Imperian has hundreds of help files to help you learn more about the game and how to play.
1.8 A Dictionary of Common Terms
o Abilities - Individual spells or physical skills. Many abilities come together to create a single skill (see below). o Affinity - Some areas, either because of their history or mortal actions, are more inherently pro- or anti- magick, or even leans more towards the favor of demons. When you spend too much time in an environment of the opposing affinity to yours, you suffer some mild effects until it dissipates. o Altar - A character made structure upon creating a cult. This will allow them to sacrifice creatures and players to their cause, granting them belief and faith towards their new religion. - See HELP CULTS for more information. o Balance - Most attacks use either balance or equilibrium. Your actions are generally restricted during the time you are recovering balance after using it. o Belief - The power of a cult. This is used to gain rituals, create rooms, become a sect, evolve an Entity, and much more. o Channels - Channels are a way of speaking to a group of people without being in the same location. - See HELP CHANNELS for more information. o Circles - Refers to the general alignment of an organization or character in relation to their use of magick and demonology. There are three circles of alignment in Imperian: anti-magick, magick, and demonic. o Class - An outdated term for a profession (see below). o Credits o Cults o Doubloons o Entities - Originally, the administration of Imperian played the roles of Gods in-game. Over time, those roles were abandoned in favor of a system where volunteer administrators act as "Entities", mystical beings tangentially related to the Gods, who attach themselves to Cults and Sects to support mortal efforts. o Equilibrium - Most attacks use either balance or equilibrium. Your actions are generally restricted during the time you are recovering equilibrium after using it. o Faith - Your personal faith allows you to gather strength to use your rituals within your cult or sect. o Grace - The state of being in which you are both prohibited from doing and protected from aggressive actions. It is gained by dying, and may be rejected by typing RENOUNCE GRACE. The command GRACED will show you who is on-line and in grace. o Guild - A guild is a formal organization of players bound together by an ideology and profession. Along with this generally comes a guildhall for the guild members to relax and study in, as well as a hierarchy within the guild. Examples of guilds are the Wardens, the Stormweavers, and the Wraithweald. o IC (In Character) - This means something you have done while you are your character. Everything you do, aside from private talking, is automatically considered to be in-character, even private talking can be considered IC, if one party chooses to do so. o Inventory - The general name for the list of all the items you are holding, wearing, or wielding. o Learning - Learning is the process by which you raise your skill levels. Find a tutor, such as another player who has the skill you wish to learn, or an NPC such as Bina or Aranel. Then, you will LEARN <skill> FROM <tutor>. o Lessons - You must have these to learn and raise your skill levels. - See HELP LEARNING for more information. o Leylines o Mobiles - Computer-controlled animals, monsters, or characters. Often shortened to mobs or referred to as denizens. o MUD (Multi-User Dungeon) - Sometimes used as a generic term for all multi-user text games or as a term for a certain segment of them. o NPC (Non-Player Character) - A sentient mobile, generally humanoid. o OOC (Out Of Character) - Something that is said as if it is from "you", the player behind the character. Anything public and most things private are considered IC rather than OOC. o Profession - The term used to denote what skills and abilities you are capable of achieving, as well as a loose indication of your character's beliefs or values. This was once referred to as a person's "class", and is similar to a character archetype in other games. o Room - An area of space of varying size. Your character will always be in a room. o RP (Roleplay) - This term, as used in Imperian, means to do things and say things as if you are your character. Speaking of anything your character couldn't know about, or doing anything your character wouldn't do by virtue of his or her personality, is poor roleplaying. o Sects o Shards o Skills - Sets of abilities. View SKILLS to see which ones you have. Multiple skills, when combined under a profession, are known as skillsets. o Spamming - In the context of Imperian, spamming means sending repeated, unwanted text at someone for the purpose of annoyance. It is not acceptable to spam someone simply because he or she chooses not to respond to you. o Spawnwave o Trans - A shortened form of Transcendent, which is the utmost level of achievement in a skill. Players who have learned all of the abilities in each of their profession skills are referred to as "tri-trans", and when a player learns the maximum amount in every skill they possess, they are known as "omni-trans'.