Gods from arguing with players on the forums, as it’s not Godly, which takes away the only legitimate way for a God to respond to a player who is using the forums to attack him or her. For all these reasons, from now on, criticism of the Gods on the forums that we deem inappropriate will result in post deletion or, in the case of those who insist on continuing after being warned, forum banning. This is at our complete discretion. ***However!*** Nobody on our end is looking to forum ban people, and it’s the kind of thing that would only be employed for extreme cases – either from an individual post that’s way over the top, or a series of poisonous posts. We don’t want to squash discussion amongst Imperians of good will at all. If you have constructive criticism to offer about a God that might be the sort that’s too blunt to post to the forums, the appropriate thing to do is email Imperian producer. ### 3. Post in the correct forum. Imperian’s forums are provided mainly for the purpose of Imperian related discussion. We do have an OOC section (the Real Life) for discussing other topics interest to our community as a whole. Note: due to the often divisive, inflammatory nature of discussions on the internet in regards to OOC politics and religion, these two topics are not welcome. Mature, thoughtful discussions on politics and religion can be one of the great joys of life, and while we encourage you to pursue such, please do so elsewhere. ### 4. No posting confidential materials. This includes but is not limited to: - Non-newbie quests and skill information. - Confidential guild/city information such as help files or private posts. - Any type of non-public documentation including, but not limited to, non-disclosure agreements and private Iron Realms employee or volunteer contact information. - Disclosing, discussing, speculating on, or hinting at alternate characters of any other player without his or her strict permission. - Posting, or paraphrasing, the text of another person’s issue or issue reply without his or her explicit consent. ### 5. No pornography. This includes but is not limited to sexually explicit pictures, videos, writing, or other material to be determined at our discrection. This covers ASCII porn, /cyber logs, and links to pornography. This includes poster avatars and signatures. ### 6. Watch your language. The same rules apply as though you were speaking on a public channel in-game (see [HELP LANGUAGE RULES](https://www.imperian.com/game/helpview/imperian/language-rules)). If you’re not sure whether the swearing you’re about to do violates this rule, just assume it does. In addition, insults or offensive comments based on a person’s race, gender, sexual preference, religion, culture, or country of origin are not allowed, even in jest. Threats, whether implicit or explicit, will not be tolerated. Personal attacks and name-calling in general do not have a place on these forums. See [The Golden Rule](http://en.wikipedia.org/wiki/Golden_Rule). At our discretion, harassment of other players on the forums may result in consequences to your characters in Imperian. For more detail, see [HELP HARASSMENT](http://www.imperian.com/game/helpview/imperian/harassing-other-players). ### 7. Respect copyright. Do not post content, or post links to content that violates someone’s copyright or involves stolen intellectual property. This includes pirated music, software, links to pirate MMO servers, etc. ### 8. No spamming! This includes any of the following: - Spamming the board with advertisements, links, pictures, or other inappropriate content. - Posting in the last thread of every section so that your name shows up on all lines of the index (or attempting to do so). - Posting “Hi, X”, “First”, or “In before X” in a thread. - Derailing a thread through a post that has no relation to the original topic or the topic currently being discussed. ### 9. No advertisements. The following are not allowed and are considered advertisements: - Outwars / Outwars-clone link spamming / hit farming. - Link spamming. - Posts or links to other muds unless there’s a reason to be talking about that mud. ### 10. Do not resurrect old threads without good reason. If you’re posting in an old topic for a good reason (information was requested or the topic came up again), that is fine. If you are posting in an old topic for no reason or simply to be funny, that is not. Make a new topic. ### 11. No suspension or ban workarounds. If your account has been banned or suspended, do not create or use an alternate account to post. Do not post on behalf of someone who has been banned or suspended. ### 12. Forums are not a way to contact the game administration. Don’t use the forums to plead your case if your character gets shrubbed in-game. Don’t use the forums to demand information about game events or mechanics from the admins. Our staff and volunteers may occasionally post on the forums, but do not expect them to look for and respond to your questions here. See [our support page](https://www.imperian.com/support) for how to go about contacting the administration in an appropriate manner. You can also contact JEREMY (at) IMPERIAN (dot) COM regarding forums-specific concerns. ### 13. Follow Administration Instructions If a moderator or other member of the administration gives instruction in a thread or forum (such as to avoid or drop a particular subject), you are expected to follow it. The moderators are around to keep the forums running smoothly, and their word should be treated as law. --- ### [Login Customizer](https://www.imperian.com/login-customizer/) **Published:** August 17, 2018 **Author:** ironrealms **Content:** This page is used for Login Customizer plugin. It will not be visible to your readers. Do not delete it. --- ### [Game Help](https://www.imperian.com/game-help/) **Published:** April 14, 2017 **Author:** Jeremy Saunders **Content:** ## Game Help Imperian has hundreds of help files to help you learn more about the game and how to play. --- ### [Character Messages](https://www.imperian.com/messages/) **Published:** February 10, 2017 **Author:** ironrealms **Content:** ## Character Messages ### Character Messages ### Create a New Message --- ### [The Races of Imperian](https://www.imperian.com/character-races/) **Published:** May 23, 2016 **Author:** ironrealms **Content:** ## The Races of Imperian Dozens of races to customise your character with. When the moon of Imperian shattered into three splinted spheres; powerful transforming, magick spewed across the land. This force took hold upon the humans of the land, producing several new races upon the continent of Aetherius. These new races created even greater division among mortal-kind. Preferring to live with their own kind, new villages sprung up across the land. Larger, existing cities became a melting pot of new races. While some prejudice took place, a tense tolerance exists for the time. ![berserker-landscape](https://www.imperian.com/wp-content/uploads/2016/10/berserker-landscape-300x200.jpg) ### Akrabi The humans of the desert were appalled by mutations within their young; the force of the Awakening had taken hold within their people. Coupled with the thousands of venomous arachnids which proliferated in the desert, a new race of armoured scorpion people came into being. With a thick carapace of powerful chitin plating, and a deadly tail filled with toxic venom, it is impossible to mistake an Akrabi. ![dwarf-landscape](https://www.imperian.com/wp-content/uploads/2016/10/dwarf-landscape.jpg) ### Dwarf The dwarves are proud people, originating from the mountains as slaves to the orcs during the initial orc wars; they soon freed themselves and now lead the assault against their one-time masters. Excelling in the arts of mining and smithing, they are also well known for their ability to drink anyone under the table. ![deathknight-landscape](https://www.imperian.com/wp-content/uploads/2016/10/deathknight-landscape-300x200.jpg) ### Kohdon It is not quite certain how the Kohdon evolved, for they suddenly appeared from within the jungle foliage, taking their place within the society of Imperian culture. Preferring their jungle homes, many of these lizard-like beings can still be found throughout Imperian. ![mage-landscape](https://www.imperian.com/wp-content/uploads/2016/10/mage-landscape-300x200.jpg) ### Lamira The Lamira are ocean dwellers originating in the mighty western ocean. The people were discovered as citizens from Antioch were experiencing a great drought. Sending scouts westward in search of help, the Lamira answered the call and were able to locate water within the desert for the people of Antioch. ![defiler-landscape](https://www.imperian.com/wp-content/uploads/2016/10/defiler-landscape-300x200.jpg) ### Lycaean The Lycaeans of the forests are another breed of ancient Caananites, evolving to survive in the dangerous woodlands of Khandava. Larger than a normal man, they are strong and fast, closely resembling the wolves of their homeland. Their thick pelts come in many shades, most being in browns and greys. ![amazon-landscape](https://www.imperian.com/wp-content/uploads/2016/10/amazon-landscape-300x200.jpg) ### Muamrite The Muamrite race are the remnants of the people who were cast into the desert by the Noctusari after the violent takeover of their city. Over time the constant exposure to the sun caused their skin to darken. Forced to survive in the harsh, arid desert, the Muamrites can survive for days without food or water. ![hunter-landscape](https://www.imperian.com/wp-content/uploads/2016/10/hunter-landscape-1-300x200.jpg) ### Norrjin The Norrjin are the descendants of the refugees that fled to the north following the destruction of Caanae by the Orc forces. The power of the Moon of Change slowly evolved their bodies to deal with the rugged life. Stronger than the average human, these men are known for their ferocity in battle, and honor in life. ![wizard-landscape](https://www.imperian.com/wp-content/uploads/2016/05/wizard-landscape-300x200.jpg) ### Sidhe After the Sylayan were rediscovered by the world, many decided to live within the confines of the city once more. Slowly these ‘city elves’ became known as the Sidhe. Still marked by their unearthly agility and amazing intelligence, the Sidhe have definitely become a race of their own. ![assassin-landscape](https://www.imperian.com/wp-content/uploads/2016/10/assassin-landscape-300x200.jpg) ### Ssylsin Birthed in the swamps of Imperian, the snakemen are deadly warriors. Whereas the Kohdon are killer brutes, the Ssylsin are quick and agile combatants. Scaly skin and forked tongues make the Ssylsin impossible to miss as they travel throughout the land. ![bard-landscape](https://www.imperian.com/wp-content/uploads/2016/10/bard-landscape-300x200.jpg) ### Sylayan The humans who fled to the forests of Imperian after the destruction of Caanae soon found themselves becoming more and more in tune with their forest surroundings of the Khandava. Smaller, yet quicker than the average human, they are marked by thin bodies and pointed ears. So in tune have they become with the forest, they are able to take advantage of its many secrets. ![priest-landscape](https://www.imperian.com/wp-content/uploads/2016/10/priest-landscape-300x200.jpg) ### Tanari The Tanari are the direct descendants of the ancient Cannanites. The most numerous of the three human races, they can be found in nearly every corner of Imperian. The Tanari race has been known to dabble in every aspect of culture, from the devout orders of the divine to the perverse underworld of dark magick. ![hunter-landscape](https://www.imperian.com/wp-content/uploads/2016/10/hunter-landscape-300x200.jpg) ### Xiur The Xiur are a race of giant rock-like men. While they are not physically made of rock, their skins are like hard granite plates. They are very well known for their physical size and strength. Originally the Xiur are from the caves deep within the Gongen mountains. But were displaced during an extended war with the Ryadai and many have decided to remain in the Celidon council. --- ### [The Game](https://www.imperian.com/info/) **Published:** October 20, 2016 **Author:** ironrealms **Content:** ## The World of Imperian Some basic information about the game world. [ ![](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/sysslin-landscape.jpg) ](http://www.imperian.com/character-races/) ### [Unique Character Races](http://www.imperian.com/character-races/) New characters in Imperian can select from one of the **twelve mortal races**. You may desire to be one of the three three humans races; the Tanari, Norrjin, and Muamrite. Perhaps you’d like to become one of two elfin races; the Sylayan or Sidhe. You may also select from one of the creature hybrid races; the Akrabi, Kohdon, Ssylsin, Lycaean, Lamira, and Xiur. Finally, you may even select the ever stout Dwarf race for your character. Characters may be further modified by selecting a statpack. You character may focus on strength, speed, health, or several other various options. Finally, each race has several **unique racial abilities** available to it. Read on for more information about each race. [ Study the Races ](http://www.imperian.com/character-races/) ### [Character Professions and Classes](http://www.imperian.com/professions-and-classes/) One of the most important, defining features of your character will be your profession (class) selection. Imperian has 20 different professions to select from. From the wild Berserker to the diabolical Malignist, and the knightly Templar to the demonic Summoner, you will be able to find something to suit your style of play. Each profession falls into one of three circles of influence; AntiMagick, Magick, and Demonic. Each circle or faction stands by its own ideals, aligning certain profession together, and putting others directly against each other. [ Learn More About Professions ](http://www.imperian.com/professions-and-classes/) [ ![](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/helmet-1024x672-landscape.jpg) ](http://www.imperian.com/professions-and-classes/) [ ![](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/skills-landscape.jpg) ](http://www.imperian.com/skills-and-abilities/) ### [Hundreds of Unique Abilities](http://www.imperian.com/skills-and-abilities/) Much of your life in Imperian will revolve around your sets of skills or skillsets. Skillsets are sets of abilities or a single ability representing