| Unique Guilds |
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Seventeen player run guilds with dozens of unique skills and powers. Here is a listing of the guilds. |
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Guildmasters elected though popular guild member vote. |
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Secretaries appointed by the guildmaster. |
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A Head of Novices and Novice Aides who are in charge of training new members. |
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Guild patrons. |
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Private Guild Channels. |
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Private Guild News boards. |
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20 custom guild ranks. |
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Guild logs to keep track of guild events. |
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Novice channels for training new members. |
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Secret channels for high ranking members. |
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Guilds control access to their class and its unique skills, allowing for quality control at the guild level. |
| Cities and Wilderness Councils |
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Players can become citizens to one of the three unique cities and two wilderness councils. |
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Ruling councils are elected from the player citizens. |
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A variety of appointed city positions with unique tasks: |
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Ambassador |
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Minister of War |
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Minister of Trade |
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Minister of Security |
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Treasurer |
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Steward |
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Chancellor |
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Minister of Culture |
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System of player organized guards for city defenses. |
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Private city channels. |
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Unique city ranks. |
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Secure banks to keep your hard earned gold safe |
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Postal offices for sending mail. |
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The ability to purchase custom arenas for your city. |
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Gambling centers for roulette and blackjack |
| Player Clans |
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Purchasable, customizable organizations. |
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Check out a list of the clans here. |
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Establish ranks and powers within your own organizations. |
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Create the type of government you wish, be it democratic or dictatorship. |
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Clans can be created for whatever purpose you want, be it business, racial groups or a simple place to chat. |