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The Organizations of Imperian
Unique Guilds
Seventeen player run guilds with dozens of unique skills and powers. Here is a listing of the guilds.
Guildmasters elected though popular guild member vote.
Secretaries appointed by the guildmaster.
A Head of Novices and Novice Aides who are in charge of training new members.
Guild patrons.
Private Guild Channels.
Private Guild News boards.
20 custom guild ranks.
Guild logs to keep track of guild events.
Novice channels for training new members.
Secret channels for high ranking members.
Guilds control access to their class and its unique skills, allowing for quality control at the guild level.

Cities and Wilderness Councils
Players can become citizens to one of the three unique cities and two wilderness councils.
Ruling councils are elected from the player citizens.
A variety of appointed city positions with unique tasks:
  Ambassador
  Minister of War
  Minister of Trade
  Minister of Security
  Treasurer
  Steward
  Chancellor
  Minister of Culture
System of player organized guards for city defenses.
Private city channels.
Unique city ranks.
Secure banks to keep your hard earned gold safe
Postal offices for sending mail.
The ability to purchase custom arenas for your city.
Gambling centers for roulette and blackjack

Player Clans
Purchasable, customizable organizations.
Check out a list of the clans here.
Establish ranks and powers within your own organizations.
Create the type of government you wish, be it democratic or dictatorship.
Clans can be created for whatever purpose you want, be it business, racial groups or a simple place to chat.