how well you do something (like dodge arrows and sword blows, for instance). Each profession (or class) in Imperian has three unique skillsets. Each of these skillsets will have anywhere from 20 to 50 different abilities within the skill. An ability could be an individual spell, or something like a particular type of kick or sword stroke. In addition to the profession specific skillsets, all characters come with several general skillsets that all other characters in the game have. [ Read About Abilites ](http://www.imperian.com/skills-and-abilities/) ### Player vs Player Imperian offers a unique player vs player experience. Combat between players in a text based format is a fast paced, intense format. Imperian hosts 20 different professions, with more than 100 abilities of each. This allows for many different attack strategies against other players. In fact, our players are constantly coming up with new ways to kill each others in the world of Imperian. Once you throw in group combat and shifting loyalties, combat in Imperian in an profound aspect of the game. Read More ![](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/skulls2-landscape.jpg) [ ![](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/mythos-landscape.jpg) ](http://www.imperian.com/the-history-and-mythos/) ### [A Rich Mythology and History](http://www.imperian.com/the-history-and-mythos/) Imperian is a vast world with a tremendous story of creation, leading into the modern Fourth Age. Learn about the early history of Imperian, leading to the Breaking of the Moon, leading to the creation of magick. This release of magick created the races as we know them in the world and led to the discovery of the Spiritual and Demonic Realms, in addition to the elemental planes. [ Learn the Mythos ](http://www.imperian.com/the-history-and-mythos/) --- ### [The History and Mythos](https://www.imperian.com/the-history-and-mythos/) **Published:** October 21, 2016 **Author:** ironrealms **Content:** ## The History and Mythos of Imperian Imperian has a complex history and backstory to bring the game world to life. The world of Imperian, the continent of Aetherius, suffered a massive cataclysmic change when the moon of Imperian split, wreaking geographical havoc across the surface of the land. New mountain ranges appeared; seas engulfed the land; deserts expanded and cities faded into memory. After thousands of years the people of Aetherius reforged the world in their new diverse image. Races created safe harbors for their own, massive walled cities were created for defense, magic twisted old lands into supernatural new areas. ## The Creation ![](https://www.imperian.com/wp-content/uploads/2016/10/lightning.jpg) All things living exist in two forms: spiritual and physical. It is the combination of these two forms that creates intelligent, learning life. Without our spiritual form, we would be as empty as the stones or the illusions cast by magick, and without our physical form, our existence would stagnate. We were not always this ideal combination of matter and spirit. In the beginning, it was different. When the Creator first fashioned the universe, the planets, and the beings that inhabit them, He first created them in pure, spiritual matter. All things living were fashioned as such; the animals, the plants, and the planets themselves all existed in a perfect, pure form. The creator was unhappy with this form of life. These spiritual forms held intelligence, but lacked the ability to learn, to experience and advance beyond this state. There was no progression for His creations. They could feel nothing; they could not grow beyond the bounds set by their spiritual forms. In spirit, they could not experience happiness or sorrow, not the pains of defeat or the ecstasy of success. In spirit alone, His creations could not develop into what He knew they could eventually become. Thus the creator fashioned physical matter as hosts for his spiritual creations. All living beings could now grow and progress. We could now learn through trials and experiences, through pain and joy. Not only did His creations have intelligence, but through their physical bodies they could advance their knowledge and understanding far beyond the limits of their spiritual beings. ## The First Age – The Age of Humanity ![](https://www.imperian.com/wp-content/uploads/2016/10/water2.jpg) #### THE BEGINNING – Year 0 AH As the waters of the Great Flood receded, the nomadic tribes of Aetherius began the hunt anew. They soon discovered, however, that the once bountiful herds were now few and dispersed. Without this source of food many began to go hungry. Despair set in as suffering and starvation spread. It was in this climate that a tribal leader named Ik’taru received what is believed to be the first communique sent by Avasyu. While contemplating the fate of his tribe, he received a vision by an entity engulfed in mist. This figure spoke to him, and revealed its name: Avasyu, Lord of Creation. Ik’taru was then engulfed in darkness and felt a sensation of falling; within seconds he saw a continent below him, and just as he was about to hit the ground he jolted to a halt. He looked about and saw himself floating above his tribe’s encampment. Suddenly he was propelled northward, spanning many days of normal travel. He soon came upon a fertile valley fed by a great river, and in this valley he saw people digging in the dirt, and within moments great fields had sprung up. He saw the people eating the plants that they had planted, and thus was taught the art of farming. When he awoke he knew that he had been given an important vision, and he must lead his people to this valley. Ik’taru did just that, and soon his people arrived in this verdant place. Myth has it that upon their arrival, Ik’taru dropped to his knees and began crying “Caan! Caan!” for many hours, which means “finally” in a particular tribal dialect. There he taught his tribe what he had learned from his vision, educating them as to how to grow plants that could be eaten when meat was scarce. News of this Promised Land spread like wildfire, and many people came to join Ik’taru and learn of his tribe’s farming techniques. As crops grew, so did the population, and mud huts were formed in what was considered the birth of civilization. As this great tribe’s numbers swelled, the various tribal languages ultimately melded into one, and the people of the valley began to share their thoughts, including their history and the story of how the valley was discovered. They were each and all grateful for Ik’taru’s vision, and paid homage at every daily meal, chanting “Avasyu” to the heavens above seven times before commencing their feast. Soon the valley boasted thousands of inhabitants, each working in harmony in its fields, and each worshipping the Great Creator, Avasyu. Thus was born the Cult of the Creator, Avasyu. #### ![](https://www.imperian.com/wp-content/uploads/2016/12/city.jpg)CAANAE, CITY OF PROSPERITY – Year 300 AH Afflicted with drought, sustenance in the land of Caan became scarce. Rival tribes from the outlands raided the grain stores of the valley tribe. Peaceful and disorganized, the Caan tribes were easy prey for the hunters from the harsher terrains. From what scholars can ascertain from the ruins of Caanae, a mighty warrior by the name of Urlic united the tribes in the name of Lord Avasyu. Urlic instigated the creation of a central city and distribution source for the communal grain. This system allowed for better protection of resources and greater organization. This city becomes known as Caanae. When rains ended the drought, a great feast was held. The feast’s end was marked as the city stood and raised their eyes skyward, chanting their thanks to Avasyu. Showing their gratitude to the benevolent God, the people created the temple of Avasyu, The Creator. #### THE CULT OF PEACE AND LIGHT – Year 400 AH For hundreds of years, prosperity reigned throughout the land. Yaksha and Ayva, a young couple with the purest of hearts, laid down to rest one calm winter’s night. They were both struck with dreams of future tribulations which forced them to cry out in their sleep. Suddenly, the couple found themselves on a forked road, one path emanating a sense of peace and the other a bright light. Husband and wife chose separate paths, but then awoke with renewed wisdom and faith. And thus were born the cults of Illuminas, God of Light, and Shallah, Goddess of Peace. Throughout their lives, Yaksha, Prophet of Peace, and Ayva, Prophetess of Light, spread teachings of peace and hope, and their position of Prophet passed down through the generations of their lineage. #### STAVENN, CITY OF WAR – Year 500 AH As was tradition, Kalika Aisling, the 20-year-old great, great granddaughter of Yaksha and Ayva approached the time when she would receive the telltale vision that marked her ancestors as either Prophets of Peace or Light. On the Dawn of the new month of Bellum, Kalika received her dream with boredom rather than trepidation – she wanted to be different, and she felt different. Her vision indeed had a dramatic difference. A third road, littered with remnants of battle, appeared down the middle of her Path of Fate. Curious, she followed the distant sound of clashing swords and screams of war to find a battleground stained crimson, and two looming figures locked in vicious combat. The God of War, Aesir chose her to be His Prophetess, and Kalika embraced her violent future. She fled to the south of Caanae and united those tribes who opposed the great city. Eventually, she established the city of Stavenn in the name of her patron God, and the horrible cycle of battle and death began as raids were staged between the opposing cities over the next 100 years. #### THE GENERATION WAR – Year 589 AH As the years rolled past, Stavenn’s hatred towards the peaceful and content city of Caanae grew. Their envy and distrust led them to believe that Stavenn should be the ruling power, with all others bowing before them. A young, enigmatic leader named Czevak used this hatred to rise through the ranks of military and government, mixing tales of Stavenn dominance with concepts of purity and faith to create a religion of hate. The few standing between him and true power mysteriously vanished, never to be seen again. At twenty-five years of age, Czevak stood as the great General of Stavenn, uniting the bickering tribes of Stavenn under a single unifying banner. In the spring of 589, Czevak launched attacks on the object of his desire, cutting off trade routes, poisoning the Great River with a foul toxin, and capturing outlying farmlands and fortifications. Preferring to take over Caanae quickly as opposed to a lengthy siege, Czevak sent forth nearly his entire army to sack the city. Rather than bowing down and surrendering, the brave citizens of Caanae fended off the invaders, killing thousands in the skirmish. In defeat, Czevak executed his commanding general, making of him an example of weakness. This attack marked the start of what came to be known as the Generation War, so called because an entire generation of people were born and grew to maturity knowing nothing of peace other than the stories of their elders. For twenty-five years, Czevak’s attacks grew more daring and aggressive. However, Caanae somehow managed to repel and shame them each time; this lead to rumors of God-given healing and mighty celestial beings aiding the valley city. Dismissing this as fear and imagination, Czevak instead blamed his warriors. The resulting executions rivaled the failed assaults in terms of numbers slain. By then, Czevak was perceived as a dangerous madman, and yet his people followed him out of a strange combination of faith and fear, naked greed and desire for dominance overcoming their common sense. At the approach of his fiftieth year, Czevak decided that only an attack led by himself could possibly succeed against the enemy. Marching northward, Czevak camped his entire force on the plain of Mertashi, before the Caanae holdings. For two days they launched attacks of arrows from afar at the enemy. On the third day the full might of Caanae marched out from their holdings, matching the forces of Stavenn in number and might, lead by Elder Nathariel. The battle itself endured for a day and a night. Thousands were slain, turning the very earth red with precious life-blood. As the moon set the next day, Nathariel and Czevak met in battle. Nathariel, armed with his great silver spear, and Czevak wielding the Reaver, a blood-red iron bastard sword of massive proportions. Lunging forth, Czevak scored first blood, a large cut across the arm of Nathariel, nearly forcing him to drop the spear. Backpedaling, Nathariel continued to defend against the Over-General, parrying every attack until his body betrayed him and slipped, sprawling upon the ground. Readying himself for the killing blow, the Lord of Stavenn lunged forward, yet at the last moment the Elder’s spear rose up. With an agonizing howl that echoed across the plains, Czevak impaled himself upon the spear. Believing Czevak more a God than a man, fear and confusion tore through the Stavenn ranks. Abandoning their weapons they fled or surrendered to those they once sought to dominate. Bearing Nathariel up, the Caananites returned to their homes victorious in what was later called the Red Siege, as the color of the soil never quite lost its scarlet tinge again. Thus ended the great Generation War and conflict gave way to peace. #### THE TIME OF PROSPERITY – Year 700 AH Advances in technology, medicine, mathematics and the arts lifted the city of Caanae into a time of high prosperity. The southern city of Stavenn also experienced growth, but remained jealous of the northerners. **Medicine** During the blistering summer of 714 the days were hotter and longer than anyone could remember. Hundreds died of exposure to the harsh rays. The ruler of Caanae, Iktov Sholet, invested his riches into developing protections from the intense heat. Scholars and herbalists searched the world trying various combinations of plants and roots. Zangrilla Sylvia, a specialist in forestal herbs, discovered that by consuming the root of the nightshade plant the immune system provided a barrier to solar allergy. This discovery gained the herbalists a new respect in the eyes of the people. Sholet granted resources to these herbalists and commissioned a new section of the city, devoted specifically to