A DICTIONARY OF COMMON TERMS
1.8 A DICTIONARY OF COMMON TERMS
Abilities - Individual spells or physical skills. They are grouped together in SKILLS. Altar - A character made structure upon creating a cult. This will allow them to sacrifice creatures and players to their cause, granting them belief and faith towards their new religion. HELP CULTS Balance - Most attacks use either balance or equilibrium. Your actions are much restricted during the (generally short) time you are recovering balance after using it. HELP CULTS Belief - The power of a cult. This is used to gain rituals, create rooms, become a sect, evolve an Entity, and much more. Channels - Channels are a way of speaking to a group of people without being in the same location. See HELP CHANNELS for more information. Class - A set of skills that are generally gained by joining a guild. Examples of classes are Wardancer, Cleric, and Monk. Equilibrium - Most attacks use either balance or equilibrium. Your actions are much restricted during the (generally short) time you are recovering equilibrium after using it. Faith - Your personal faith allows you to gather strength to use your rituals within your cult or sect. HELP CULTS. Grace - The state of being in which you are both prohibited from doing and protected from aggressive actions. It is gained by dying, and may be rejected by typing RENOUNCE GRACE. The command GRACED will show you who is on-line and in grace. Guild - A guild is a formal organization of players bound together by an ideology and class. Along with this generally comes a guild house for the guild members to relax and study in, as well as a hierarchy within the guild. Examples of guilds are Wardancers, Hunters, and Wytchen. IC (In Character) - This means something you have done while you are your character. Everything you do, aside from private talking, is automatically considered to be in-character, even private talking can be considered IC, if one party chooses to do so. Inventory - The general name for the list of all the items you are holding, wearing, or wielding. Learning - Learning is the process by which you raise your SKILLS. Find a tutor, such as another player who has the skill you wish to raise higher than you, or an NPC such as BINA or ARANEL. Then, you will LEARN <skillname> FROM <tutor>. Lessons - You must have these to learn (see LEARNING) and thus raise your SKILLS. Mobiles - Computer-controlled animals, monsters, or characters. MUD (Multi-User Dungeon) - Sometimes used as a generic term for all multi-user text games or as a term for a certain segment of them. NPC (Non-Player Character) - A sentient MOBILE, generally humanoid. OOC (Out Of Character) - Something that is said as if it is from "you", the player behind the character. Anything public and most things private are considered IC rather than OOC. Room - An area of space of varying size. Your character will always be in a room. RP (Roleplay) - This term, as used in Imperian, means to do things and say things as if you are your character. Speaking of anything your character couldn't know about, or doing anything your character wouldn't do by virtue of his or her personality, is poor roleplaying. Skills - Sets of ABILITIES. Type SKILLS to see which ones you have. Spamming - In the context of Imperian, spamming means sending repeated, unwanted text at someone for the purpose of annoyance. It is not acceptable to spam someone simply because he or she chooses not to respond to you. Trans - Transcendent. The utmost level of achievement in a skill.