research. Thus on the first day of the year 715, Academia Herbalis was founded. Over the next two centuries, cures that have been taken for granted by modern cultures were discovered. They revealed that boiling a combination of ingredients together would form elixirs with healing and protective properties. Sylvia’s nightshade cure was further developed into an elixir of frost. When imbibed this elixir chilled one’s skin enabling them to easily endure the scorching heat of the desert. Able to traverse the desert, additional types of plants, as well as snake skins and venom sacs were brought back to Caanae and researched at the Academia. While trying to extract venom through the fangs of live snakes, Sylvia was bitten. She became flush and blood began to drip from her nose. Her legs went weak and she began to cough up bits of lung tissue. As blood began to seep from her pores, her entire body went limp. Sylvia’s death cast a long shadow over the work of those in the Academia. Just before Sylvia’s funeral pyre was lit, Sholet declared that Academia Herbalis would heretofore be known as Academia Sylvalis. Sadly, just one month to the day after Sylvia’s death, Ars Voyria discovered that boiling just the right amount of venom sacs, roots of the wormwood tree and roots of the dogs tooth plant would produce an elixir to negate the effects of the poison that killed Sylvia. **Mathematics** In time the Academia welcomed scholars investigating disciplines outside of herbal cures. Very complex formulas were devised to help calculate the trajectory of shooting stars and how to engineer tall structures. Efficient use of these formulas fueled a great architectural golden age in Caanae. A high wall was erected with watchtowers at each corner. The Temple of Avasyu was enhanced to include tall spires to enable clerics to feel closer to Him, in the hopes that their prayers would be answered more expeditiously. **Arts** By 745 the Caanae skyline was visible to travelers still a day away on foot. While working to discover cures, the scholars had found that many ground ingredients were leaving their hands stained in various colors. Some people began to use these colors to create large murals on the sides of the new buildings. A young stonecutter named Iba Ebven started to chisel blocks of stone in the semblance of animals. As his animals became more lifelike the Academia wondered if it might be possible to create statues that could be infused with herbal remedies to give protection to those around it. In order to test this theory, they commissioned a great statue of Zangrilla Sylvia to use for tests. Ebven labored for seven years to create the enormous statue. Upon completion, the statue stood at the center of the Academia surrounded by an herb garden. The herbalists spent many months pouring elixirs over the statue and then giving someone an affliction while they stood next to it. After some one hundred citizens died of their afflictions they finally gave up on this idea, but kept Ebven busy teaching the art of sculpture to others by commissioning statues of other prominent figures from the history of Caanae. #### PREFACE TO WAR – Year 800 AH In 775 the Stavennites sent a group of scholars to the Academia in Caanae in the guise of architects looking to build a great Temple to Avasyu. During the daylight hours they would sit and learn the architectural formulas, slipping into the astronomical archives by night and copying the formula for shooting stars. Upon their return to Stavenn, work on combining the architectural and astronomic formula began in earnest, led by Czezlo Tota. Tota was certain that this would enable them to build a massive weapon, allowing Stavenn to claim its rightful dominion over the rest of the world. Within a few short months the Stavennites had created a siege machine that could hurl large boulders through the air, and had become fairly accurate at hitting their target. When Caananite traders returned home with word of this weapon the scholars of the Academia realized they’d been duped. All Stavennites were cast out of Caanae and all work at the Academia became focused on offensive weaponry. #### THE WAR OF AVARICE – Year 850 AH Due to the jealousy and covetousness of the people of Stavenn, war erupted between their city and that of Caanae. This war is known as the War of Avarice, beginning and ending on the month of Ultio. Lasting for seven intense years, both sides declared a victory as supplies and soldiers dwindled. ## The Second Age – The Age of the Awakening ![](https://www.imperian.com/wp-content/uploads/2016/10/moon-fire.jpg) #### THE AWAKENING – Year 1 AA – 914 AH ![](https://www.imperian.com/wp-content/uploads/2016/10/creation.jpg)Seers proclaimed a time of great destruction. General panic ensued. During the month of Letum the single moon of Aetherius suffered a cataclysmic event of massive proportions. The moon shattered into three separate entities, threatening to destroy the fragile planet beneath it. Gravitational pulls caused raging floods, horrible earthquakes, and deadly weather events. In time the planet recovered and adjusted to the trauma, but not without a price. Thousands lay dead, precious farmland had been destroyed and cities lay in rubble. Scholars and academics determined the force of the shattering moon tore at the fabric of reality, releasing forces referred to as magick into the land. In addition, the moons themselves influenced the world beneath them. The moons tend to share the firmament, although at times their orbits bring a moon closer, allowing its influence to bear more fully upon the land. Within days people began to claim they could perform feats of wonder, read minds, and foretell the future. Unrest amongst the people during this time led to witch hunts, hangings and burnings. Witchcraft was banned under pain of death as fear of the unknown ran rampant. Moradeim – The Moon of Change. As it travels close to Aetherius, strange mutations and changes occur. It is accredited with the creation of many races across the land. Sukhder – The Moon of Terror. Disaster and evil follow in the wake of this moon when it travels too close to the planet beneath it. Aryana – The Moon of Life. This moon is considered a good omen by all in the land, bringing luck and prosperity to the peoples of Aetherius. #### THE FALL OF CAANAE – Year 100 AA The first signs of the Awakening came to bear on Caanae. Without warning, an incredible force, consisting of hundreds of thousands of green-skinned beasts, massive giants and muscular trolls swept down from the eastern mountains into the fertile valley. In a single day they marched through the city of Caanae, raping and pillaging, burning every building, overturning every rock; killing as they pleased and taking thousands of enslaved citizens with them, eastward to the mountains, never to be seen again. Those who managed to escape either fled westward into the forests or south to the city of Stavenn, in search of refuge. Shocked at the ease with which these unknown invaders destroyed Caanae, the Stavennite city leaders eagerly took them in, looking to swell their numbers in case of a second invasion. The hordes which invaded Caanae never came to bear on Stavenn. #### ![](https://www.imperian.com/wp-content/uploads/2016/10/death-arch.jpg)ORGANIZED WITCHCRAFT – Year 150 AA During this period in time, the ruling triumvirate of Stavenn noted an alarming increase in the use of magick within city limits. Gautier Lajos, a staunch protester of the mystic art’s use, and a member of the High Council, advocated a law to disallow the use of magick within the walls of his beloved Stavenn. The remaining two members of Stavenn’s government upheld this sentiment. In the year 150 AA, a law doing just that was passed. Unbeknownst to their friends and citymates, Ayasha and Galen Gazali, two seemingly upstanding citizens of the great city of Stavenn, had uncovered the secrets of magick. Due to the law, and the general distrust of magick held by most of their colleagues, the couple decided to keep their practice quiet. However, through certain unmentionable circles, they came into contact with various other individuals of similar minds from across the lands, and even some from their own city. Each individual had something in common, despite incredibly diverse backgrounds: Each practiced the outlawed magicks of Aetherius. And so, their secret sect of magick went unnoticed for about five years under the rule of Lajos and his Anti-Magick law. Around the year 154, a newcomer arrived in the city of Stavenn, one Lucien Pia. His fantastical stories of magick led to mass hysteria within the walls of Stavenn. The people became fanatically anti-magick, jumping at shadows, incriminating the most innocent of their brethren. Ayasha and Galen watched in horror as friends and even fellow practitioners of magick were murdered as an immediate result of the accusations that were flung by the fanatics. Hundreds of innocents were slain along with scores of actual practitioners. By some strange twist of fate, Ayasha and Galen Gazali were spared in this hysteria. The couple, and those of their sect who had survived, vowed not to let their comrades murders be in vain. They banded together as the Noctusari, worshipping Nemesis. Around the year 165 AA, Valencia Pyralis, a Noctusari, decided to branch out. Leaving the city of Stavenn with those who supported her, she called her gathering the Wytchen, shamans of the highest degree. They journeyed to the wilderness and there they remained. Meanwhile, as the hysteria over recent events died down within the walls of Stavenn, the Noctusari found themselves in positions of power within the political structure of their home city. #### THE DISCOVERY OF KINSARMAR – Year 207 AA Almost 15 years after the hysteria caused by the Gazalis and their fellow practitioners, Stavenn was finally ready to take on the outside world again. In the year 200 AA the powers-that-be dispatched scouting parties in all directions from their city in order to learn more about the surrounding areas. A seasoned explorer named Jaden Magnar led one Stavennite party to the north of the city. After days of trekking to the north, the party stumbled upon a small village. The Stavennites watched the villagers as they went about their daily life, and finally Magnar approached one, a female villager looking to be about twenty years of age. Upon seeing the stranger in the midst of her home, the woman screamed and ran. The Stavennites were puzzled, until a village elder came to them. The Elder, who introduced himself as Ilom Marcell, explained how this settlement was composed of the descendants of the fallen city of Caanae. They now called themselves Kinsarmarians. Marcell asked where these newcomers hailed from, and upon hearing the word Stavenn uttered, immediately became hostile, along with several other bystanders. The Stavennite party was unarmed and unprepared for the sudden backlash of anger from the Kinsarmarians. The men of the village chased them, armed only with fists and their righteous anger, women and children hurled rocks, and the Stavennites ran. The party returned to their home city bringing tales of these hostile villagers, sending ripples of outrage through the populace. #### IMPERIALISTIC STAVENN – Year 209 AA With the indignation of being chased from Kinsarmar still at the forefront of the Stavennites’ minds, Kinsarmar had become a point of great interest for the city. Mahina Idris, the head of Stavenn’s council, pondered the small village. She compared the size of Stavenn’s army to that of Kinsarmar. At that point, there were no doubts in her mind. She turned to the rest of the council and appealed to them. Stavenn was prosperous enough, yes, but why should such disrespect to their beloved Stavenn go unnoticed? Why shouldn’t they, the descendants of long ago Stavennites, finish what their ancestors began, she asked. The council agreed, and a faction of the Stavennite army was dispatched to the north, to Kinsarmar. Upon reaching the small village the faction brutally attacked the Kinsarmarians, depleting first their supplies, and then their numbers. The Kinsarmarians put up a valiant fight, but to no avail. The weaponry and sheer numbers of the invading army overwhelmed them. Adding insult to injury, Misae Jerica, a prominent official in Stavenn, was appointed as the governor of Kinsarmar, and a stiff tax imposed upon the people. A small uprising led by the village elder, Ilom Marcell was quickly extinguished, all those involved put to death in front of their fellow citizens. #### CIVIL UNREST – Year 300 AA After nearly a century of harsh rule and crushing taxes, the city of Kinsarmar had become a city without hope. Occupying forces had taken control of all buildings, reducing the citizens to survival in small, make-shift structures. Lyria, a young Kinsarmar woman, was less than happy with her lot in life as a slave in her own village. Creating a ripple effect, she decided to make a move towards freedom. Using a rare venom extract, Lyria poisoned the garrison she served, killing half the officials within hours. Her daring actions inspired other Kinsarmarians, who slaughtered the remaining overseers and officials in what was later called the Night of Morr’s Embrace. This act of rebellion liberated Kinsarmar, but Stavenn could not ignore this open threat to its authority. Within a matter of days an army was rapidly dispatched to quash the rebellion. Hardly a month after regaining its freedom, Kinsarmar was once again occupied. With poor leadership and organization the city could render little resistance. Those the army could find were quickly, and gruesomely, executed. Several protagonists did manage to escape, fleeing towards the cover of the forests. Local rumor has it that Lyria, the girl who first began the ill-fated rebellion, escaped with them. Stavenn failed to locate these escapees, leading to whispered tales that Lyria would one day return to liberate her home. #### ![](https://www.imperian.com/wp-content/uploads/2016/10/desert-moons.jpg)ANTIOCH, THE OASIS – Year 310 AA Disgusted by the continuing aggressive stance made by the powers in charge of Stavenn against the northerners, a small band of pacifists rebelled against the current leadership through protests. The people were quickly subdued, and those who were not slain were exiled, marched to the edge of the Shaahri Desert and left to die. After several days of travel, the few straggling survivors happened across a fertile oasis. Finding all they needed to make do, the survivors managed to form a small settlement, which became known as Antioch. #### THE AKRABI – Year 350 AA Moradeim, the Moon of Change, hung low in the sky over Aetherius for the first time in history. The vivid array of alterations among the human race was soon witnessed in the following months. The desert dwellers of Antioch were the first to discover strange mutations among their people. Their children were born with hard exterior carapaces, including for some long tails that were similar to those of the scorpion. At first these births wereseen as abominations, each one slain or left to the desert sands to die. The fear of this change began to subside after a generation, as the founders of Antioch chided their people to remember the compassion and pacifism that led them to the desert in the first place. Over time they were slowly accepted, and a new breed of men began to live alongside the human, known as the Akrabi. #### THE FOREST RACES – Year 400 AA The rebels of Kinsarmar refused to submit to the hostile control of Stavenn once and for all. Yet again, they rose up against the Stavennite rulers and expelled the offenders from their city. Stavenn responded by sending a force of several thousand warriors to subdue the favorably growing Kinsarmar. While marching through the forests near Kinsarmar the army was ambushed by an amazing magickal force, causing the very trees about them to come alive and attack the army. Survivors returned to Stavenn with harrowing tales depicting lithe humanoid beings with blades that danced with blinding speed. Rumors of these attacks spread to the northern city of Kinsarmar and Antioch within days. Looking to establish communications with these forest warriors, city leaders dispatched small parties into the southern woods. It was there that two new races were revealed to the explorers: the Elves and Lycaeans. The story that was uncovered began soon after the destruction of Caanae. Refugees of the once prosperous city fled deep into the forests to hide and rebuild a community within the secluded woodlands. Over time they found themselves affected by the catalytic effects of Moradeim. Their bodies went through a small series of changes which even affected the span of their lives. In fact, despite 400 years passing since the destruction of Caanae, none of them had perished to old age. They found themselves attuned to the forests and those creatures which dwell within Nature. Some developed the ability to manipulate the forests about them, and call the flora and fauna to action. These forestal races, finding their hearts in Nature, were known from then on as Arboreals, and they worshipped Asaka, Goddess of the Wild. One older Kinsarmar scout noticed that among the council of forest dwellers there was a girl that seemed eerily familiar. With a cry of shock, he realized that it was the rebel Lyria from so many years ago. She was different, much different now. A shining coat of gray fur covered her body down to the agile tail that swished behind her predatorily. Fangs gleamed when she grinned at those who knew her stories. Lyria had run for miles until she collapsed in the forest, wounded and exhausted from the losing battle. The Elves had taken her into their care and soon she too felt the effects of the Moon of Change. This forest was named the Khandava Forest and held the strongest magickal forces of any wilderness area in Aetherius. One night, when the three moons were full, she felt the first changes pulse through her veins. The howl of a wolf was heard in the distance, and in that lone cry, she felt a bond that would never be broken from that moment. She had become the first Lycaean, and the other rebels that had come with her soon changed as well, beginning this new and ferocious race. It was Lyria who had convinced the Elves and Lycaeans to take up arms against Stavenn, knowing their forests could surely have been next in their conquest of the land. #### ![](https://www.imperian.com/wp-content/uploads/2017/02/dragon.jpg)THE MAGES OF KINSARMAR – Year 450 AA The people of Kinsarmar had felt the pain and suffering of oppression for far too many centuries. They were determined to protect their city; never again would it fall to the eastern orc forces or the encompassing nature of the southern Stavennites. They decided to embrace the arts of magick that were much hated and feared by the populace of Aetherius. They approached the elves, who appeared quite proficient in the mystic arts and those of survival, to learn their secrets. The people of Kinsarmar practiced under the tutelage of the forest dwellers with initial reservation, and then embraced their newfound skills with relish. An ambitious elf named Darrin felt compassion for the plight of the Kinsarmar people, so he ventured out of his forest home to explore the rest of Aetherius. The life in the bustle of the city suited him very well, and he decided to make it his home. His knowledge of magick soon earned him respect in Kinsarmar; some were in awe of his skill and others simply feared the immense power that he could wield. Those that learned magick soon formed the great guild of the Mages with Darrin as its leader. Over time, Darrin’s lineage began physically changing to adapt to the city environment. Though their bodies were still slighter than those of the humans, they were just as strong to stand alongside them in the demanding life of the military, or other occupations. They lost their affinity towards Nature, but gained an even stronger understanding of Magick. The people of Kinsarmar called this new race the Sidhe. The spirit of exploration that flowed through Darrin’s veins was still strong in the Sidhe and many of them moved on to live in other cities and travel to all corners of Aetherius. A second guild, the Lorekeepers, evolved from the Mages of Kinsarmar. They used their magickal powers to create strong defenses against the possible onslaught of Stavenn and the great hordes, and they became masters of the sword. To be a Lorekeeper was an honor and many citizens of Kinsarmar strived to have the strength and understanding necessary for such a position. These strong individuals worked hard as protectors of their city and prepared for the fateful day when they would face off against the powers that would attempt to conquer Kinsarmar. #### THE EASTERN INVASION – Year 500 AA The primitive races that thrived only for the destruction and exploitation of others for their own survival lived in the dark caverns that dotted the mountains. This collection of orcs, ogres and trolls was called the Horde, and it was said that the majority of their homes lay in the Gongen Mountains. These foul creatures festered in the mountains, enslaving weaker races that happened to cross their sinister path. After using up the resources of the mountains around them, they plotted to overtake Kinsarmar and other civilizations. Once again, the Horde swept across the land from their mountain keep, driving toward the northern city of Kinsarmar, desiring to crush it just as they had the city of Caanae centuries earlier. Kinsarmar rallied to the defensive after having trained and labored over the ages. Coupled with the archaic powers of the Mages and the deadly swords of the Lorekeepers, the citizens of Kinsarmar valiantly repulsed the attack. The Horde was unprepared for such a strong retaliation. They were shocked by the ferocity and skill of their opponents, and were forced to retreat to the Gongen Mountains to recuperate and heal their wounded. #### THE KOHDON – Year 550 AA During the times of struggle for Kinsarmar, Stavenn abandoned the control they had attempted to construct in that region and focused on strengthening the forces within their own city. Several units of the guard were sent throughout Aetherius to find land worth claiming, or additional resources to tap. When the Stavenn guard reached the mighty jungles, they discovered a hidden race. Not only had Moradeim affected the human races, but the creatures of the wild had also evolved into sophisticated beings. The Kohdon were reminiscent of reptilians that had grown to nearly the same size as humans. A myriad of colors reflected from their protective scales, often matching the wild crop of hair that topped their heads majestically. The people of Stavenn were impressed with the large tails that could knock a man off of his feet in a single, deft movement; they were perfect for fighting, especially since their intelligence was not so advanced that they could comprehend the concept of politics. The members of Stavenn were able to convince some of the Kohdon to join them in Stavenn with promises of power and wealth if they were to join their military. Others remained behind in the jungles that they loved so much. #### KINSARMAR FREED – Year 600 AA The Horde had finally regrouped and marched forth from the hidden recesses of the Gongen Mountains, pouring into the land like a sickening plague. Laying siege to Kinsarmar and employing short muscular slaves as diggers, the Horde forces immediately worked at attempting to bring down the walls. After a full year, it seemed the forces of Kinsarmar would fall to the siege. As the Horde surged into the city streets, the triumphant blast of the horn could be heard far to the south. The gleaming golden helms, bearing the symbol of the sun city of Antioch, shimmered across the open plains. With immeasurable ferocity, the army of Akrabi soldiers laid waste to the southern flank of the Horde army. A single unit of Antiochians, known as Wardancers, slew the Horde ten to one. Their deadly blades and skillful maneuvers, dances of war, cut through the fleeing masses with ease. From the west, the howl of the wolf heralded the coming of the Lycaean forces. These creatures of the forest slaughtered dozens of goblins and orcs with their razor sharp fangs and claws. For a moment in history, the races of the world fought in unison under the same cry for Freedom. Once again the Horde was repelled and forced back to the Gongen Mountains. Retreating with haste, the Horde abandoned the slaves they had used to tear at Kinsarmar’s walls. These creatures were called the Dwarves. Amazed by their sudden freedom, the Dwarves experienced mixed emotions. Some of them fled after the Horde, unable to imagine survival without their violent masters. Others fled to the forests or to the haven of Stavenn. The majority were angered by their slavery and mistreatment, and thus they took up arms against the fleeing Horde and chased them into the mountains, vowing that they would free their brethren. #### HORDE RAIDS – Year 700 AA The Horde finally abandoned attempts to conquer the northern city of Kinsarmar, knowing that its might would never overpower their magickal forces. They resorted to raiding the surrounding lands for their supplies. They slew residents of small villages, stealing their goods, and carting off some of the defenseless villagers to use as slaves in their mountain home. Many cities suffered from the constant raids on their towns and the raping of the surrounding countryside. On occasion, the Horde continues to wreak havoc in Aetherius even into modern times. #### THE LAMIRA – Year 730 AA The city of Antioch began to show signs of weakening, both from the Horde’s raids and the misuse of resources. Their precious Oasis was beginning to dry up, which could end in the destruction of their very city if swift action wasn’t taken. They sent out small groups of their people in all directions, searching for answers or aid. One group traveled far to the west until they reached the edge of the continent. They hardly believed their eyes as they looked out over the vast ocean that rippled with the ebb and flow of the tides. They ran to the beach and danced in the waves, never having seen so much water. Still, they were filled with despair; there was no way to transport this water back to their home and it tasted strongly of salt that nearly made them gag and sputter. Their surprise would not end here, however. Out of the waves strode several lean figures, to the shock of the scouts. They introduced themselves as the Lamira in a foreign tongue, but after many hours of effort they picked up the language of Aetherius, being a highly intelligent race. Behind their ears laid several rows of gills that gave them the ability to swim through and below the ocean waters with ease. Their skin had a vague blue tinge and small fins glided across the surface of their frames, along the joint of their elbows and other areas. The Antiochians told the story of their troubles and begged for assistance. The Lamira finally agreed to give aid, since their legs allowed them to survive on land, though they preferred their home in the water. Thus the group returned to Antioch, accompanied by their new companions. The Lamira circled the city, assessing the area for an entire day under the tense gaze of the community. Suddenly they stopped over a patch of sand and one Lamira thrust the butt of his staff against the ground. He uttered the simple command, “Here.” And so the Antiochians dug in that very spot and soon they were rewarded with the gush of an underground spring. The citizens cheered for their replenished water source and prosperity reigned over Antioch again. The Lamira returned to their ocean home, though a few stayed on in the lands of Aetherius, intrigued by the people they had met. #### KAARK’KRAZUL – Year 800 AA A large Dwarf community establishes a base at the foot of the mountains bordering the Gongens to serve as a defense while keeping an eye on their enemies, the Horde. With amazing speed and efficiency the Dwarves construct a mighty underground fortress, known as Kaark’Krazul. This fortress is complex and intricate, supplying the inhabitants with a variety of places to live happily and train for battle. Using it as a base to combat the Horde, the Dwarves launch an aggressive campaign to eliminate their one-time slavers. They lay into the Horde tirelessly, ultimately freeing their enslaved brethren and others who had been conquered during the orcs’ long-running tyranny. #### THE DREGS – Year 900 AA One hundred years of conflict between the Dwarf armies and the Horde had scarred the surrounding countryside. The raids made by the armies of Kaark’Krazul uncovered not only scores of Dwarven slaves, but areas of horrible conditions fittingly dubbed the Dregs, hidden away in the deep recesses of the Horde’s many pits and caves. In these festering holes, the dwarves found a horrible, depressing sight. Caged and abused to the brink of death, hundreds of small, lithe humanoid creatures had been trapped. Known as the Gnomes, they were bred as food and enslaved after their ancestors had been captured by the Horde centuries ago. The dwarves freed the gnomes from their dismal imprisonment to find refuge throughout Aetherius in both the forests and cities. They were ecstatic, free to bask in the sunlight which they’d been deprived of for so many ages. They laughed and twirled in the morning breeze and squealed with delight at the lush flora that surrounded them. They became a jovial race, though they never forgot the horrible conditions they were forced to dwell in; and so they lived life to the fullest, reminding the other inhabitants of Aetherius of the blessings of life and the joy of freedom. #### THE ENEMY WITHIN – Year 1000 AA It happened in the year 1000 AA that Asa Grady, a citizen of Stavenn, took a late-night stroll through his beloved hometown. Unsuspecting, he headed towards the hub of the town. However, as he neared the government buildings, he noted that a majority, but not ALL of the ruling council had gathered there. Asa found this odd that the council would call a late meeting, and yet not have all of its members present. As he neared the main building ever so quietly, he took note of the rhythmic chanting and strange gestures being made by the leaders of Stavenn. After a few moments, a figure stepped up to the head of the table normally used by the government to deliberate on city issues, and immediately the chanting ceased. The figure was none other than Anoki Fauve, the head of the ruling council. Asa’s curiosity grew as the figure spoke. As Asa listened to Anoki speak, realization dawned on him, and with that realization came the horror of what he was witnessing. The people gathered here were members of a group that had been whispered about since the magick practitioners were hunted almost 900 years ago: The Noctusari. The abominations that caused hundreds of innocents to be slain persevered, even thrived, and now held positions of power within the very city that tried to wipe them out. With a cry of disgust, Asa fled from the secret meeting. He ran from house to house, awakening the unsuspecting citizens, and called them to arms against the unforeseen threat. Within moments, a group of citizens were rallied outside of Asa’s house, their minds still dulled by the sleep they had been so rudely roused from. As Asa explained what he had seen to them, the remnants of sleep were whisked away on wings of seething rage. The very people they had elected to protect them were their enemies! The enraged populace marched toward the government buildings, where the secret meeting of Noctusari was just letting out. Few members of the sect remained, but it was enough for the angered citizens of Stavenn. The remaining Noctusari, including Anoki Fauve, were captured immediately and brought before a citizen-appointed judge. The judge immediately found them guilty of the highest treason and sentenced them all to death by hanging. The offenders were dragged out of the courtroom and from there, marched to the tops of the ramparts. As ropes were placed around each of their necks, Anoki Fauve spoke out, saying that Stavenn had not seen the last of the Noctusari. Those were his last words as he was pushed over the walls of Stavenn, along with his fellow practitioners. They were left there, hanging outside the walls of Stavenn for over a year to serve as a grisly reminder to those that escaped capture that night. #### THE CLERICS OF ANTIOCH – Year 1100 AA Marked by the formation of the Cleric guild within Antioch, missionaries worked outside the city, preaching ways of peace and prosperity to the races and cities of the land. Preaching that only through unity could the plague of the foul easterners be swept away. Only through cooperation could the children of the future be assured a life of prosperity. Calling upon the holy power of the Gods, they performed many miracles and wonders throughout the land. #### THE LIFE OF RECLUSION – Year 1200 AA A small group of devout Clerics sought a life of simplicity and self-sufficiency to create a stronger spiritual connection with their God. They traveled from the walls of Antioch into the seclusion of the nearby mountains. It is there that these modest Clerics formed the Monestary at Manoa. It becomes known as a haven for those seeking a life of meditation, reclusiveness and perfection. #### ![](https://www.imperian.com/wp-content/uploads/2016/10/chains-doors.jpg)THE COUP OF STAVENN – Year 1300 AA After the blow to their numbers in 1000 AA, the Noctusari slowly but steadily regained power within the city of Stavenn. However, this time they were much more secretive, passing information along through a network of couriers instead of risking meetings within the city. Soon they held the majority within Stavenn’s ruling council once more, the head of which, Acacia Farrell, also served as a high-ranking member of the sect. Once their positions were secure, they prepared plans to take over the city. Members of their sect were trained in the arts of combat, and became known as the Diavlous, a guard fiercely loyal to the Noctusari. Finally, Acacia and the rest of the council called a city meeting within the government buildings. They were now ready to proclaim the great city under Noctusari rule. As the citizens filed into the grand chambers, they did not know what to expect from this meeting. The hall was filled with a buzz of activity as people speculated on the purpose of the gathering. Within moments, Acacia, the council and the faction of Diavlous entered the room causing the din to slowly die down until finally Acacia spoke. She announced to Stavenn that she, and a vast majority of the ruling council was, in fact, Noctusari. The citizens were stunned into complete and utter silence. She went on to explain that the city was now under their rule. Suddenly, Mordecai Vega, a long-time citizen of Stavenn spoke up. He attempted to rally the citizens to cleanse their great city of its Noctusari filth. Several of the attendees rose to the occasion, and as they neared the podium where the ruling council stood they noticed Acacia’s beatific smile. It gave them pause, and that is when they noticed the Diavlous. The loyal guards of the Noctusari gathered up the few protesters, and when Acacia gave them the chance to recant, to profess loyalty to the Noctusari, they stood their ground and refused. They were all executed later that day in the city square, serving as an example to the citizens of Stavenn of what would happen should they feel the need to liberate themselves. As word of the Noctusari coup spread to the other cities, it recreated the mass hysteria witnessed around 150 AA. Witch-hunts were once again held in order to root out the foul influence of magick users. #### THE ASSASSINS OF KINSARMAR – Year 1400 AA Disgusted with the constant attempts at political control by the Stavennites, the mayor of Kinsarmar, Bela Nevere, approached his notoriously crafty court advisor, Sondgroth Suspira, to come up with some solutions. Without delay, Suspira brought the aging mayor his proposal to form an elite clan of spies devoted to rooting out Stavenn sympathizers. This group eventually came to be known as the Phantoms, because no one knew who any of them were though their work soon became legendary as many Stavennites were soon discovered and executed. Sondgroth Suspira found himself the object of popular adoration and was accredited with bringing an era of prosperity to Kinsarmar, being the leader of the Phantoms, and their only known member. When Bela Nevere grew too old and could no longer function as leader, the people elected Sondgroth as their new mayor. This marked the beginning of the end for the Phantoms. Unbeknownst to the populace of Kinsarmar, a young Phantom by the name of Insidian was beginning to gain much influence within the clandestine group. So charismatic was this young man that it is said he could bend the minds of others to his will. Soon Suspira and Insidian found themselves at odds over internal policies. Insidian and his faction are reputed to have developed the art of hypnotism, and in jealousy Suspira accused them of using magick. Insidian’s group fled the city in disgust. The following weeks were marked by intrigue the likes of which Aetherius has never seen since. Phantoms infiltrated Insidian’s followers, and likewise agents were sent into Kinsarmar to keep a close eye on Suspira’s plans. Meanwhile, surviving in the wild proved difficult but rewarding for Insidian’s followers. In addition to the sabotage taught to them by Suspira, and the hypnotism pioneered by Insidian, they soon discovered processes with which to construct deadly toxins. Insidian was not lost on the spies within his own group, and decided to take a bold course of action. On the 13th night of Tenebrae, 1413, Insidian and a small number of his most trusted followers infiltrated Kinsarmar, and together with his agents there murdered the remaining Phantoms in what came to be known as the Night of Sabotage. Insidian and his followers remained the only keepers of the secret arts of sabotage, hypnosis, and toxins, and they became known as The Saboteurs. ## The Third Age – The Age of Desperation ![](https://www.imperian.com/wp-content/uploads/2016/10/demons.jpg) #### THE DEMON INCURSIONS – Year 1 AD – 1493 AA The red moon Sukhder laid low along the land for many weeks, rivers ran dry, crops failed to grow and livestock perished from disease. Panic spread amongthe cities and into the countryside. With no warning, a swarm of hideous demons flooded down from the Northreach mountain range, leaving a wake of destruction and death in its path. They seemed to have no motive, nor reason, aside from a simple desire to cause rampant destruction. The northernmost city of Kinsarmar was hit first, its high walls and defenses well prepared from dealing with the constant skirmishes with the eastern orcs. The forces of death did not stop there; they continued to sweep southward toward the city of Antioch, completely ignoring the city of Stavenn. For a full year the onslaught continued. Antioch was devastated. The scorching desert climate seemed to fuel the demon hordes. Under the leadership of Argentinus Damaun, a legion of elite Templar knights bravely fought to defend their beleaguered city. Saboteurs within the city of Stavenn discovered an underground offshoot of the Noctusari, known as the Malignists, had performed a harrowing rite, drawing Sukhder closer in its orbit. Controlling the waves of dark magick as they passed across the planet, they manipulated the northern demons, forcing them to assault the foreign cities. With this knowledge, Saboteur assassins infiltrated the Malignist guildhall and slaughtered the evil priests. Free from the pull of the rite, Sukhder returned to its position amidst the stars. The demon armies, no longer controlled by the Malignists, became confused and disorganized in their attacks; the armies of Antioch and Kinsarmar, mounting a combined offensive, were able to lay waste to the abominations. Unable to launch an assault against Stavenn, the opposing cities refused to offer trade and imposed harsh penalties to those caught outside its borders. The city of Antioch went as far as to outlaw the use of magick within its lands, calling for the death of anyone caught practicing, no matter its use. The city refused to have relations with Kinsarmar as well, for harboring those who did so within its walls. #### THE NORTHERN RIFT – Year 100 AD Explorers discovered a planar rift to the far north. It seemed the demons of the land originated from this rift. It is discovered that the rift, so small it allowed only a small number of demons travel, grew in size as the moon Sukhder drew nearer. This growth allowed a larger number of demons to enter the realm. In response, Kinsarmar formed regular patrols to police the northern lands. #### CONFLICT CONTINUES – Year 200 AD War and conflict were sporadic through the following years. #### THE SPRING OF LIFE – Year 300 AD Aryana, the Moon of Life, lay low along the land. In time a spring of the purest water was discovered in the ancient ruins of Caanae. It was later revealed that the water could return the life force to those who had recently been slain. #### HIGH PROSPERITY – Year 400 AD Despite smaller conflicts between cities and with the eastern orcs, peace and prosperity allowed for growth within all aspects of society. #### THE LOST TEMPLE – Year 675 AD Tomas, a wandering self-professed architect and historian began a search for a lost temple – built in the very first age – rumoured to hold the mighty Hammer of the Gods, a weapon so powerful it could wipe the Horde from the land. Adventurers of Kinsarmar located the entrance of the temple in Shaahri desert, but the passage ways were filled with sand and impossible to pass. Helped by a team of dwarven miners, excavations began to to unearth the buried temple in order to gain passage and control over the mighty weapon. As rumours of the activity began to spread across the world, many cities and councils had varied opinions on such a mighty weapon being released upon the world. As the dwarves began their dig, undead horde creatures clawed their way out of the ground to assault the dwarves and those gathered. The ancient temple itself became a battle ground for the undead, the excavators and those opposed. Strange affects were felt by those inside the temple while excavating. Ferriter was the first to notice his body was fading in and out. He was slowly becoming a shade of his former self. Within less then a day he had fully become a wraith. A quiet panic broke out among those in the temple as the condition spread amongst them. Yanosyno, a grizzled mountain priest, was able to assist in curing them from the wraith disease. He informed them if they could find a wraith type creature he could fashion a bone or spear from their bones. Shou and Merryll located several wraithwood trees in the Khandava forest. Yanosyno was able to sharpen their branches and impale Ferriter. This effectively pinned his body to the physical realm, pulling him back from wraithhood and curing him. For the next several months, Yanosyno was visited by many seeking this cure. *SEE ALSO: Events post #168 and #169* #### THE DEATH OF MATHARDAN – Year 675 AD Delegates from each of the city-states of Aetherius gathered to discuss the Hammer of the Gods with a neutral council of respected elders. Mathardan, Cerise, Yanosyno joined Tomas and the convened citizens to oversee the contentious debate. Many objected to the possibility of wiping out a civilization, with a deep divide between those striving to dig for the weapon and those hoping to seal it away forever. Principal among the dissenting cries was the uselessness of the Horde. Many questioned the existence of a fabled Horde empire to the far east, and most asserted their ability to fight off any assault with ease. Unbeknownst to those gathered, the Horde were quite involved in the meeting themselves: a strike force of ogres, orcs and goblins swept in to dispatch the conference, also claiming the lives of Mathardan and Tomas. While the explorer quickly returned to life, the Librarian’s soul was mysteriously absent. Quick-thinking Shou traveled to Dis to search for him and found him, dead and quite befuddled. No amount of pleading could persuade Charon to let the Loresage pass his friends, his companion Tomas, and his students are left to mourn in the shattered city of Caanae. ## The Fourth Age – The Age of Mortality ![](https://www.imperian.com/wp-content/uploads/2016/10/volcano2.jpg) #### THE HAMMER OF THE GODS – Year 1 AM As the Gods die, and the mortal races of Aetherius struggle to defend their hearth and home against the ravages of three mighty, endless armies. The Horde of the Breeding Pools of the east, the Undead of the Stele, and the Demons of the great northern rift maraud and pillage across the continent. The Hammer of the Gods represented humanity’s last chance for salvation. The great power of the Hammer of the Gods was revealed and battle ensued for control. For days, battle ensued by two different factions; The forces of Kinsarmar were determined to eradicate the Horde, and opposed were the allied forces of Khandava, Antioch, Celidon, Ithaqua, and Stavenn attempting to destroy the Demon rift and avenge our fallen Gods. Despite having the odds heavily stacked against them and holding the world at bay for several days, the Kinsarmarians lost their hold of the Hammer of the Gods and the allied forces began the last fateful march towards destiny. Many battles were fought by the allied forces along the way, but the warriors survived them all and kept the march moving. At the last second, a final horde of demons charged through the rift to drive back the Hammer, but they were too late. A beam of blinding light connected the Hammer of the Gods, wielded by Aleutia, to the demon rift and a virtual torrent of fire burned and sealed the rift. Overwhelmed by the power exhibited by the mortal races of Aetherius, the amassed forces of the Horde and Undead withdrew. The heart of the invasion has been crushed, however, and the world veers away from the edge of destruction. The death of the Gods and the unveiling of the mighty Hammer created by their fallen essence ushers in a new age: The Age of Mortality. --- ### [Player vs Player Combat](https://www.imperian.com/player-vs-player-combat/) **Published:** December 2, 2016 **Author:** ironrealms **Content:** ## Player vs Player Combat Do you have what it takes to survive in Imperian? ### Obelisks and Shardfalls The center of the planet is known as **the Core**. This core is a massive crystal, around which pools a massive power source known as Diachaim. Through seismic instabilities, focussed around the volcano near Lake Yhumara, shards of power are often released onto the surface of the planet. These shardfalls become a central focus of conflict, players fighting over the collection of the shards, which are used to power several city defenses and allow for the raiding of other cities. Other shards are used to catch other characters in special arenas or destroy holy shrines. Some shards offer special, unique defenses and only a single players can own them at a time. ![](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/volcano-landscape.jpg) ![](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/cityonhill-landscape.jpg) ### Raiding Player Cities Player run cities in Imperian can be raided and key city objectives can be captured and returned to your home city. Not only does your city have bragging rights for capturing these objectives, but most offer some type of combat or strategic advantage over the other city. Cities can opt to hold on to these objectives until they are recaptured, or they can attempt to force other organizations to pay a ransom for their return. Raiding objectives not only offer a way for cities to conduct war against each other, but they open up opportunities for leaders of cities to negotiate trade and peace treaties with each other. ### Champions Champions of mortalkind were discovered at the end of the Third Age, and were crucial in defending the world against the marauding armies of the Horde, Demons, and Undead. These Champions still exist, even in the Fourth Age, and continue to fight amongst themselves and prove their strength to the world. A person may become a Champion by being sacrificed at his or her cult or sect altar, or at the ancient altar buried under the Shaahri desert. Additionally, a member of a cult or sect with an attached entity needs to be present to perform the ritual. If a cult/sect altar is used, the sacrificer and the target both need to belong to that cult/sect. Champions are open to free PK from other players, but they benefit from double experience points. Do you have what it takes to be a champion in Imperian? ![](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/helmet-landscape.jpg) ![](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/cultist-landscape.jpg) ### Holy Relics and Shrines Relics are powerful items that are placed in shrines. Shrines protect the relic and in turn, they grant powerful abilities to the shrines. Relics can be found by killing powerful or boss creatures in the realms. Some relics can be found on multiple creatures, some can only be found on a single specific one. Relics drops are also rare, and most of the time, they will not always drop. It may take several attempts to get the relic you are searching for. Shrines can hold up to 3 relics each. All relics come with differing powers. You can choose to power your shrine with 3 relics with different powers or you can use relics that all have the same power, in order to give a more powerful effect. You cannot put two identical items into a shrine. For example, you cannot put two sceptres into a single shrine, even if they have different powers. Players may sanctify and defile the various shrines about the land, creates a powerful focal point for player combat, as they protect and attach the shrines of their holy sects. ### Aspects and Monoliths Mortals who have shown their perseverance and dedication to increasing their experience in Aetherius and have reached the 100th level are given the ability to take on the Aspect of one of the powerful moons. The mantle of an Aspect allows one to imbue monoliths scattered throughout the plane with the essence of their Aspect. Controlling these monoliths grants special powers to all those who have taken on the Aspect of that moon. When an Aspect is slain (no matter how they are slain, be it by another player or a beast) while in control of any monoliths, they will lose control of those monoliths but they will not lose their status as an Aspect. The link between an Aspect and the monoliths is one that must be carefully defended, as any other Aspect, at any time, may attempt to sever that link, and take control of that monolith in return. ![](https://www.imperian.com/wp-content/uploads/bb-plugin/cache/moons-landscape.jpg) --- ### [Skills and Abilities](https://www.imperian.com/skills-and-abilities/) **Published:** December 2, 2016 **Author:** ironrealms **Content:** ## Skills and Abilities in Imperian With thousands of skills, what do you want to learn? ### What skills will you master? There are 75 different skillsets in Imperian. Each skillset has dozens and dozens of abilities. There are literally thousands of different abilities in the game world of Imperian. Listed below are all of the different skillsets of Imperian with a short description of each one. Will you learn the forbidden powers of Necromancy or Torment? Perhaps your will master the abilities of Shapeshifting or Beastmastery. Do you prefer the warrior arts? Maybe Weaponmaster or Bowmanship are more up your alley? What path will you choose to follow? ![](https://www.imperian.com/wp-content/uploads/2016/10/potions-2.jpg) #### Artistry The art of crafting has been present in Aetherius for countless years, from the simple making of letters for writing, to journals for recording histories, to crafting beautiful instruments to bring music to the masses. Artistry allows many mundane things to be created, for use across the world. Yet there are also certain artesian creations that have more esoteric abilities, and though the secrets of their very construction involve symbols and components that can effect the wave of magickal tides are not known to those outside of the profession, it is known that masters of their craft can create paintings which can capture the very essence of their subject, allowing them to possess certain abilities of their originator. From the mundane letter to the marvellous portraits, the abilities of true masters of crafting are without parallel. #### Beastmastery The most important trait of any Predator is their ability to exert dominance over the various beasts of the wilds, forcing them into submission and putting their distinctive talents into use. An aspiring Predator quickly learns how to control and command the wild wolves of the frozen pines, and eventually expands these skills to control hawks, bears, and even gigantic spiders. A Beastmaster who knows his craft is truly a force to be reckoned with. #### Bonecasting The skill of Bonecasting revolves around two aspects: Bones and Fetishes. By casting your bones onto the ground, on yourself, on other people, or on armour, a variety of beneficial or harmful effects may be achieved. Bone designs on yourself or another will work automatically, as will bones on armour. Bones cast on the ground will either work continuously, once, or when an enemy of yours enters the room. The help file for each ability will specify. While Bones are a nice supplement to other skills, The true power of Bonecasting is only unleashed in the Fetish. By castings up to six bones on a Totem, and then either Implanting it, or Standing it, you are able to create a weapon of destruction that can wreak havoc with anyone the Fetish is tuned to affect when that person enters the room. #### Bowmanship The artistry of bowmanship has two purposes. The first allows an individual to fashion a complex variety of arrows with a multitude of functions. It also allows the crafter the ability to fashion one’s own bow for a number of purposes. The second part of it ensures the individual becomes a master of distance with the variety of skills and abilities for a bow and arrow. A true user of the bow harnesses the ability to shoot a target over a vast distance or even how to shoot two arrows at once. #### Brutality The skill of Brutality contains the main offensive abilities of the Deathknight. It can be thought of as consisting of four distinct categories. The first group gives them their sword abilities, such as doubleslash and the brutal disembowel. Next is the use of their terrible war-hounds, the deadly companion often found at a Deathknight’ side. Brutality also holds the techniques of archery, which when combined with their swordplay makes a Deathknight a treacherous foe indeed. Lastly, there are a number of miscellaneous offensive and defensive capabilities, such as their ability to go into a fantastic rage. #### Chivalry Chivalry is a skill that may be thought of as having three distinct parts. The first part, Falconry for Templars, and Kestrelry for Runeguards, involves the raising, training, and use of your bird. To gain a bird, go to a hatchery and type FALCON REQUEST / KESTREL REQUEST. The second part of Chivalry is archery. By gaining the abilities to assess wind direction and speed and use different kinds of bows (longbows, crossbows, hornbows) you may attack from afar, or shoot at a cowardly opponent who has fled to the skies. The final part of Chivalry involves an assortment of aggressive abilities ranging from howling a Battlecry to Disemboweling your unlucky opponent. #### Crystalbinding Crystalbinding is the third skill of the Mage profession, focusing around the manipulation of magickal energies found in certain types of crystals. This allows the Mages to enhance their elemental spells in various ways, as well as to conjure several types of magickal sigils and other items. #### Curses Curses draw upon the Illwill of the mysterious Spirits of Aetherius for their power. Using their knowledge of the Spirits, the Wytchen are able to channel that Illwill against their opponents, cursing them with a variety of afflictions ranging from mind-numbing fear to life-threatening plague. It should be noted that the only curse that works against mobiles is ‘Bleed’. #### Desecration As the backbone of the Defilers class, the Desecration skill combines the brutality of nature with the darkness of the demonic arts. Through Desecration, you will be able to corrupt mighty trees, or plant your own, to later be used for your devices. With the use of twisted spores, tainted with powers that you find useful, you will be able to summon and imbue a treant to do your bidding. You will also find yourself as one with the twisted side of nature, switching your own heart with your treant to prolong life, and perhaps prevent death. These allies will risk their trunks for you, going as far as planting their twisted spores into the very body of your enemy and wearing their corpse as armour. #### Devotion Devotion is a statistic that only those with the skill of Devotion possess. To see how much Devotion you have, you may PERFORM ENLIGHTENMENT. Most of the Devotion abilities cost a certain amount of devotion points, and the amount will generally be shown in the help files on the individual abilities #### Enslavery Enslavery is without question the most dangerous art within Imperian. It involves the summoning of entities from the Demon Planes. You risk your life and your very soul in dealing with them, for they are powerful and not to be trifled with. To gain the services of a demon, you must first summon a demonic entity from the demon plane. Once done, you may attempt to ENSLAVE . If the entity feels you are weak, it will attempt to destroy you. After you have finished your enslavement, you will see, if you type PACTS, what pacts you have made with entities. If you have a pact made, you may call upon the aid of that entity by doing SUMMON . In some cases, the entity itself will come, and in some cases, it will send its minions to assist you. When an entity is summoned, it will remain with you unless you are powerless to further enslave it and have given into death or are unable to keep a close watch on the entity by remaining within the realms. There are ways to send it back to its infernal realm prematurely. BANISH will accomplish this if it is your wish, while others may have abilities that allow them to drive the entity off. An entity cannot be killed (though an entity’s minions can be). It will only be driven back to the Demon Plane if it falls into a state that would kill a mortal. #### Evocation The Druidic skill of Evocation focuses on control of the Nature. The Druids can focus the elements of Air and Earth through their quarterstaff to protect themselves, summon falling rocks, walk on the very air, and even conjure tornadoes and call forth earthquakes. #### Fayth The abilities in Fayth revolve around two main things: Holy Seraphs and Spiritual Maces. When you gain the skill of Fayth, you will also get a guardian seraph, who will stay with you forever. Generally speaking, your seraph will only act in a defensive capacity, except when it involves demonic Entities. Seraphs and Demons have a long-standing hatred of each other. Spiritual maces, on the other hand, form the core of a Cleric’s offensive ability. By using them in different ways, the Cleric gains the ability to cause damage, smash limbs, and cause a variety of other effects, including the feared Judgement, where a Cleric stands in Judgement of a player. Failing the judgment means death. This is, of course, an ability that only the most powerful of Clerics may perform. #### Hunting Hunting is a skill composed of four types of abilities: **Setting Traps** - Each trap is constructed of commodities. When laying a trap, you must have the required commodities (listed in the AB HELP files) in your inventory. - Traps get laid in directions. The general syntax is LAY . - Traps are set off only by those on your enemies list. They will be set off when someone either enters or leaves the room by the direction you specified. - Some traps will stop movement when sprung. For instance, if you are leaving a room with a snare trap in it set to the direction you are leaving, you will set off the snare before you leave the room, and it will prevent you from moving. **Animal Guardians** - The animals you summon may be ordered about with the commands in HELP MOBILES. - If you leave Imperian and do not come back quickly, they will disappear back into the forest. - You may call your summoned animals to you with CALL ANIMALS. - You can dismiss you animals with DISMISS . **Weapon Abilities** - When you gain the skill of hunting, you are given the axe proficiency. **Survival Abilities** - These abilities assist you in surviving out on your own. #### Hypnosis Hypnosis is a science. It has long been known that our subconscious mind is a powerful force and that it can be influenced in mysterious ways, but until a forgotten Saboteur discovered the principles of Hypnosis, there was no way to use it. With this skill, an assassin is able to sink a target into a hypnotic trance, possibly without the target even realizing it. The assassin may then implant various subliminal suggestions, sealing them deep within the target’s mind. Implanting a subtle timer, the assassin then rouses the target from his or her hypnotic trance, waiting for the proper time to trigger the suggestions within the target’s mind. #### Kaido Kaido is a skill with two main parts to it. The first part, comprising the lower abilities, consist of an assortment of defensive abilities that rely on bodily control, such as automatic mana regeneration, healing your limbs by force of will, and so on. The higher abilities relate to the use of Kai energy. After you have built up Kai energy by being near violent actions, you may use the Kai abilities, which are extremely powerful. #### Knifeplay Knifeplay is the art of combat using agility and a sitara. A sitara is a blade finely crafted from the bones of a fallen foe, using the strength of that victim as a foundation for the characteristic of the weapon. An Idras learns how to manipulate the sitara in both defensive and offensive maneuvers, thus becoming a deadly opponent. #### Maiming The skill of Maiming is the central one for any Berserker. In it, the warrior learns how to properly use a longsword and a shield for both offense and defense. #### Malignosis The hallmark skill of the Diabolist, Malignosis is the art and science of summoning and dealing with the mighty Ouroboros and lesser daemons. In it, you will learn to use the sentient daeggers, form a relationship with your loving Ouroboros, and learn to summon a variety of lesser daemons into a pentagram drawn with blood. Perhaps the most feared ability of the Malignosis skill is that which allows your Ouroboros to tear the soul from an unwilling victim. #### Naturebinding The skill of Naturebinding focuses on the control of the Nature. By linking themselves to the great trees, Druids are capable of summoning the tree roots to create a multitude of effects. #### Necromancy Necromancy is the dark art of death magick. At the lower levels, there is an assortment of rather nefarious abilities. Soon though, the ability of Cannibalism is gained, a skill which has inspired widespread fear of those practicing Necromancy. Through cannibalism, a Necromancer increases his life essence, which powers the higher abilities. #### Nightfall ???? #### Noctu Noctu is one of the core skills of the dreaded Noctusari. In addition to the foul skills of demonology found within Enslavery, Noctu allows the practitioner additional power from the realm of the Demons. By drinking the blood of slaughtered beings and infusing their lifeforce, the Noctusari are able to manipulate the magick from the demon realm. #### Pioneering Pioneering is a skill shared by Druids and Hunters. Its primary focus is survival in the wilderness, and it offers a plethora of abilities designed for this purpose. Additionally, practitioners of this skill are connected to the land to the point where they can imprint their mark at a location of their choosing, creating a peaceful grove. #### Predation Subtlety is vital. The role of a master of Predation has become one of stealth and endurance. To hide within the surroundings and use agility as a weapon. Speed and accuracy become one as an Idras masters the ability to use darts against a foe, or the many other subduing techniques available. An Idras’ survival is based on maintaining all these qualities and withstanding the environment as well. #### Pyroglacia Pyroglacia is the primary skill of the Mage profession. Harnessing the raw powers of fire and water, the Mages is capable of inflicting many harmful effects upon their foes, ranging from bolts of flames and freezing spells to the powerful blasts of lava and rapidly flying icicles. In addition to combat spells, the skill also offers several utility effects, such as the ability to walk on water or to transport between a variety of locations. #### Rampage Rampage is the mobility skill of the Berserkers. Based on the techniques of Wardancers originally developed by Srifat Midbere. Studying Rampage allows a Berserker to move swiftly around the battlefield, escaping where needed or charging into the fray, perform several war dances, and more. #### Ritualism Ritualism ??? #### Runelore The skill of Runelore revolves around two aspects: Runes and Totems. By sketching various runes on the ground, on yourself, on other people, or on armour, a variety of beneficial or harmful effects may be achieved. Runes on yourself or another will work automatically, as will Runes on armour. Runes sketched on the ground will either work continuously, once, or when an enemy of yours enters the room. The help file for each ability will specify. While Runes are a nice supplement to other skills, The true power of Runelore is only unleashed in the Totem. By sketching up to six runes on a Totem, and then either Implanting it, or Standing it, you are able to create a weapon of destruction that can wreak havoc with anyone the Totem is tuned to affect, when that person enters the room. #### Sabotage Sabotage is a diverse skill, encompassing abilities ranging from the secret hand signs which they use to communicate with each other, to archery, the conjuring of illusions, dimensional wormholes, and various stealth and attack abilities. #### Shadowbinding In its early stages, Shadowbinding teaches you how to store and manipulate the energy emitted from Sukhder, the moon of Terror. The energy, known as haze, will allow you to perform your shadowbinding abilities. With the progression of the skill and your abilities, you will be able to manipulate the shadows to confuse and confound your victims – from conjuring the darkness to forcing them to eat a particular plant or sip from a potion at just the wrong moment. At the height of your knowledge, you will be able to bind the planes together in order to pull another into the Prime Material Plane. Whether walking with obscurity or projecting through the mists, Shadowbinding will assist you in your dark purpose. #### Shamanism Shamanism is a blend of necromantic and demonic abilities. Utilizing dust obtained from bones, users of Shamanism can inflict many diseases upon their target, part waters, shrink heads, and even restore life to the fallen. Through the powerful Marks of Demon Lords, they can cross great distances, slay their foes instantly, and greatly enhance the power of their Curses. To remove a Wytch’s scrawled Mark you must be in a water room without the Wytch present and not have been hit with with a curse in the last minute, you can then use SCRUB OFF MARK. #### Shapeshifting Shapeshifting is the primary skill of the Hunter profession. It teaches how to transform one’s body into that of a fearsome Wyvern, and how to utilise this form in a variety of ways, ranging from clawing to flying and stinging with its deadly tail. #### Spatium Mastery over the very nature of space and time is the hallmark strength of the Assassins, as well as their renegade brethren. While the usage of dimensional wormholes has been known for many centuries, it wasn’t until the year 647 AD that the previously oft ignored capabilities have been fully explored and their true strength revealed. Bending the space around them with their will alone, augmented by the power of their magick, wielders of this powerful art are capable of splicing dimensional wormholes between distinct planes of existence to call forth the unique conditions of each, or to bend space and cross great distances with a single step. A true master of wormhole manipulation can even call forth the elemental and demonic creatures that reside within the outer planes. #### Supremacy The Hunter skill of Supremacy focuses on control of the elusive beasts of lore – basilisks. When transformed into their wyvern forms, Hunters can exert control over a basilisk and use its many unique abilities in combat. The basilisk is a master of mental control, capable of afflicting its foes with a variety of mental afflictions, as well as unleashing a psychic wave so powerful that it melts the brain of its unfortunate victim. #### Taekate Most of the Taekate abilities are affected by a variety of factors. First, being in a stance modifies the damage and speed of each Taekate attack. You will always want to be in some stance or another while using Taekate. Second, the higher your Taekate, the more likely you are to hit an opponent with a particular attack, and the more damage you will do with that attack. The advancement system of Taekate is a bit different from the other skills. You may progress to a certain level in the skill, and then you must be tested to see if you are worthy of a new belt. A test consists of successfully completing a kata, which is a series of moves, in front of a master, who has either black belt or at least three belts above you. To practice the form, you DEMONSTRATE the form. At first, you will have little chance of completing the kata successfully. With more practice however, your skill will improve and your chance of completing the form improves. When you are confident that you can complete the form without error, find a master to GRADE you. #### Tarot Tarot is the occult skill of inscribing magickal cards with various inks in order to create a powerful image. Each of the major arcana of the Tarot deck is represented here. To use the skill, you must first find some blank tarot cards and store them in a card deck. Once you have a blank card in a suitable deck, you can FLING at /ground. Blank cards will automatically acquire the appropriate image. Some cards require you to fling the card at a target, some at the ground. Tarot cards are usually stored in decks. Each deck can store up to 6 different kinds of card. Attempting to fling a card will automatically remove the card from your deck, but you can also use IND/OUTD <#> to put cards in and take cards out of your deck(s). For example: OUTD 1 MAGICIAN will find a deck with that type and take one out (or inscribe the image on a blank one, if you don’t have any). Also, to see a listing of all the cards in all your decks, you may use DECKLIST (or DL for short). #### Telepathy Telepathy is the skill of mental manipulation. The abilities in it may be divided generally into two parts. The first are abilities that can simply be attempted on any player in the room with you. These abilities have a \* next to them in the abilities list. The second kind are abilities that require a mindlock to use. You will find the relevant information on mindlocks under the help for that ability (AB TELEPATHY LOCK). #### Terratheria Terratheria is the second skill of the Mage profession, focusing on the manipulation of air and earth. The skill is somewhat similar to the druidic Evocation, however, where the druids focus on mastering the natural manifestations of these elements, Mages harnesses the elemental raw power directly. By studying Terratheria, Mages learn several ways to protect themselves and others, to inflict various powerful effects upon their foes, as well as to utilize the reflective properties of the air element to attack across greater distances. The ultimate spell, Windbrace, allows the Mage to briefly assume the form of the wind itself. #### Thespia Music itself has long been popular among mortals, and since the Awakening, has taken on a new importance. The very ethereal tides of Magick released at that time seem to respond to certain vibrations, such as that of sound. By playing instruments and matching the sounds made with ones voice, the ripples of magick can be redirected to cause many different effects, from travel to healing, from giving strength to calming the angry. Music indeed can soothe the savage beast, but music now may also slay it. #### Torment Torment is a skill that lives up to its name when correctly used against your enemies. Through the use of a wooden flail, packed with thorns, this skill will allow you to torture your victims by instilling various states of fear, panic, and paranoia. You will also be able to find an ally for your punishment in a demonic hound. As you progress through your combative skills, you will be able to use the blood of your victim to grow stronger while using the creatures of the Pit to further drive your opponent into madness. #### Trailblazing Trailblazing encompasses the skill of the survivalist. When an individual treks the vast unknown, they rely on themselves and the wilderness to sustain them. Travelling for days on end for a specific cause, or merely to survive in the harsh wilderness forces a person to develop skills and abilities to protect them. Trailblazing is the series of abilities which reflect this. When you gain the skill of Trailblazing, you have the ability to choose a specialisation in either Toxins or Concoctions. To make your choice, either CHOOSE TOXINS or CHOOSE CONCOCTIONS. If you choose a specialisation in Toxins, you will gain the ability to prepare several different types of Toxins. If you choose a specialisation in Concoctions, you will gain the ability to prepare several different types of herbs and salves. You may choose again every 5 years. #### Voice Voice has long been the subject of debate, questioning exactly how simple words can affect reality itself. Ancient research suggests that the Words of Voice are actually fragments of the Language of Creation, spoken by the Gods themselves and to which all reality resonates. Many years of study have uncovered but a handful of these fragments, and indeed the mortal mind is incapable of processing the entirety of the Language. The Language, known among mortals whom use Voice as the Art, allows mortals to alter a tiny fragment of reality, describing it as they desire, and within the context of the Word they use, that change comes about. Whilst their abilities pale in comparison to the Divine, they can alter reality around them in ways that few mortals could even dream. #### Warchants The skill of Warchants completes the arsenal of the Berserkers, giving them both offensive and defensive options. A central concept within the skill is the management of the berserker rage, utilising it to enhance one’s offense #### Warding A person who studies the art of Warding learns how to manipulate a polearm to its fullest potential. Years spent training in hostile surroundings allows one utilizing Warding to display many innovative skills in combat, whether tearing a foe to pieces with a glaive or javelin or vaulting over obstacles. #### Weaponmastery Weaponmastery – This is the primary skillset of any Aetherian knight, allowing for differing bladework styles. It includes the core ability to hit twice with most bladed weapons, allowing a Runeguard to deal damage and deliver toxins simultaneously. It also includes limited ranged abilities in the form of bows, and other utilitarian skills like impaling your foes and defending your allies. #### Wyrmriding The ability of riding a mighty icewyrm is exclusive to the Outrider profession. Those skilled in this art can fly upon their draconic steed, observe distant lands, and even hoist their helpless targets. Furthermore, the skill teaches how to fight atop the icewyrm with a spear or a trident, combining the lethal power of the beast and the Outrider. When you obtain the skill of Wyrmriding, you are given the choice between the spear and trident proficiency. Spear and trident are exactly the same for the purposes of the skill, so choose whichever you prefer. CHOOSE SPEAR or CHOOSE TRIDENT. This can be done once per hour. --- ### [Character Portal](https://www.imperian.com/portal/) **Published:** February 20, 2017 **Author:** Jeremy Saunders **Content:** ## Character Portal ### Character Portal ### Messages ### Who is Playing ### Game News ### What’s Happening ### [ Organisational Logs ](http://www.imperian.com/logs/ "Organisational Logs") --- ### [The World](https://www.imperian.com/the-world/) **Published:** October 21, 2016 **Author:** ironrealms **Content:** ## The World of Imperian You will never be able to find all the hidden places in Imperian. Imperian is a MUD game. It consists of thousands of rooms, filled with items, monsters, and other players. You move through the world by entering commands into the game like NORTH, SOUTHWEST, or OUT for example. The rooms are broken up into hundreds of areas that allow you to review the layout and see how to travel to other areas. All of the areas in Imperian have an associated map that will help you navigate the world. You can view them below, or when playing the game in our Nexus client with the map tab. You can view the maps on this page: [Game Maps](http://www.imperian.com/game-maps/). --- ### [Maps](https://www.imperian.com/game-maps/) **Published:** April 4, 2017 **Author:** Jeremy Saunders **Content:** ## Game Maps Are you lost? ## In-Game Maps of Imperian Below are the in-game maps of Imperian. You can view this maps while using the Nexus client by clicking on the map tab. Alternatively you can view an ASCII map in your client by entering the command MAP or CONFIG MAPVIEW ON to see the map on every step of movement. --- ### [Frequently Asked Questions](https://www.imperian.com/faq/) **Published:** May 22, 2016 **Author:** ironrealms **Content:** ## Frequently Asked Questions Here are a few of the more common questions. ### 1. What kind of game is Imperian? Iron Realms Entertainment makes what are called MMORPGs. (Or just MMOs or MUDs. Different words for the same thing.) That stands for Massively Multiplayer Online Roleplaying Game. Whew! What a mouthful, eh? Imperian is essentially a virtual world where thousands of people live alternate lives and interact in real-time. When you begin, you’ll create a character, pick a name and gender, pick a race (like human, dwarf, troll, etc.), and then you’ll be given the option to be led through a short introduction to the game. This introduction only scratches the surface for you, though. These worlds have far, far more in them than you can see in a year. As you learn more about the world you’re in and progress, options will open up like traveling to other planes, running for political office, becoming a merchant, joining a religion, going to war, and far more. Now here’s what will really blow your mind: There are almost no graphics. Almost everything is done using text. Hard to imagine, isn’t it? The only way to really ‘get’ it is to start playing. It’ll seem unfamiliar at first, but soon you’ll find that your mind creates images a whole lot better than a 3D game developer can, and you may start looking at 3D worlds as a bit cartoony and awkward. ### 2. How much does it cost to play? Nothing! Imperian is completely free to play, and we do not run third-party ads on any of our sites. You do, however, have the opportunity to purchase [credits](/credits "Credits") which will allow you to speed your progress towards certain goals in-game. They are entirely optional, and anything you can attain with them you can attain without them by just playing the game longer. If you would like to learn more about credits, please read the [Payment FAQ](http://www.ironrealms.com/payment-faq) on the main Iron Realms website. We’re confident that you’re going to like our games enough to want to support us – that’s how we have not just survived, but thrived since 1997. Our players are fanatically loyal, and we do our best to ensure we give them a playing experience that warrants that kind of loyalty. ### 3. Why should I play your game instead of World of Warcraft or Star Wars: the Old Republic? If you’ve played any of the big MMOs, you know that they are comprised of a few fundamental things: killing monsters, quests, and PvP. Yes, many of them add on things like crafting, special events, and player-run organisations, but there is a limit to the amount of realism, depth, and options they can provide. Imperian is different. Of course we have monster bashing, quests, and PvP, but that’s just a fraction of what is possible. We have player-run organisations that can permanently expand their territory, declare war on each other, and run elections; an extensive mercantile system for trading, bartering, or opening your own shop; ships you can use for travel, combat or fishing; and active and meaningful religions where you can interact with the Gods. You’ll find all sorts of systems that allow more customisation than just your character’s face and body type: libraries of books written by players, the ability to become a bookie or design heraldry, fully customisable tailoring and cooking skills, marriage and extended family relationships with other players. One of our best features is the opportunity to participate in realtime roleplaying events run by the administrators, where endings are often open-ended and directly affected by the choices our players make. In short, what you’ll find is that you’re trading eye-candy for depth and breadth of content when you switch from a graphical MMORPG to the world of Imperian. And hey – we are not completely without eye-candy either. Check out our [gallery](/gallery "Gallery")! ### 4. I’ve played text MUDs/MMOs before. What is so special about Imperian? A number of things. First, at least 98% of text MUDs are run by people as hobbies. Some of them do a remarkably good job at it, but they’re in the distinct minority. Iron Realms, on the other hand, has over ten professional, full-time developers and a whole cadre of administrators working on our games. We are very dedicated to giving players an unparalleled game experience. Second, our designs are more sophisticated and in-depth than virtually any other MMO. Not only is the combat the best that can be found, but it’s just one feature of an incredible range of game systems. New content is constantly in development and is released throughout the year. Don’t believe us? Check out our [recent events](/news "Recent Events") or [in-game announcements](/game/news/Achaea/Announce "Announce News") to see all that is happening. Finally, customer service. We pride ourselves on offering a high standard of service to all of our players, whether they have been playing for 10 years or 10 days. Timely response to your questions and requests is a top priority for us. Remember: There’s a reason that the worlds of Iron Realms are all consistently rated in the top 10 MUDs in the world, often reaching #1. We are supremely dedicated to our players in a way that few other MUD operators are. --- ### [The Spiritual Realm](https://www.imperian.com/the-spiritual-realm/) **Published:** March 17, 2017 **Author:** Jeremy Saunders --- ### [The Barrier, The Rashirmir, Or The Dream Realm](https://www.imperian.com/the-dream-realm/) **Published:** March 17, 2017 **Author:** Jeremy Saunders --- ### [Other Realms](https://www.imperian.com/other-realms/) **Published:** March 17, 2017 **Author:** Jeremy Saunders --- ### [The Demonic Realm](https://www.imperian.com/the-demonic-realm/) **Published:** March 17, 2017 **Author:** Jeremy Saunders --- ### [The Physical Realm](https://www.imperian.com/the-physical-realm/) **Published:** March 17, 2017 **Author:** Jeremy Saunders --- ### [Realm Travel](https://www.imperian.com/realm-travel/) **Published:** March 17, 2017 **Author:** Jeremy Saunders --- ### [The Third Age](https://www.imperian.com/the-third-age/) **Published:** March 17, 2017 **Author:** Jeremy Saunders --- ### [The Second Age](https://www.imperian.com/the-second-age/) **Published:** March 17, 2017 **Author:** Jeremy Saunders --- ### [The First Age](https://www.imperian.com/the-first-age/) **Published:** March 17, 2017 **Author:** Jeremy Saunders --- ### [The Creation](https://www.imperian.com/the-creation/) **Published:** March 17, 2017 **Author:** Jeremy Saunders --- ### [Discussions](https://www.imperian.com/discussions-2/) **Published:** February 7, 2017 **Author:** ironrealms --- ### [Discussions](https://www.imperian.com/discussions/) **Published:** February 7, 2017 **Author:** ironrealms --- ## Categories ### [Uncategorized](https://www.imperian.com/category/uncategorized/) --- ### [New Feature](https://www.imperian.com/category/new-feature/) --- ### [Upcoming Event](https://www.imperian.com/category/upcoming-event/) --- ### [Event](https://www.imperian.com/category/event/) --- ### [News](https://www.imperian.com/category/news/) --- ## Tags ### [raiding](https://www.imperian.com/tag/raiding/) --- ### [pvp](https://www.imperian.com/tag/pvp/) --- ### [halloween](https://www.imperian.com/tag/halloween/) --- ### [toa](https://www.imperian.com/tag/toa/) --- ### [tournament](https://www.imperian.com/tag/tournament/) --- ### [bunny](https://www.imperian.com/tag/bunny/) --- ### [classleads](https://www.imperian.com/tag/classleads/) --- ### [engineer](https://www.imperian.com/tag/engineer/) --- ### [shaman](https://www.imperian.com/tag/shaman/) --- ### [predator](https://www.imperian.com/tag/predator/) --- ### [defiler](https://www.imperian.com/tag/defiler/) --- ### [FreeCredits](https://www.imperian.com/tag/freecredits/) --- ### [Maze](https://www.imperian.com/tag/maze/) --- ### [map](https://www.imperian.com/tag/map/) ---